Rémi Verschelde
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5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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1 anno fa |
clayjohn
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c84616c2d2
Increase coverage of VRAM debugger and add support to RD backends
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1 anno fa |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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1 anno fa |
A Thousand Ships
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308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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1 anno fa |
clayjohn
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adfc9ccc44
Use a src rect for copying from screen with CanvasGroup in the mobile backend
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1 anno fa |
Álex Román Núñez
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2f0ba1ed3f
Fix decal modulate being passed as srgb instead of as linear color.
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1 anno fa |
A Thousand Ships
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79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
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1 anno fa |
A Thousand Ships
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684752e75b
Replace error checks against `size` with `is_empty`
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1 anno fa |
Griffin Kroah-Hartman
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21ae69a1de
fix build warning with memset value being too large
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1 anno fa |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 anno fa |
Pedro J. Estébanez
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12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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1 anno fa |
Bastiaan Olij
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 anno fa |
Rémi Verschelde
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64f80295e5
Merge pull request #83199 from Repiteo/texture-storage-default-scale
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1 anno fa |
Clay
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623a050269
Ensure that only visible paired lights are used
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1 anno fa |
Thaddeus Crews
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9ee41c707e
Fix texture storage not assigning default scale
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1 anno fa |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2 anni fa |
clayjohn
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40d70bf9b8
Fallback to linear color texture when using 2D HDR and MSDF font
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2 anni fa |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 anni fa |
Bastiaan Olij
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63d6e9c557
Add custom texture create function
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2 anni fa |
Bastiaan Olij
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6dd47e232b
Expose RD::texture_native_handle
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2 anni fa |
Rindbee
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ebd2b9e299
Fix calling `TextureStorage::texture_3d_update()` could cause a crash
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2 anni fa |
Bastiaan Olij
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c328676d96
For GDExternal use, provides access to internal graphics handles for textures
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2 anni fa |
Bastiaan Olij
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70dca9ff55
Merge duplicate rd_texture functions
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2 anni fa |
clayjohn
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84482ef90b
Avoid copying CanvasTexture when updating proxy
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2 anni fa |
Bastiaan Olij
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903aa0e385
Use MSAA 2D texture in multipass tonemapper
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2 anni fa |
Bastiaan Olij
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467d735eb1
Fix issue with default textures requiring arrays when using multiview
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2 anni fa |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 anni fa |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 anni fa |
clayjohn
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5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
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2 anni fa |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 anni fa |