Commit History

作者 SHA1 備註 提交日期
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 年之前
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 年之前
  clayjohn 5f52936350 Implement MultiMesh in 3D and flesh out MultiMesh functions 3 年之前
  clayjohn ae64b4967c Implement NinePatchRects in GLES3 renderer 3 年之前
  clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend 3 年之前
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 3 年之前
  clayjohn 652adcd5bf Basic 3D rendering 3 年之前
  Aaron Franke 1bf94dff3a Rename Basis "elements" to "rows" 3 年之前
  Aaron Franke b831fb0a54 Rename Transform2D "elements" to "columns" 3 年之前
  Rémi Verschelde f394388aa2 Merge pull request #60503 from clayjohn/OPENGL-3D 3 年之前
  Markus Sauermann a793960a10 Fix cppcheck const parameters 3 年之前
  clayjohn 2f2064fe3d Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures 3 年之前
  bruvzg de4c97758a Fix more issues found by cppcheck. 3 年之前
  clayjohn 3a4b9b47fd Initialize OpenGL before rasterizers in GLES3 3 年之前
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 年之前
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 年之前
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 年之前
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 年之前
  kobewi 39d429e497 Change some math macros to constexpr 3 年之前
  Nathan Franke 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
  clayjohn 99064d57db New OpenGL batching canvas renderer 4 年之前
  reduz 98ac002c34 WIP New GLES3 Shader Compiler 4 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 4 年之前
  Hugo Locurcio 92e9cca5be Rename `hint_aniso` to `hint_anisotropy` in the shader language 4 年之前
  Clay John 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 4 年之前
  Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend 5 年之前
  Juan Linietsky 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 6 年之前
  Juan Linietsky 4f163972bb Refactored RID/RID_Owner to always use O(1) allocation. 6 年之前
  clayjohn 041fa57a88 Add multimesh format max for proper error checking 6 年之前
  Rémi Verschelde 815bf761a5 RasterizerCanvas: Use getornull to fetch light occluder polygon 6 年之前