Commit History

Autor SHA1 Mensaxe Data
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading hai 1 ano
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads hai 1 ano
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering hai 1 ano
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler hai 1 ano
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) hai 1 ano
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D hai 1 ano
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread hai 1 ano
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum hai 1 ano
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items hai 1 ano
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) hai 1 ano
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends hai 1 ano
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc hai 1 ano
  kobewi 09b30be86d Add vararg call() method to C++ Callable %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles hai 1 ano
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. hai 1 ano
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers %!s(int64=2) %!d(string=hai) anos
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. %!s(int64=3) %!d(string=hai) anos
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread %!s(int64=2) %!d(string=hai) anos
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread %!s(int64=2) %!d(string=hai) anos
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer %!s(int64=2) %!d(string=hai) anos
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash %!s(int64=2) %!d(string=hai) anos
  clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS. %!s(int64=3) %!d(string=hai) anos
  MinusKube f5a808192b Prevent windows from having a size greater than device limit %!s(int64=3) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
  Juan Linietsky d4433ae6d3 Remove Signal connect binds %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij ecfcfd97fa Split dependency logic %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 051fb86fb0 Merge pull request #61221 from BastiaanOlij/split_gi_effects %!s(int64=3) %!d(string=hai) anos