Commit History

Author SHA1 Message Date
  Yuri Sizov 98011e032d Avoid division by zero in the fix surface compatibility routine 1 year ago
  clayjohn 031f221b9d Create tangent array if mesh created without tangents 1 year ago
  Rémi Verschelde 44a54f4500 Merge pull request #84252 from clayjohn/ensure_tangents 1 year ago
  clayjohn d1043a5f93 Enhance checks and user experience around tangents. 1 year ago
  clayjohn be386e1876 Overhaul the SurfaceUpgradeTool 1 year ago
  clayjohn 3f5c16dd9e Fix multiple issues with UV compression 1 year ago
  Rémi Verschelde bb54190253 Merge pull request #83840 from clayjohn/mesh-flat-bug 1 year ago
  clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes 1 year ago
  Rémi Verschelde 50d17f6b8c Merge pull request #83613 from clayjohn/surface_upgrade_tool 1 year ago
  clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes 1 year ago
  clayjohn 3c17f556ad Ensure r_aabb is always used when creating surfaces through the RenderingServer 1 year ago
  Hugo Locurcio 0012478ecb Add property hint for 2D shadow size project setting 1 year ago
  Lunarisnia 28f7a62ae4 Fix disabling depth prepass breaks opaque material 1 year ago
  Rémi Verschelde 135fa1ef5d Merge pull request #83179 from clayjohn/tangents-sanitize 1 year ago
  clayjohn e3d31837eb Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader 1 year ago
  Clay acb65377cd Cleanup instances of using uint32_t for mesh formats 1 year ago
  Rémi Verschelde 55282ddc10 Merge pull request #79527 from QbieShay/qbe/particles-rework 1 year ago
  QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control 2 years ago
  A Thousand Ships 7b6621297b Fix incorrect check in `_dict_to_surf` 1 year ago
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago
  Hugo Locurcio d6d640f158 Disable `lightmapper_rd` module in non-editor builds (and in Android editor) 1 year ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Yuri Sizov 79d3468246 Merge pull request #79696 from reduz/call-on-render-thread 2 years ago
  Bastiaan Olij 63d6e9c557 Add custom texture create function 2 years ago
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 2 years ago
  nklbdev c022f52f11 Fix wrong type casting for octahedral tangents 2 years ago
  Alex Drozd d9cc22af8f Binding LIGHT_PARAM_INTENSITY in RenderingServer 2 years ago
  Aaron Franke 1e6f30e6bd Set both texture format overrides to false by default 2 years ago
  Aaron Franke 944fbce347 Enable S3TC_BPTC but not ETC2_ASTC by default 2 years ago