Commit History

Author SHA1 Message Date
  Rémi Verschelde bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 year ago
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
  Alistair Leslie-Hughes 367079ffee Renderer Viewport correct sizeof usage. 1 year ago
  Bastiaan Olij 425e943576 Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. 1 year ago
  Rémi Verschelde ccbb91137f Merge pull request #82766 from BastiaanOlij/fix_debanding_issue 1 year ago
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 year ago
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 year ago
  Bastiaan Olij 480fe5767e Forgot to add debanding to config object 1 year ago
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 years ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 years ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 years ago
  Dario 5155870d64 Improve handling of motion vectors for multimesh instances. 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Bastiaan Olij 4874b96033 Expose RenderingSceneBuffers through ClassDB 2 years ago
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 years ago
  Bastiaan Olij ab60d3b65c Expose viewports render targer RID 2 years ago
  Alon Ran 2d7db30f0d Use the original canvas to calculate light positioning 2 years ago
  Rémi Verschelde e78b77481e Merge pull request #73240 from myaaaaaaaaa/worker-h 2 years ago
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files 2 years ago
  clayjohn 4317f6236f Do clear request before reading from render target when using CANVAS_BG 2 years ago
  Markus Sauermann d249370cd7 Fix crash in editor when setting `SubViewport.size` to zero 2 years ago
  clayjohn 9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode 2 years ago
  clayjohn 71ed83d301 Warn when trying to enable TAA from mobile or gl_compatibility backend 2 years ago
  Bastiaan Olij 478c37deb8 Improving communication of scaling settings to renderer implementation 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 72bc7e5a9d Always try to clear render target before drawing 3D with Canvas BG mode 2 years ago
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 years ago
  David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2 years ago
  Rémi Verschelde 604abb434f Merge pull request #52350 from BimDav/viewport_canvas_cull 2 years ago