Commit History

Author SHA1 Message Date
  Rémi Verschelde f021d33940 Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 years ago
  bitsawer 836705d7a9 Reset SDFGI when changing editor scene tabs 2 years ago
  bitsawer 09c887ce82 Clear SDFGI textures when created 2 years ago
  Rémi Verschelde 8a3a3aaebe Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflow 2 years ago
  Rémi Verschelde faaf27f284 Fix various typos with codespell 2 years ago
  Matias N. Goldberg e783e32108 Fix integer underflow when rounding up in VoxelGI 2 years ago
  Bastiaan Olij 57f343ab21 Conditionally free GI and FOG resources, they may not have been created 2 years ago
  Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects 2 years ago
  Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2 years ago
  Pedro J. Estébanez 2beed0d5dc Fix breakages of volumetric fog on voxel GI changes 2 years ago
  kobewi 615c517034 Use range iterators in LocalVector loops 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2 years ago
  Markus Sauermann b8031bb7d6 Code simplifications 2 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  Rémi Verschelde 3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns 2 years ago
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 years ago
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 years ago
  Bastiaan Olij f50f0844e9 Fix resource leaks in VoxelGI 3 years ago
  Rémi Verschelde 2cdef4d532 Merge pull request #63589 from RandomShaper/sdfgi_debug_pc 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Pedro J. Estébanez 278950f731 Keep SdfgiDebug shader's push constant size <= 128 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago