Commit History

Author SHA1 Message Date
  DexterFstone 7ddce8ab26 Add game speed controls to the embedded game window 7 months ago
  Rémi Verschelde 1de9789806 Linux: Drop `ppc32` (32-bit PowerPC) architecture support 8 months ago
  kobewi 5af4bef46f Inline static variables (part 1) 9 months ago
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 11 months ago
  Hilderin 9d2a4c03be Embedding game process in editor 1 year ago
  Student Main e0693f8ad8 Add loongarch64 support 1 year ago
  Michael Alexsander 16524a8a01 Add "Game" editor for better runtime debugging 1 year ago
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 1 year ago
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 year ago
  Matias N. Goldberg 668c9b74e2 Fix race conditions in breadcrumbs 1 year ago
  A Thousand Ships d49ec39d63 [Core] Add `Engine.print_to_stout` setting to control printing 1 year ago
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 1 year ago
  David Snopek 14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 1 year ago
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 year ago
  Samuel Nicholas 93559db3a2 Properly skip printing version header with `--no-header` 1 year ago
  Hugo Locurcio 67e9ccdbc4 Display the build date in the editor and when starting the engine 3 years ago
  Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output 2 years ago
  Rémi Verschelde e0dc23367c Remove now unused `year` member from `version.py` 2 years ago
  Rémi Verschelde ff5ac866e8 Donors: Change tiers to match Dev Fund, sync latest data 2 years ago
  Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons 2 years ago
  Hugo Locurcio 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 years ago
  sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2 years ago
  Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking 3 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 3 years ago
  Hugo Locurcio 66f7c48e39 Implement adjusting the maximum number of physics steps per rendered frame 3 years ago
  Hugo Locurcio 1c6c72caf1 Rename `Engine.target_fps` and associated project setting to `max_fps` 3 years ago
  Fabio Alessandrelli 6baf530bcb Fix arm32 detection in Engine. 3 years ago
  bruvzg 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 3 years ago
  kobewi 8be27dc59e Replace Array return types with TypedArray 3 years ago
  Juan Linietsky a3936adb29 Add Startup benchmarking support 3 years ago