Histórico de Commits

Autor SHA1 Mensagem Data
  Hayden Leete a9a27c7ea5 Add autocomplete for filter/repeat hints on uniform arrays há 2 anos atrás
  kobewi 271e08e543 Allow more hint types for uniform arrays há 2 anos atrás
  lewiji a084f0568f Return shader parse error when using 'hint_normal_roughness_texture' and not using the Forward+ backend há 2 anos atrás
  Yuri Roubinski 6255a64e03 Fix using uint suffix at the hex number declaration in shaders há 2 anos atrás
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash há 2 anos atrás
  Yuri Rubinsky 719741b0eb Exclude incorrect completion options for `render_mode` in shaders há 2 anos atrás
  Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors há 2 anos atrás
  Yuri Rubinsky 12142f2b50 Fix completion of `source_color` hint for texture arrays in shaders há 2 anos atrás
  Fabio Iotti 528e0d095e Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader há 2 anos atrás
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders há 2 anos atrás
  Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments há 2 anos atrás
  Haoyu Qiu a40ccc2d7e Improve some editor strings for localization há 2 anos atrás
  clayjohn 04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer há 2 anos atrás
  Rémi Verschelde 9caf691c89 Merge pull request #72494 from Chaosus/shader_fix_const_init há 2 anos atrás
  Rémi Verschelde e52213e2fa More codespell fixes, do more changes from previous ignore list há 2 anos atrás
  Yuri Rubinsky e034d5f764 Fix shader failure when using non-const initializer on a constant há 2 anos atrás
  clayjohn 97ed3dcf71 Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer há 2 anos atrás
  Rémi Verschelde 3cacc83526 Merge pull request #72138 from clayjohn/GL-globals há 2 anos atrás
  Rémi Verschelde b2164ee75b Merge pull request #72109 from Chaosus/shader_derivative há 2 anos atrás
  clayjohn eefddb07bc Properly append global uniform buffer name in gl_compatibility shaders há 2 anos atrás
  Yuri Rubinsky 8c8c333bf2 Add derivative functions with precision to shaders há 2 anos atrás
  bitsawer 6f5598979f Several shader preprocessor parser fixes and improvements há 2 anos atrás
  Yuri Rubinsky a6eb6b6b55 Fix array of token names in the shader parser há 2 anos atrás
  PrecisionRender d9698f0e6f Fix type in hint when using removed built-in textures há 2 anos atrás
  clayjohn 921f99f9e3 Decrement texture_binding count when using screen textures há 2 anos atrás
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE há 2 anos atrás
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all há 2 anos atrás
  Yuri Rubinsky f28348fc5c Fix shader crash when using boolean type for vertex->fragment varyings há 2 anos atrás
  Yuri Rubinsky 522d4243bf Add missing != operator to `StringName` há 2 anos atrás
  Rémi Verschelde 5d20dccade Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources há 2 anos atrás