reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 年之前 |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
3 年之前 |
clayjohn
|
5f52936350
Implement MultiMesh in 3D and flesh out MultiMesh functions
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3 年之前 |
clayjohn
|
ae64b4967c
Implement NinePatchRects in GLES3 renderer
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3 年之前 |
clayjohn
|
fb860265e0
Implement 2D Meshes and MultiMeshes in GLES3 backend
|
3 年之前 |
clayjohn
|
3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
|
3 年之前 |
clayjohn
|
652adcd5bf
Basic 3D rendering
|
3 年之前 |
Aaron Franke
|
1bf94dff3a
Rename Basis "elements" to "rows"
|
3 年之前 |
Aaron Franke
|
b831fb0a54
Rename Transform2D "elements" to "columns"
|
3 年之前 |
Rémi Verschelde
|
f394388aa2
Merge pull request #60503 from clayjohn/OPENGL-3D
|
3 年之前 |
Markus Sauermann
|
a793960a10
Fix cppcheck const parameters
|
3 年之前 |
clayjohn
|
2f2064fe3d
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
|
3 年之前 |
bruvzg
|
de4c97758a
Fix more issues found by cppcheck.
|
3 年之前 |
clayjohn
|
3a4b9b47fd
Initialize OpenGL before rasterizers in GLES3
|
3 年之前 |
Bastiaan Olij
|
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
|
3 年之前 |
bruvzg
|
f851c4aa33
Fix some issues found by cppcheck.
|
3 年之前 |
Bastiaan Olij
|
36defd1179
Extract global variable, shader and material storage
|
3 年之前 |
Bastiaan Olij
|
57e5a33623
Split dummy renderer classes into separate files
|
3 年之前 |
kobewi
|
39d429e497
Change some math macros to constexpr
|
3 年之前 |
Nathan Franke
|
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
|
3 年之前 |
clayjohn
|
99064d57db
New OpenGL batching canvas renderer
|
4 年之前 |
reduz
|
98ac002c34
WIP New GLES3 Shader Compiler
|
4 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
4 年之前 |
Hugo Locurcio
|
92e9cca5be
Rename `hint_aniso` to `hint_anisotropy` in the shader language
|
4 年之前 |
Clay John
|
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
|
4 年之前 |
Rémi Verschelde
|
386968ea97
Remove obsolete GLES3 backend
|
5 年之前 |
Juan Linietsky
|
9b0dd4f571
A lot of progress with canvas rendering, still far from working.
|
6 年之前 |
Juan Linietsky
|
4f163972bb
Refactored RID/RID_Owner to always use O(1) allocation.
|
6 年之前 |
clayjohn
|
041fa57a88
Add multimesh format max for proper error checking
|
6 年之前 |
Rémi Verschelde
|
815bf761a5
RasterizerCanvas: Use getornull to fetch light occluder polygon
|
6 年之前 |