Commit History

Autor SHA1 Mensaxe Data
  David House e6daec9cf8 Added indirect drawing functionality to MultiMesh hai 9 meses
  ze2j 97b093617d Follow-up of ArrayMesh::surface_remove addition hai 8 meses
  ze2j 97e0b43faa Add ArrayMesh::surface_remove hai 9 meses
  David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. hai 10 meses
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` hai 11 meses
  Thaddeus Crews bb20444998 Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton hai 11 meses
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  Nazarii 1ba168fcbc Use local vector for skeleton hai 11 meses
  rune-scape f04a9bb630 Avoid const_cast in mesh_storage.h hai 1 ano
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh hai 1 ano
  Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message hai 1 ano
  Erik Johnson d874ead58d Check skeleton RID when using cached AABB hai 1 ano
  ShirenY 27f71c4e78 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. hai 1 ano
  clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages hai 1 ano
  clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes hai 1 ano
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. %!s(int64=2) %!d(string=hai) anos
  Dario c3d1b52254 Fix mismatch between surface vertex array generation inside the function and the caller. hai 1 ano
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable %!s(int64=2) %!d(string=hai) anos
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. hai 1 ano
  Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes. %!s(int64=2) %!d(string=hai) anos
  Dario 5155870d64 Improve handling of motion vectors for multimesh instances. %!s(int64=2) %!d(string=hai) anos
  bitsawer ef00de99b4 Fix error spam when a mesh with bone weights has an invalid skeleton %!s(int64=2) %!d(string=hai) anos
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  clayjohn ef246d9156 Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain %!s(int64=2) %!d(string=hai) anos
  clayjohn f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer %!s(int64=2) %!d(string=hai) anos
  clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer. %!s(int64=2) %!d(string=hai) anos
  Gordon MacPherson 56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. %!s(int64=3) %!d(string=hai) anos