Histórico de Commits

Autor SHA1 Mensagem Data
  aXu-AP c6021f1e5b Change curve range for particle multipliers há 1 ano atrás
  Thaddeus Crews f1f3f06843 Merge pull request #97871 from AtlaStar/fix-issue-97680 há 3 meses atrás
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API há 7 meses atrás
  Haoyu Qiu a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default há 7 meses atrás
  LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games há 7 meses atrás
  Dario 5a30a7e7cd Add shader baker to project exporter. há 1 ano atrás
  Logan Detrick 1a427d3dec Add feature hint string and "On" text for checkable groups há 9 meses atrás
  Thaddeus Crews 3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math há 9 meses atrás
  Thaddeus Crews ad40939b6f Core: Replace C math headers with C++ equivalents há 10 meses atrás
  cier ebe9370724 Add enable checkboxes to editor sections há 2 anos atrás
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp há 11 meses atrás
  Rémi Verschelde b408ce7a64 Merge pull request #103121 from OhiraKyou/fix-gpu-particle-zero-scale há 11 meses atrás
  Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. há 1 ano atrás
  OhiraKyou 8df75953ec Fix GPU particles not emitting at some amounts when scale curve is zero há 11 meses atrás
  Rémi Verschelde 1e1f54e954 Merge pull request #100050 from YeldhamDev/sub_emitter_at_start há 1 ano atrás
  Timo Schwarzer 87767f7c34 Fix ParticleProcessMaterial not using same offsets for emission textures há 1 ano atrás
  Rémi Verschelde d484e23bce Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr há 1 ano atrás
  Patrick Exner e689c122a6 Add visualization of 3D particle emission shapes há 1 ano atrás
  Thaddeus Crews 9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings há 1 ano atrás
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials há 1 ano atrás
  Michael Alexsander eb5839dcbb Add "At Start" mode for sub-emitter particles há 1 ano atrás
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings há 1 ano atrás
  Derrick Melton c1b067f83c Fix NaN populating ParticleProcessMaterial Transform há 1 ano atrás
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. há 1 ano atrás
  Kasper Arnklit Frandsen 40b9516724 Add cone angle control to particle emission ring shape há 1 ano atrás
  Flyn San 67b16f261f Fix code style for generated shader code from ParticleProcessMaterial há 1 ano atrás
  Rémi Verschelde ca2ed80539 Merge pull request #87320 from Rudolph-B/main há 1 ano atrás
  Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. há 1 ano atrás
  Rémi Verschelde de329556f7 Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 há 1 ano atrás
  Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission há 1 ano atrás