rune-scape
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6adcb1373a
fix missing cleanup and null checks for various singletons
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1 年之前 |
Dario
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fc8ec5d8a9
Handle error when setting boot image if swap chain is not available. Skip resizing swap chain during screen creation as it's not necessary and can fail when it starts minimized.
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1 年之前 |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
1 年之前 |
jsjtxietian
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453c2246b6
Use render method from OS in compositor RD; Update related UI
|
1 年之前 |
jsjtxietian
|
b6bee1c21e
Fix bad parameter of rendering_method crashes Godot
|
1 年之前 |
Pedro J. Estébanez
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77d8372285
Fix drawing of viewports without swapping buffers
|
2 年之前 |
Matias N. Goldberg
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53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
|
2 年之前 |
clayjohn
|
57eb762bae
Add option to enable HDR rendering in 2D
|
2 年之前 |
Bastiaan Olij
|
a8ec72cf94
Move roughness limiter and sort into their own classes
|
2 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 年之前 |
clayjohn
|
669a87bd89
Enable using filtering on boot image in RD renderer
|
2 年之前 |
Rémi Verschelde
|
8017827144
SCons: Re-enable treating `#warning` as error with `werror`
|
2 年之前 |
Bastiaan Olij
|
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
|
3 年之前 |
Haoyu Qiu
|
ffdac72eaa
Add various null checks in RenderingServer
|
2 年之前 |
clayjohn
|
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
3 年之前 |
Aaron Franke
|
10a56981dc
Rename String `plus_file` to `path_join`
|
3 年之前 |
Juan Linietsky
|
f999f52f0a
Add a Framebuffer cache
|
3 年之前 |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
3 年之前 |
Rémi Verschelde
|
c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
|
3 年之前 |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
3 年之前 |
Bastiaan Olij
|
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
3 年之前 |
Bastiaan Olij
|
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
|
3 年之前 |
bruvzg
|
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
|
3 年之前 |
Bastiaan Olij
|
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
|
3 年之前 |
Bastiaan Olij
|
36defd1179
Extract global variable, shader and material storage
|
3 年之前 |
Bastiaan Olij
|
0fe06e9467
Extract Decal and Decal atlas from Storage class
|
3 年之前 |
Rémi Verschelde
|
e142c10fc5
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
|
3 年之前 |
notSanil
|
36fa7059ed
Fix device limit exceeding for uniform buffer
|
3 年之前 |
Bastiaan Olij
|
57e5a33623
Split dummy renderer classes into separate files
|
3 年之前 |
reduz
|
b0ca03b0a2
Add a UniformSet cache
|
3 年之前 |