Commit Verlauf

Autor SHA1 Nachricht Datum
  smix8 0cba21f2da Fix CSGShape debug_collision_shape crash vor 1 Jahr
  jsjtxietian 173e2c7f29 Hide CSGShape's debug_collision_shape when it is invisible vor 1 Jahr
  A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable vor 2 Jahren
  pidogs f476b74ecf Make CSGShape follow curve's tilt in Path mode vor 2 Jahren
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes vor 2 Jahren
  Evan Todd da7e54ec17 Fix CSGPolygon3D in path mode disappearing at runtime. vor 2 Jahren
  Ricardo Buring 3f17a81f87 Add debug collision shape to CSG with collision vor 2 Jahren
  K. S. Ernest (iFire) Lee eaa84bc682 Fix CSG edge case causing intersection line to hit on common edge of 2 triangles. vor 2 Jahren
  DESKTOP-9O27V4U\Navi ac92704f39 Add compatibility code for CSGBox3D width/height/depth from Godot 3.x vor 2 Jahren
  MinusKube 541b725190 Don't generate CSGPolygon3D shape before the assigned path is inside tree vor 2 Jahren
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all vor 2 Jahren
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. vor 2 Jahren
  Hugo Locurcio ae18928748 Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` vor 3 Jahren
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar vor 3 Jahren
  Rémi Verschelde 1f61d47766 Merge pull request #64339 from YuriSizov/core-multilevel-validate-property vor 3 Jahren
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method vor 3 Jahren
  Rémi Verschelde 5193332d10 Merge pull request #64343 from TokageItLab/priority-ph vor 3 Jahren
  RedMser c25b8f2876 Remove unintentional PROPERTY_USAGE_INTERNAL vor 3 Jahren
  Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided vor 3 Jahren
  Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D vor 3 Jahren
  FireForge 4678736a39 Add suffixes to all nodes and resources vor 3 Jahren
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources vor 3 Jahren
  hoontee b869ec7262 Rename `CSGPrimitive3D.invert_faces` to `flip_faces` vor 3 Jahren
  Hugo Locurcio 53b8899be9 Decrease default sizes of some primitive and CSG meshes for consistency vor 3 Jahren
  MythTitans ec2984f7c7 Prevent non-smoothed face normals to participate to smoothed face normals vor 3 Jahren
  MythTitans 8bcbaff411 Fix normals computation at the 'seam' of smoothed torus shape vor 3 Jahren
  reduz 6f51eca1e3 Discern between virtual and abstract class bindings vor 3 Jahren
  hoontee 9c312c486c Revert #52647 vor 3 Jahren
  hoontee f1cc99c6e8 Add SNAME macro optimization missed during rebase vor 3 Jahren
  hoontee ce2b367afb Properly handle CSGShape parent and visibility updates, plus some refactoring vor 4 Jahren