Commit History

Autor SHA1 Mensaxe Data
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. %!s(int64=2) %!d(string=hai) anos
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 3a43d44656 Merge pull request #68830 from Ayush-singla27/issuebranch %!s(int64=2) %!d(string=hai) anos
  clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer. %!s(int64=2) %!d(string=hai) anos
  Ayush Singla 75ba0a7957 fixed incorrect mesh normals in shaders %!s(int64=2) %!d(string=hai) anos
  Omar El Sheikh 61522d8491 Add Blendshape Support %!s(int64=3) %!d(string=hai) anos
  Windy Darian a3e016e07e Fix normal and tangent blending in blend shapes %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants %!s(int64=3) %!d(string=hai) anos
  reduz 479391ef54 Fixes missng 2D engine bits %!s(int64=4) %!d(string=hai) anos
  reduz d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
  Kayomn fa8a47e1bf Fix math error in blend shape application tolerance %!s(int64=4) %!d(string=hai) anos
  Kayomn ca945421a0 Accomodate blend shape ranges of -1 to +1 %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos