提交历史

作者 SHA1 备注 提交日期
  kleonc 2bb6ad5cdf Fix debug CanvasItem redraw rects in RD renderer 6 月之前
  Stuart Carnie 90b2d4b844 2D: Fix free of invalid ID 7 月之前
  Stuart Carnie 0a9cd5ede9 2D: Fix clip children and rendering artefacts 7 月之前
  Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using `BackBufferCopy`. 7 月之前
  Stuart Carnie 663917449b 2D: Fix `CanvasTexture` rendering when updating channels 7 月之前
  Aarni Koskela f134769506 Fix various typos 8 月之前
  Rémi Verschelde f7d6924afb Merge pull request #100677 from clayjohn/light2d-cull 8 月之前
  clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 8 月之前
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 月之前
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 8 月之前
  clayjohn 793d065f8b Avoid allocating instance buffer for PointLight2D shadows when there are no instances. 8 月之前
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 年之前
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 9 月之前
  Thaddeus Crews 66dea152b5 Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 9 月之前
  Thaddeus Crews 5f5f86bff0 Merge pull request #100128 from clayjohn/rd-shader-spam 9 月之前
  Thaddeus Crews 75a425f1d3 Merge pull request #99995 from clayjohn/RD-batch-ptrw 9 月之前
  clayjohn fce34f22a2 Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails 9 月之前
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 月之前
  clayjohn 0dfbf4a5df Optimize batch uniform set creation by caching ptrw when creating batch uniform 9 月之前
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 年之前
  Dario 1c6aad660f Fix incorrect clear color flag on canvas renderer. 9 月之前
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 月之前
  clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 10 月之前
  Thaddeus Crews 2b02143d35 Merge pull request #98307 from clayjohn/Light2D-shadow-projection 10 月之前
  Stuart Carnie 0d1d945727 2D: Fix various issues and minor performance optimisations 10 月之前
  clayjohn 62516df757 Precompute projection matrices when rendering 2D shadows 10 月之前
  DarioSamo fa1aacb455 Configure MSAA properly in canvas renderer's pipelines. 11 月之前
  clayjohn 65f3df5923 Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer 11 月之前
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 年之前
  clayjohn 4d635b7a3a Combine texture and instance data into one uniform set in the 2D renderer 11 月之前