|
@@ -35,8 +35,8 @@
|
|
|
void Transform2D::invert() {
|
|
|
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
|
|
|
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
|
|
|
- SWAP(elements[0][1], elements[1][0]);
|
|
|
- elements[2] = basis_xform(-elements[2]);
|
|
|
+ SWAP(columns[0][1], columns[1][0]);
|
|
|
+ columns[2] = basis_xform(-columns[2]);
|
|
|
}
|
|
|
|
|
|
Transform2D Transform2D::inverse() const {
|
|
@@ -52,11 +52,11 @@ void Transform2D::affine_invert() {
|
|
|
#endif
|
|
|
real_t idet = 1.0f / det;
|
|
|
|
|
|
- SWAP(elements[0][0], elements[1][1]);
|
|
|
- elements[0] *= Vector2(idet, -idet);
|
|
|
- elements[1] *= Vector2(-idet, idet);
|
|
|
+ SWAP(columns[0][0], columns[1][1]);
|
|
|
+ columns[0] *= Vector2(idet, -idet);
|
|
|
+ columns[1] *= Vector2(-idet, idet);
|
|
|
|
|
|
- elements[2] = basis_xform(-elements[2]);
|
|
|
+ columns[2] = basis_xform(-columns[2]);
|
|
|
}
|
|
|
|
|
|
Transform2D Transform2D::affine_inverse() const {
|
|
@@ -71,69 +71,69 @@ void Transform2D::rotate(const real_t p_phi) {
|
|
|
|
|
|
real_t Transform2D::get_skew() const {
|
|
|
real_t det = basis_determinant();
|
|
|
- return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - (real_t)Math_PI * 0.5f;
|
|
|
+ return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f;
|
|
|
}
|
|
|
|
|
|
void Transform2D::set_skew(const real_t p_angle) {
|
|
|
real_t det = basis_determinant();
|
|
|
- elements[1] = SIGN(det) * elements[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
|
|
|
+ columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length();
|
|
|
}
|
|
|
|
|
|
real_t Transform2D::get_rotation() const {
|
|
|
- return Math::atan2(elements[0].y, elements[0].x);
|
|
|
+ return Math::atan2(columns[0].y, columns[0].x);
|
|
|
}
|
|
|
|
|
|
void Transform2D::set_rotation(const real_t p_rot) {
|
|
|
Size2 scale = get_scale();
|
|
|
real_t cr = Math::cos(p_rot);
|
|
|
real_t sr = Math::sin(p_rot);
|
|
|
- elements[0][0] = cr;
|
|
|
- elements[0][1] = sr;
|
|
|
- elements[1][0] = -sr;
|
|
|
- elements[1][1] = cr;
|
|
|
+ columns[0][0] = cr;
|
|
|
+ columns[0][1] = sr;
|
|
|
+ columns[1][0] = -sr;
|
|
|
+ columns[1][1] = cr;
|
|
|
set_scale(scale);
|
|
|
}
|
|
|
|
|
|
Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
|
|
|
real_t cr = Math::cos(p_rot);
|
|
|
real_t sr = Math::sin(p_rot);
|
|
|
- elements[0][0] = cr;
|
|
|
- elements[0][1] = sr;
|
|
|
- elements[1][0] = -sr;
|
|
|
- elements[1][1] = cr;
|
|
|
- elements[2] = p_pos;
|
|
|
+ columns[0][0] = cr;
|
|
|
+ columns[0][1] = sr;
|
|
|
+ columns[1][0] = -sr;
|
|
|
+ columns[1][1] = cr;
|
|
|
+ columns[2] = p_pos;
|
|
|
}
|
|
|
|
|
|
Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
|
|
|
- elements[0][0] = Math::cos(p_rot) * p_scale.x;
|
|
|
- elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
|
|
- elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
|
|
- elements[0][1] = Math::sin(p_rot) * p_scale.x;
|
|
|
- elements[2] = p_pos;
|
|
|
+ columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
|
|
+ columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
|
|
+ columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
|
|
+ columns[0][1] = Math::sin(p_rot) * p_scale.x;
|
|
|
+ columns[2] = p_pos;
|
|
|
}
|
|
|
|
|
|
Size2 Transform2D::get_scale() const {
|
|
|
real_t det_sign = SIGN(basis_determinant());
|
|
|
- return Size2(elements[0].length(), det_sign * elements[1].length());
|
|
|
+ return Size2(columns[0].length(), det_sign * columns[1].length());
|
|
|
}
|
|
|
|
|
|
void Transform2D::set_scale(const Size2 &p_scale) {
|
|
|
- elements[0].normalize();
|
|
|
- elements[1].normalize();
|
|
|
- elements[0] *= p_scale.x;
|
|
|
- elements[1] *= p_scale.y;
|
|
|
+ columns[0].normalize();
|
|
|
+ columns[1].normalize();
|
|
|
+ columns[0] *= p_scale.x;
|
|
|
+ columns[1] *= p_scale.y;
|
|
|
}
|
|
|
|
|
|
void Transform2D::scale(const Size2 &p_scale) {
|
|
|
scale_basis(p_scale);
|
|
|
- elements[2] *= p_scale;
|
|
|
+ columns[2] *= p_scale;
|
|
|
}
|
|
|
|
|
|
void Transform2D::scale_basis(const Size2 &p_scale) {
|
|
|
- elements[0][0] *= p_scale.x;
|
|
|
- elements[0][1] *= p_scale.y;
|
|
|
- elements[1][0] *= p_scale.x;
|
|
|
- elements[1][1] *= p_scale.y;
|
|
|
+ columns[0][0] *= p_scale.x;
|
|
|
+ columns[0][1] *= p_scale.y;
|
|
|
+ columns[1][0] *= p_scale.x;
|
|
|
+ columns[1][1] *= p_scale.y;
|
|
|
}
|
|
|
|
|
|
void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
|
|
@@ -141,21 +141,21 @@ void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
|
|
|
}
|
|
|
|
|
|
void Transform2D::translate(const Vector2 &p_translation) {
|
|
|
- elements[2] += basis_xform(p_translation);
|
|
|
+ columns[2] += basis_xform(p_translation);
|
|
|
}
|
|
|
|
|
|
void Transform2D::orthonormalize() {
|
|
|
// Gram-Schmidt Process
|
|
|
|
|
|
- Vector2 x = elements[0];
|
|
|
- Vector2 y = elements[1];
|
|
|
+ Vector2 x = columns[0];
|
|
|
+ Vector2 y = columns[1];
|
|
|
|
|
|
x.normalize();
|
|
|
y = (y - x * (x.dot(y)));
|
|
|
y.normalize();
|
|
|
|
|
|
- elements[0] = x;
|
|
|
- elements[1] = y;
|
|
|
+ columns[0] = x;
|
|
|
+ columns[1] = y;
|
|
|
}
|
|
|
|
|
|
Transform2D Transform2D::orthonormalized() const {
|
|
@@ -165,7 +165,7 @@ Transform2D Transform2D::orthonormalized() const {
|
|
|
}
|
|
|
|
|
|
bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
|
|
|
- return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
|
|
|
+ return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
|
|
|
}
|
|
|
|
|
|
Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
|
|
@@ -177,7 +177,7 @@ Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
|
|
|
|
|
|
bool Transform2D::operator==(const Transform2D &p_transform) const {
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
- if (elements[i] != p_transform.elements[i]) {
|
|
|
+ if (columns[i] != p_transform.columns[i]) {
|
|
|
return false;
|
|
|
}
|
|
|
}
|
|
@@ -187,7 +187,7 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
|
|
|
|
|
|
bool Transform2D::operator!=(const Transform2D &p_transform) const {
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
- if (elements[i] != p_transform.elements[i]) {
|
|
|
+ if (columns[i] != p_transform.columns[i]) {
|
|
|
return true;
|
|
|
}
|
|
|
}
|
|
@@ -196,19 +196,19 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
|
|
|
}
|
|
|
|
|
|
void Transform2D::operator*=(const Transform2D &p_transform) {
|
|
|
- elements[2] = xform(p_transform.elements[2]);
|
|
|
+ columns[2] = xform(p_transform.columns[2]);
|
|
|
|
|
|
real_t x0, x1, y0, y1;
|
|
|
|
|
|
- x0 = tdotx(p_transform.elements[0]);
|
|
|
- x1 = tdoty(p_transform.elements[0]);
|
|
|
- y0 = tdotx(p_transform.elements[1]);
|
|
|
- y1 = tdoty(p_transform.elements[1]);
|
|
|
+ x0 = tdotx(p_transform.columns[0]);
|
|
|
+ x1 = tdoty(p_transform.columns[0]);
|
|
|
+ y0 = tdotx(p_transform.columns[1]);
|
|
|
+ y1 = tdoty(p_transform.columns[1]);
|
|
|
|
|
|
- elements[0][0] = x0;
|
|
|
- elements[0][1] = x1;
|
|
|
- elements[1][0] = y0;
|
|
|
- elements[1][1] = y1;
|
|
|
+ columns[0][0] = x0;
|
|
|
+ columns[0][1] = x1;
|
|
|
+ columns[1][0] = y0;
|
|
|
+ columns[1][1] = y1;
|
|
|
}
|
|
|
|
|
|
Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
|
|
@@ -231,7 +231,7 @@ Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
|
|
|
|
|
|
Transform2D Transform2D::untranslated() const {
|
|
|
Transform2D copy = *this;
|
|
|
- copy.elements[2] = Vector2();
|
|
|
+ copy.columns[2] = Vector2();
|
|
|
return copy;
|
|
|
}
|
|
|
|
|
@@ -248,7 +248,7 @@ Transform2D Transform2D::rotated(const real_t p_phi) const {
|
|
|
}
|
|
|
|
|
|
real_t Transform2D::basis_determinant() const {
|
|
|
- return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
|
|
|
+ return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
|
|
|
}
|
|
|
|
|
|
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
|
|
@@ -287,9 +287,9 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
|
|
|
}
|
|
|
|
|
|
void Transform2D::operator*=(const real_t p_val) {
|
|
|
- elements[0] *= p_val;
|
|
|
- elements[1] *= p_val;
|
|
|
- elements[2] *= p_val;
|
|
|
+ columns[0] *= p_val;
|
|
|
+ columns[1] *= p_val;
|
|
|
+ columns[2] *= p_val;
|
|
|
}
|
|
|
|
|
|
Transform2D Transform2D::operator*(const real_t p_val) const {
|
|
@@ -299,7 +299,7 @@ Transform2D Transform2D::operator*(const real_t p_val) const {
|
|
|
}
|
|
|
|
|
|
Transform2D::operator String() const {
|
|
|
- return "[X: " + elements[0].operator String() +
|
|
|
- ", Y: " + elements[1].operator String() +
|
|
|
- ", O: " + elements[2].operator String() + "]";
|
|
|
+ return "[X: " + columns[0].operator String() +
|
|
|
+ ", Y: " + columns[1].operator String() +
|
|
|
+ ", O: " + columns[2].operator String() + "]";
|
|
|
}
|