Aaron Franke
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e26e96df4b
Cleanup some things in shader editor code
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5 месяцев назад |
clayjohn
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b4adaa291a
Fix a few improper memory accesses in the clustered forward vertex shader
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7 месяцев назад |
Apples
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d674c9e289
Add stencil support for spatial materials
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2 лет назад |
Apples
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7574a5dbb3
Add depth function for spatial materials
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2 лет назад |
clayjohn
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9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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1 год назад |
Capry
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9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
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1 год назад |
landervr
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56730d0cb2
Add specular occlusion from ambient light
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8 месяцев назад |
dsmtE
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4e68f277c6
add REGION_RECT
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10 месяцев назад |
Chaosus
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5a14ab7c39
[Shaders] Allow constants and expressions in `hint_range`
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1 год назад |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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1 год назад |
Chaosus
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a64b3fd3f8
Allow `SCREEN_UV` to be used in light function of spatial shader
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1 год назад |
Chaosus
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463e81413e
Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
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1 год назад |
Yuri Rubinsky
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74c000db17
Allow using stage functions inside custom shader functions
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1 год назад |
Chaosus
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f538376c3b
Add `CLIP_SPACE_FAR` built-in to spatial shader
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1 год назад |
Yuri Rubinsky
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3d2b70c1ec
Prevent changing some built-ins in spatial shaders
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1 год назад |
A Thousand Ships
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
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1 год назад |
QbieShay
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e41064388e
reverted naming to premul alpha (no T)
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1 год назад |
QbieShay
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41a2b0e83e
Added premult alpha blending to 3D (spatial) shaders.
|
2 лет назад |
Rob Blanckaert
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ffe0b869f5
Add LIGHT_VERTEX to fragment shader
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1 год назад |
Erik Johnson
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eab95698cd
Fix shadows for billboarded Sprite3D's
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3 лет назад |
Giwayume
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bb83c4adec
Add custom shader attributes to Canvas Item Shaders
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2 лет назад |
clayjohn
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8a95b2956f
Make AMOUNT_RATIO constant in the shader language specification.
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2 лет назад |
QbieShay
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c228fe1a0d
Particle internal refactor and additions for more artistic control
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2 лет назад |
Rémi Verschelde
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9a1b4f338b
Merge pull request #81160 from paddy-exe/canvas-uv-world-space
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2 лет назад |
Milan Gruner
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45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2 лет назад |
Patrick
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c98ab5aba3
Add option to use world coordinates in canvas item shader
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2 лет назад |
Rémi Verschelde
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9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
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2 лет назад |
Johan Aires Rastén
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8452e6cdb3
Add SPECULAR_AMOUNT spatial light shader built-in
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2 лет назад |
clayjohn
|
ca23d06a31
Re-implement the PSSM_SPLITS debug option
|
2 лет назад |
Johan Aires Rastén
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14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2 лет назад |