Commit History

Autor SHA1 Mensaxe Data
  Yufeng Ying e88e30c273 Remove unused headers in servers. hai 8 meses
  Chaosus a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader hai 1 ano
  Chaosus 463e81413e Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global hai 10 meses
  Yuri Rubinsky 74c000db17 Allow using stage functions inside custom shader functions hai 1 ano
  Chaosus f538376c3b Add `CLIP_SPACE_FAR` built-in to spatial shader hai 1 ano
  Yuri Rubinsky 3d2b70c1ec Prevent changing some built-ins in spatial shaders hai 1 ano
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` hai 1 ano
  QbieShay e41064388e reverted naming to premul alpha (no T) hai 1 ano
  QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders. hai 1 ano
  Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader hai 1 ano
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's %!s(int64=2) %!d(string=hai) anos
  Giwayume bb83c4adec Add custom shader attributes to Canvas Item Shaders hai 1 ano
  clayjohn 8a95b2956f Make AMOUNT_RATIO constant in the shader language specification. hai 1 ano
  QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 9a1b4f338b Merge pull request #81160 from paddy-exe/canvas-uv-world-space %!s(int64=2) %!d(string=hai) anos
  Milan Gruner 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog %!s(int64=2) %!d(string=hai) anos
  Patrick c98ab5aba3 Add option to use world coordinates in canvas item shader %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 9ecb929da6 Merge pull request #76565 from clayjohn/debug-PSSM-splits %!s(int64=2) %!d(string=hai) anos
  Johan Aires Rastén 8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in %!s(int64=2) %!d(string=hai) anos
  clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option %!s(int64=2) %!d(string=hai) anos
  Johan Aires Rastén 14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders %!s(int64=2) %!d(string=hai) anos
  clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde ab4d8df163 Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code %!s(int64=2) %!d(string=hai) anos
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D %!s(int64=3) %!d(string=hai) anos
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 67961d875d Merge pull request #66178 from clayjohn/double-precision-rendering %!s(int64=2) %!d(string=hai) anos
  clayjohn 1a0890122f Clean up canvas light shader API. %!s(int64=2) %!d(string=hai) anos