Rémi Verschelde
|
bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
|
1 year ago |
Bastiaan Olij
|
47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
|
1 year ago |
Alistair Leslie-Hughes
|
367079ffee
Renderer Viewport correct sizeof usage.
|
1 year ago |
Bastiaan Olij
|
425e943576
Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
|
1 year ago |
Rémi Verschelde
|
ccbb91137f
Merge pull request #82766 from BastiaanOlij/fix_debanding_issue
|
1 year ago |
Rémi Verschelde
|
03ff9fedb6
Merge pull request #82101 from bruvzg/x11_gles
|
1 year ago |
bruvzg
|
af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX.
|
1 year ago |
Bastiaan Olij
|
480fe5767e
Forgot to add debanding to config object
|
1 year ago |
Pedro J. Estébanez
|
77d8372285
Fix drawing of viewports without swapping buffers
|
2 years ago |
A Thousand Ships
|
fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
2 years ago |
Dario
|
057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
1 year ago |
bruvzg
|
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
3 years ago |
Dario
|
5155870d64
Improve handling of motion vectors for multimesh instances.
|
2 years ago |
clayjohn
|
57eb762bae
Add option to enable HDR rendering in 2D
|
2 years ago |
Bastiaan Olij
|
4874b96033
Expose RenderingSceneBuffers through ClassDB
|
2 years ago |
clayjohn
|
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
|
2 years ago |
Bastiaan Olij
|
ab60d3b65c
Expose viewports render targer RID
|
2 years ago |
Alon Ran
|
2d7db30f0d
Use the original canvas to calculate light positioning
|
2 years ago |
Rémi Verschelde
|
e78b77481e
Merge pull request #73240 from myaaaaaaaaa/worker-h
|
2 years ago |
myaaaaaaaaa
|
6f88392d02
Move some worker_thread_pool.h includes out of header files
|
2 years ago |
clayjohn
|
4317f6236f
Do clear request before reading from render target when using CANVAS_BG
|
2 years ago |
Markus Sauermann
|
d249370cd7
Fix crash in editor when setting `SubViewport.size` to zero
|
2 years ago |
clayjohn
|
9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
|
2 years ago |
clayjohn
|
71ed83d301
Warn when trying to enable TAA from mobile or gl_compatibility backend
|
2 years ago |
Bastiaan Olij
|
478c37deb8
Improving communication of scaling settings to renderer implementation
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
clayjohn
|
72bc7e5a9d
Always try to clear render target before drawing 3D with Canvas BG mode
|
2 years ago |
clayjohn
|
21ac6d7d8e
Finish implementing Canvas Background mode
|
2 years ago |
David Snopek
|
7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
|
2 years ago |
Rémi Verschelde
|
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
|
2 years ago |