clayjohn
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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%!s(int64=2) %!d(string=hai) anos |
clayjohn
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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Rémi Verschelde
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3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
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clayjohn
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0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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Ayush Singla
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75ba0a7957
fixed incorrect mesh normals in shaders
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Omar El Sheikh
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61522d8491
Add Blendshape Support
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Windy Darian
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a3e016e07e
Fix normal and tangent blending in blend shapes
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Rémi Verschelde
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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reduz
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479391ef54
Fixes missng 2D engine bits
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reduz
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d3b49c416a
Refactor GLSL shader compilation
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Kayomn
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fa8a47e1bf
Fix math error in blend shape application tolerance
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Kayomn
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ca945421a0
Accomodate blend shape ranges of -1 to +1
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reduz
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bf77016c8a
Reimplement skeletons and blend shapes
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%!s(int64=4) %!d(string=hai) anos |