Commit History

Autor SHA1 Mensaxe Data
  Aarni Koskela f134769506 Fix various typos hai 8 meses
  Alex Threlfo e4fd2f003f Support custom sky rotation in SDFGI hai 8 meses
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. hai 10 meses
  Thaddeus Crews bb5f390fb9 Style: Apply `clang-tidy` fixes (superficial) hai 1 ano
  Garteal 2606831d71 SDFGI: fix crash if update_data is nullptr hai 1 ano
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer hai 1 ano
  bitsawer 89d772a799 Fix Volumetric Fog VoxelGI updates hai 1 ano
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. hai 1 ano
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde f021d33940 Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change hai 1 ano
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable %!s(int64=2) %!d(string=hai) anos
  bitsawer 836705d7a9 Reset SDFGI when changing editor scene tabs %!s(int64=2) %!d(string=hai) anos
  bitsawer 09c887ce82 Clear SDFGI textures when created %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 8a3a3aaebe Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflow %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde faaf27f284 Fix various typos with codespell %!s(int64=2) %!d(string=hai) anos
  Matias N. Goldberg e783e32108 Fix integer underflow when rounding up in VoxelGI %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 57f343ab21 Conditionally free GI and FOG resources, they may not have been created %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 2beed0d5dc Fix breakages of volumetric fog on voxel GI changes %!s(int64=2) %!d(string=hai) anos
  kobewi 615c517034 Use range iterators in LocalVector loops %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  clayjohn 5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported %!s(int64=2) %!d(string=hai) anos
  Markus Sauermann b8031bb7d6 Code simplifications %!s(int64=2) %!d(string=hai) anos
  kobewi 072f6feaba Make some Image methods static %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution %!s(int64=3) %!d(string=hai) anos