فهرست منبع

Rename Transform2D "elements" to "columns"

Aaron Franke 3 سال پیش
والد
کامیت
b831fb0a54
44فایلهای تغییر یافته به همراه410 افزوده شده و 407 حذف شده
  1. 3 3
      core/io/marshalls.cpp
  2. 12 12
      core/io/resource_format_binary.cpp
  3. 6 6
      core/math/math_fieldwise.cpp
  4. 16 16
      core/math/rect2.cpp
  5. 58 58
      core/math/transform_2d.cpp
  6. 41 41
      core/math/transform_2d.h
  7. 14 14
      core/variant/variant.cpp
  8. 1 1
      core/variant/variant_parser.cpp
  9. 1 1
      core/variant/variant_setget.cpp
  10. 3 3
      core/variant/variant_setget.h
  11. 21 21
      drivers/gles3/rasterizer_canvas_gles3.cpp
  12. 3 0
      drivers/gles3/shaders/SCsub
  13. 10 10
      drivers/gles3/storage/material_storage.cpp
  14. 12 12
      drivers/gles3/storage/mesh_storage.cpp
  15. 6 6
      editor/debugger/debug_adapter/debug_adapter_protocol.cpp
  16. 1 1
      editor/debugger/script_editor_debugger.cpp
  17. 3 3
      editor/plugins/animation_state_machine_editor.cpp
  18. 1 1
      editor/plugins/canvas_item_editor_plugin.cpp
  19. 2 2
      editor/plugins/polygon_2d_editor_plugin.cpp
  20. 2 2
      editor/plugins/texture_region_editor_plugin.cpp
  21. 2 2
      editor/property_editor.cpp
  22. 6 6
      gles3_builders.py
  23. 1 1
      modules/mono/editor/bindings_generator.cpp
  24. 3 3
      modules/mono/mono_gd/gd_mono_marshal.h
  25. 1 1
      modules/text_server_adv/text_server_adv.cpp
  26. 18 18
      scene/2d/cpu_particles_2d.cpp
  27. 2 2
      scene/2d/node_2d.cpp
  28. 10 10
      scene/2d/physics_body_2d.cpp
  29. 12 12
      scene/animation/tween.cpp
  30. 1 1
      scene/main/canvas_layer.cpp
  31. 1 1
      scene/main/viewport.cpp
  32. 6 6
      scene/resources/multimesh.cpp
  33. 6 6
      scene/resources/texture.cpp
  34. 2 2
      servers/physics_2d/godot_body_pair_2d.cpp
  35. 2 2
      servers/physics_2d/godot_collision_solver_2d.cpp
  36. 33 33
      servers/physics_2d/godot_collision_solver_2d_sat.cpp
  37. 1 1
      servers/physics_2d/godot_shape_2d.h
  38. 2 2
      servers/physics_2d/godot_space_2d.cpp
  39. 2 2
      servers/rendering/renderer_canvas_cull.cpp
  40. 32 32
      servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
  41. 10 10
      servers/rendering/renderer_rd/storage_rd/material_storage.cpp
  42. 24 24
      servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
  43. 12 12
      servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
  44. 5 5
      servers/rendering/renderer_viewport.cpp

+ 3 - 3
core/io/marshalls.cpp

@@ -291,7 +291,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
 				ERR_FAIL_COND_V((size_t)len < sizeof(double) * 6, ERR_INVALID_DATA);
 				ERR_FAIL_COND_V((size_t)len < sizeof(double) * 6, ERR_INVALID_DATA);
 				for (int i = 0; i < 3; i++) {
 				for (int i = 0; i < 3; i++) {
 					for (int j = 0; j < 2; j++) {
 					for (int j = 0; j < 2; j++) {
-						val.elements[i][j] = decode_double(&buf[(i * 2 + j) * sizeof(double)]);
+						val.columns[i][j] = decode_double(&buf[(i * 2 + j) * sizeof(double)]);
 					}
 					}
 				}
 				}
 
 
@@ -302,7 +302,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
 				ERR_FAIL_COND_V((size_t)len < sizeof(float) * 6, ERR_INVALID_DATA);
 				ERR_FAIL_COND_V((size_t)len < sizeof(float) * 6, ERR_INVALID_DATA);
 				for (int i = 0; i < 3; i++) {
 				for (int i = 0; i < 3; i++) {
 					for (int j = 0; j < 2; j++) {
 					for (int j = 0; j < 2; j++) {
-						val.elements[i][j] = decode_float(&buf[(i * 2 + j) * sizeof(float)]);
+						val.columns[i][j] = decode_float(&buf[(i * 2 + j) * sizeof(float)]);
 					}
 					}
 				}
 				}
 
 
@@ -1261,7 +1261,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
 				Transform2D val = p_variant;
 				Transform2D val = p_variant;
 				for (int i = 0; i < 3; i++) {
 				for (int i = 0; i < 3; i++) {
 					for (int j = 0; j < 2; j++) {
 					for (int j = 0; j < 2; j++) {
-						memcpy(&buf[(i * 2 + j) * sizeof(real_t)], &val.elements[i][j], sizeof(real_t));
+						memcpy(&buf[(i * 2 + j) * sizeof(real_t)], &val.columns[i][j], sizeof(real_t));
 					}
 					}
 				}
 				}
 			}
 			}

+ 12 - 12
core/io/resource_format_binary.cpp

@@ -266,12 +266,12 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
 		} break;
 		} break;
 		case VARIANT_TRANSFORM2D: {
 		case VARIANT_TRANSFORM2D: {
 			Transform2D v;
 			Transform2D v;
-			v.elements[0].x = f->get_real();
-			v.elements[0].y = f->get_real();
-			v.elements[1].x = f->get_real();
-			v.elements[1].y = f->get_real();
-			v.elements[2].x = f->get_real();
-			v.elements[2].y = f->get_real();
+			v.columns[0].x = f->get_real();
+			v.columns[0].y = f->get_real();
+			v.columns[1].x = f->get_real();
+			v.columns[1].y = f->get_real();
+			v.columns[2].x = f->get_real();
+			v.columns[2].y = f->get_real();
 			r_v = v;
 			r_v = v;
 
 
 		} break;
 		} break;
@@ -1473,12 +1473,12 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
 		case Variant::TRANSFORM2D: {
 		case Variant::TRANSFORM2D: {
 			f->store_32(VARIANT_TRANSFORM2D);
 			f->store_32(VARIANT_TRANSFORM2D);
 			Transform2D val = p_property;
 			Transform2D val = p_property;
-			f->store_real(val.elements[0].x);
-			f->store_real(val.elements[0].y);
-			f->store_real(val.elements[1].x);
-			f->store_real(val.elements[1].y);
-			f->store_real(val.elements[2].x);
-			f->store_real(val.elements[2].y);
+			f->store_real(val.columns[0].x);
+			f->store_real(val.columns[0].y);
+			f->store_real(val.columns[1].x);
+			f->store_real(val.columns[1].y);
+			f->store_real(val.columns[2].x);
+			f->store_real(val.columns[2].y);
 
 
 		} break;
 		} break;
 		case Variant::BASIS: {
 		case Variant::BASIS: {

+ 6 - 6
core/math/math_fieldwise.cpp

@@ -115,12 +115,12 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
 		case Variant::TRANSFORM2D: {
 		case Variant::TRANSFORM2D: {
 			SETUP_TYPE(Transform2D)
 			SETUP_TYPE(Transform2D)
 
 
-			/**/ TRY_TRANSFER_FIELD("xx", elements[0][0])
-			else TRY_TRANSFER_FIELD("xy", elements[0][1])
-			else TRY_TRANSFER_FIELD("yx", elements[1][0])
-			else TRY_TRANSFER_FIELD("yy", elements[1][1])
-			else TRY_TRANSFER_FIELD("ox", elements[2][0])
-			else TRY_TRANSFER_FIELD("oy", elements[2][1])
+			/**/ TRY_TRANSFER_FIELD("xx", columns[0][0])
+			else TRY_TRANSFER_FIELD("xy", columns[0][1])
+			else TRY_TRANSFER_FIELD("yx", columns[1][0])
+			else TRY_TRANSFER_FIELD("yy", columns[1][1])
+			else TRY_TRANSFER_FIELD("ox", columns[2][0])
+			else TRY_TRANSFER_FIELD("oy", columns[2][1])
 
 
 			return target;
 			return target;
 		}
 		}

+ 16 - 16
core/math/rect2.cpp

@@ -201,33 +201,33 @@ next4:
 		Vector2(position.x + size.x, position.y + size.y),
 		Vector2(position.x + size.x, position.y + size.y),
 	};
 	};
 
 
-	real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
+	real_t maxa = p_xform.columns[0].dot(xf_points2[0]);
 	real_t mina = maxa;
 	real_t mina = maxa;
 
 
-	real_t dp = p_xform.elements[0].dot(xf_points2[1]);
+	real_t dp = p_xform.columns[0].dot(xf_points2[1]);
 	maxa = MAX(dp, maxa);
 	maxa = MAX(dp, maxa);
 	mina = MIN(dp, mina);
 	mina = MIN(dp, mina);
 
 
-	dp = p_xform.elements[0].dot(xf_points2[2]);
+	dp = p_xform.columns[0].dot(xf_points2[2]);
 	maxa = MAX(dp, maxa);
 	maxa = MAX(dp, maxa);
 	mina = MIN(dp, mina);
 	mina = MIN(dp, mina);
 
 
-	dp = p_xform.elements[0].dot(xf_points2[3]);
+	dp = p_xform.columns[0].dot(xf_points2[3]);
 	maxa = MAX(dp, maxa);
 	maxa = MAX(dp, maxa);
 	mina = MIN(dp, mina);
 	mina = MIN(dp, mina);
 
 
-	real_t maxb = p_xform.elements[0].dot(xf_points[0]);
+	real_t maxb = p_xform.columns[0].dot(xf_points[0]);
 	real_t minb = maxb;
 	real_t minb = maxb;
 
 
-	dp = p_xform.elements[0].dot(xf_points[1]);
+	dp = p_xform.columns[0].dot(xf_points[1]);
 	maxb = MAX(dp, maxb);
 	maxb = MAX(dp, maxb);
 	minb = MIN(dp, minb);
 	minb = MIN(dp, minb);
 
 
-	dp = p_xform.elements[0].dot(xf_points[2]);
+	dp = p_xform.columns[0].dot(xf_points[2]);
 	maxb = MAX(dp, maxb);
 	maxb = MAX(dp, maxb);
 	minb = MIN(dp, minb);
 	minb = MIN(dp, minb);
 
 
-	dp = p_xform.elements[0].dot(xf_points[3]);
+	dp = p_xform.columns[0].dot(xf_points[3]);
 	maxb = MAX(dp, maxb);
 	maxb = MAX(dp, maxb);
 	minb = MIN(dp, minb);
 	minb = MIN(dp, minb);
 
 
@@ -238,33 +238,33 @@ next4:
 		return false;
 		return false;
 	}
 	}
 
 
-	maxa = p_xform.elements[1].dot(xf_points2[0]);
+	maxa = p_xform.columns[1].dot(xf_points2[0]);
 	mina = maxa;
 	mina = maxa;
 
 
-	dp = p_xform.elements[1].dot(xf_points2[1]);
+	dp = p_xform.columns[1].dot(xf_points2[1]);
 	maxa = MAX(dp, maxa);
 	maxa = MAX(dp, maxa);
 	mina = MIN(dp, mina);
 	mina = MIN(dp, mina);
 
 
-	dp = p_xform.elements[1].dot(xf_points2[2]);
+	dp = p_xform.columns[1].dot(xf_points2[2]);
 	maxa = MAX(dp, maxa);
 	maxa = MAX(dp, maxa);
 	mina = MIN(dp, mina);
 	mina = MIN(dp, mina);
 
 
-	dp = p_xform.elements[1].dot(xf_points2[3]);
+	dp = p_xform.columns[1].dot(xf_points2[3]);
 	maxa = MAX(dp, maxa);
 	maxa = MAX(dp, maxa);
 	mina = MIN(dp, mina);
 	mina = MIN(dp, mina);
 
 
-	maxb = p_xform.elements[1].dot(xf_points[0]);
+	maxb = p_xform.columns[1].dot(xf_points[0]);
 	minb = maxb;
 	minb = maxb;
 
 
-	dp = p_xform.elements[1].dot(xf_points[1]);
+	dp = p_xform.columns[1].dot(xf_points[1]);
 	maxb = MAX(dp, maxb);
 	maxb = MAX(dp, maxb);
 	minb = MIN(dp, minb);
 	minb = MIN(dp, minb);
 
 
-	dp = p_xform.elements[1].dot(xf_points[2]);
+	dp = p_xform.columns[1].dot(xf_points[2]);
 	maxb = MAX(dp, maxb);
 	maxb = MAX(dp, maxb);
 	minb = MIN(dp, minb);
 	minb = MIN(dp, minb);
 
 
-	dp = p_xform.elements[1].dot(xf_points[3]);
+	dp = p_xform.columns[1].dot(xf_points[3]);
 	maxb = MAX(dp, maxb);
 	maxb = MAX(dp, maxb);
 	minb = MIN(dp, minb);
 	minb = MIN(dp, minb);
 
 

+ 58 - 58
core/math/transform_2d.cpp

@@ -35,8 +35,8 @@
 void Transform2D::invert() {
 void Transform2D::invert() {
 	// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
 	// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
 	// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
 	// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
-	SWAP(elements[0][1], elements[1][0]);
-	elements[2] = basis_xform(-elements[2]);
+	SWAP(columns[0][1], columns[1][0]);
+	columns[2] = basis_xform(-columns[2]);
 }
 }
 
 
 Transform2D Transform2D::inverse() const {
 Transform2D Transform2D::inverse() const {
@@ -52,11 +52,11 @@ void Transform2D::affine_invert() {
 #endif
 #endif
 	real_t idet = 1.0f / det;
 	real_t idet = 1.0f / det;
 
 
-	SWAP(elements[0][0], elements[1][1]);
-	elements[0] *= Vector2(idet, -idet);
-	elements[1] *= Vector2(-idet, idet);
+	SWAP(columns[0][0], columns[1][1]);
+	columns[0] *= Vector2(idet, -idet);
+	columns[1] *= Vector2(-idet, idet);
 
 
-	elements[2] = basis_xform(-elements[2]);
+	columns[2] = basis_xform(-columns[2]);
 }
 }
 
 
 Transform2D Transform2D::affine_inverse() const {
 Transform2D Transform2D::affine_inverse() const {
@@ -71,69 +71,69 @@ void Transform2D::rotate(const real_t p_phi) {
 
 
 real_t Transform2D::get_skew() const {
 real_t Transform2D::get_skew() const {
 	real_t det = basis_determinant();
 	real_t det = basis_determinant();
-	return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - (real_t)Math_PI * 0.5f;
+	return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f;
 }
 }
 
 
 void Transform2D::set_skew(const real_t p_angle) {
 void Transform2D::set_skew(const real_t p_angle) {
 	real_t det = basis_determinant();
 	real_t det = basis_determinant();
-	elements[1] = SIGN(det) * elements[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
+	columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length();
 }
 }
 
 
 real_t Transform2D::get_rotation() const {
 real_t Transform2D::get_rotation() const {
-	return Math::atan2(elements[0].y, elements[0].x);
+	return Math::atan2(columns[0].y, columns[0].x);
 }
 }
 
 
 void Transform2D::set_rotation(const real_t p_rot) {
 void Transform2D::set_rotation(const real_t p_rot) {
 	Size2 scale = get_scale();
 	Size2 scale = get_scale();
 	real_t cr = Math::cos(p_rot);
 	real_t cr = Math::cos(p_rot);
 	real_t sr = Math::sin(p_rot);
 	real_t sr = Math::sin(p_rot);
-	elements[0][0] = cr;
-	elements[0][1] = sr;
-	elements[1][0] = -sr;
-	elements[1][1] = cr;
+	columns[0][0] = cr;
+	columns[0][1] = sr;
+	columns[1][0] = -sr;
+	columns[1][1] = cr;
 	set_scale(scale);
 	set_scale(scale);
 }
 }
 
 
 Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
 Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
 	real_t cr = Math::cos(p_rot);
 	real_t cr = Math::cos(p_rot);
 	real_t sr = Math::sin(p_rot);
 	real_t sr = Math::sin(p_rot);
-	elements[0][0] = cr;
-	elements[0][1] = sr;
-	elements[1][0] = -sr;
-	elements[1][1] = cr;
-	elements[2] = p_pos;
+	columns[0][0] = cr;
+	columns[0][1] = sr;
+	columns[1][0] = -sr;
+	columns[1][1] = cr;
+	columns[2] = p_pos;
 }
 }
 
 
 Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
 Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
-	elements[0][0] = Math::cos(p_rot) * p_scale.x;
-	elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
-	elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
-	elements[0][1] = Math::sin(p_rot) * p_scale.x;
-	elements[2] = p_pos;
+	columns[0][0] = Math::cos(p_rot) * p_scale.x;
+	columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
+	columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
+	columns[0][1] = Math::sin(p_rot) * p_scale.x;
+	columns[2] = p_pos;
 }
 }
 
 
 Size2 Transform2D::get_scale() const {
 Size2 Transform2D::get_scale() const {
 	real_t det_sign = SIGN(basis_determinant());
 	real_t det_sign = SIGN(basis_determinant());
-	return Size2(elements[0].length(), det_sign * elements[1].length());
+	return Size2(columns[0].length(), det_sign * columns[1].length());
 }
 }
 
 
 void Transform2D::set_scale(const Size2 &p_scale) {
 void Transform2D::set_scale(const Size2 &p_scale) {
-	elements[0].normalize();
-	elements[1].normalize();
-	elements[0] *= p_scale.x;
-	elements[1] *= p_scale.y;
+	columns[0].normalize();
+	columns[1].normalize();
+	columns[0] *= p_scale.x;
+	columns[1] *= p_scale.y;
 }
 }
 
 
 void Transform2D::scale(const Size2 &p_scale) {
 void Transform2D::scale(const Size2 &p_scale) {
 	scale_basis(p_scale);
 	scale_basis(p_scale);
-	elements[2] *= p_scale;
+	columns[2] *= p_scale;
 }
 }
 
 
 void Transform2D::scale_basis(const Size2 &p_scale) {
 void Transform2D::scale_basis(const Size2 &p_scale) {
-	elements[0][0] *= p_scale.x;
-	elements[0][1] *= p_scale.y;
-	elements[1][0] *= p_scale.x;
-	elements[1][1] *= p_scale.y;
+	columns[0][0] *= p_scale.x;
+	columns[0][1] *= p_scale.y;
+	columns[1][0] *= p_scale.x;
+	columns[1][1] *= p_scale.y;
 }
 }
 
 
 void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
 void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
@@ -141,21 +141,21 @@ void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
 }
 }
 
 
 void Transform2D::translate(const Vector2 &p_translation) {
 void Transform2D::translate(const Vector2 &p_translation) {
-	elements[2] += basis_xform(p_translation);
+	columns[2] += basis_xform(p_translation);
 }
 }
 
 
 void Transform2D::orthonormalize() {
 void Transform2D::orthonormalize() {
 	// Gram-Schmidt Process
 	// Gram-Schmidt Process
 
 
-	Vector2 x = elements[0];
-	Vector2 y = elements[1];
+	Vector2 x = columns[0];
+	Vector2 y = columns[1];
 
 
 	x.normalize();
 	x.normalize();
 	y = (y - x * (x.dot(y)));
 	y = (y - x * (x.dot(y)));
 	y.normalize();
 	y.normalize();
 
 
-	elements[0] = x;
-	elements[1] = y;
+	columns[0] = x;
+	columns[1] = y;
 }
 }
 
 
 Transform2D Transform2D::orthonormalized() const {
 Transform2D Transform2D::orthonormalized() const {
@@ -165,7 +165,7 @@ Transform2D Transform2D::orthonormalized() const {
 }
 }
 
 
 bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
 bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
-	return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
+	return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
 }
 }
 
 
 Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
 Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
@@ -177,7 +177,7 @@ Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
 
 
 bool Transform2D::operator==(const Transform2D &p_transform) const {
 bool Transform2D::operator==(const Transform2D &p_transform) const {
 	for (int i = 0; i < 3; i++) {
 	for (int i = 0; i < 3; i++) {
-		if (elements[i] != p_transform.elements[i]) {
+		if (columns[i] != p_transform.columns[i]) {
 			return false;
 			return false;
 		}
 		}
 	}
 	}
@@ -187,7 +187,7 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
 
 
 bool Transform2D::operator!=(const Transform2D &p_transform) const {
 bool Transform2D::operator!=(const Transform2D &p_transform) const {
 	for (int i = 0; i < 3; i++) {
 	for (int i = 0; i < 3; i++) {
-		if (elements[i] != p_transform.elements[i]) {
+		if (columns[i] != p_transform.columns[i]) {
 			return true;
 			return true;
 		}
 		}
 	}
 	}
@@ -196,19 +196,19 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
 }
 }
 
 
 void Transform2D::operator*=(const Transform2D &p_transform) {
 void Transform2D::operator*=(const Transform2D &p_transform) {
-	elements[2] = xform(p_transform.elements[2]);
+	columns[2] = xform(p_transform.columns[2]);
 
 
 	real_t x0, x1, y0, y1;
 	real_t x0, x1, y0, y1;
 
 
-	x0 = tdotx(p_transform.elements[0]);
-	x1 = tdoty(p_transform.elements[0]);
-	y0 = tdotx(p_transform.elements[1]);
-	y1 = tdoty(p_transform.elements[1]);
+	x0 = tdotx(p_transform.columns[0]);
+	x1 = tdoty(p_transform.columns[0]);
+	y0 = tdotx(p_transform.columns[1]);
+	y1 = tdoty(p_transform.columns[1]);
 
 
-	elements[0][0] = x0;
-	elements[0][1] = x1;
-	elements[1][0] = y0;
-	elements[1][1] = y1;
+	columns[0][0] = x0;
+	columns[0][1] = x1;
+	columns[1][0] = y0;
+	columns[1][1] = y1;
 }
 }
 
 
 Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
 Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
@@ -231,7 +231,7 @@ Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
 
 
 Transform2D Transform2D::untranslated() const {
 Transform2D Transform2D::untranslated() const {
 	Transform2D copy = *this;
 	Transform2D copy = *this;
-	copy.elements[2] = Vector2();
+	copy.columns[2] = Vector2();
 	return copy;
 	return copy;
 }
 }
 
 
@@ -248,7 +248,7 @@ Transform2D Transform2D::rotated(const real_t p_phi) const {
 }
 }
 
 
 real_t Transform2D::basis_determinant() const {
 real_t Transform2D::basis_determinant() const {
-	return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
+	return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
 }
 }
 
 
 Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
 Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
@@ -287,9 +287,9 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
 }
 }
 
 
 void Transform2D::operator*=(const real_t p_val) {
 void Transform2D::operator*=(const real_t p_val) {
-	elements[0] *= p_val;
-	elements[1] *= p_val;
-	elements[2] *= p_val;
+	columns[0] *= p_val;
+	columns[1] *= p_val;
+	columns[2] *= p_val;
 }
 }
 
 
 Transform2D Transform2D::operator*(const real_t p_val) const {
 Transform2D Transform2D::operator*(const real_t p_val) const {
@@ -299,7 +299,7 @@ Transform2D Transform2D::operator*(const real_t p_val) const {
 }
 }
 
 
 Transform2D::operator String() const {
 Transform2D::operator String() const {
-	return "[X: " + elements[0].operator String() +
-			", Y: " + elements[1].operator String() +
-			", O: " + elements[2].operator String() + "]";
+	return "[X: " + columns[0].operator String() +
+			", Y: " + columns[1].operator String() +
+			", O: " + columns[2].operator String() + "]";
 }
 }

+ 41 - 41
core/math/transform_2d.h

@@ -39,32 +39,32 @@
 class String;
 class String;
 
 
 struct _NO_DISCARD_ Transform2D {
 struct _NO_DISCARD_ Transform2D {
-	// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
-	// M = (elements[0][0] elements[1][0])
-	//     (elements[0][1] elements[1][1])
-	// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
-	// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
+	// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
+	// M = (columns[0][0] columns[1][0])
+	//     (columns[0][1] columns[1][1])
+	// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i].
+	// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
 	// This requires additional care when working with explicit indices.
 	// This requires additional care when working with explicit indices.
 	// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
 	// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
 
 
 	// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
 	// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
 	// and angle is measure from +X to +Y in a clockwise-fashion.
 	// and angle is measure from +X to +Y in a clockwise-fashion.
 
 
-	Vector2 elements[3];
+	Vector2 columns[3];
 
 
-	_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
-	_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
+	_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
+	_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
 
 
-	const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
-	Vector2 &operator[](int p_idx) { return elements[p_idx]; }
+	const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
+	Vector2 &operator[](int p_idx) { return columns[p_idx]; }
 
 
 	_FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
 	_FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
 		ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
 		ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
-		return elements[p_axis];
+		return columns[p_axis];
 	}
 	}
 	_FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
 	_FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
 		ERR_FAIL_INDEX(p_axis, 3);
 		ERR_FAIL_INDEX(p_axis, 3);
-		elements[p_axis] = p_vec;
+		columns[p_axis] = p_vec;
 	}
 	}
 
 
 	void invert();
 	void invert();
@@ -91,8 +91,8 @@ struct _NO_DISCARD_ Transform2D {
 	Size2 get_scale() const;
 	Size2 get_scale() const;
 	void set_scale(const Size2 &p_scale);
 	void set_scale(const Size2 &p_scale);
 
 
-	_FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
-	_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
+	_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
+	_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
 
 
 	Transform2D scaled(const Size2 &p_scale) const;
 	Transform2D scaled(const Size2 &p_scale) const;
 	Transform2D basis_scaled(const Size2 &p_scale) const;
 	Transform2D basis_scaled(const Size2 &p_scale) const;
@@ -129,18 +129,18 @@ struct _NO_DISCARD_ Transform2D {
 	operator String() const;
 	operator String() const;
 
 
 	Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
 	Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
-		elements[0][0] = xx;
-		elements[0][1] = xy;
-		elements[1][0] = yx;
-		elements[1][1] = yy;
-		elements[2][0] = ox;
-		elements[2][1] = oy;
+		columns[0][0] = xx;
+		columns[0][1] = xy;
+		columns[1][0] = yx;
+		columns[1][1] = yy;
+		columns[2][0] = ox;
+		columns[2][1] = oy;
 	}
 	}
 
 
 	Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
 	Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
-		elements[0] = p_x;
-		elements[1] = p_y;
-		elements[2] = p_origin;
+		columns[0] = p_x;
+		columns[1] = p_y;
+		columns[2] = p_origin;
 	}
 	}
 
 
 	Transform2D(const real_t p_rot, const Vector2 &p_pos);
 	Transform2D(const real_t p_rot, const Vector2 &p_pos);
@@ -148,8 +148,8 @@ struct _NO_DISCARD_ Transform2D {
 	Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
 	Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
 
 
 	Transform2D() {
 	Transform2D() {
-		elements[0][0] = 1.0;
-		elements[1][1] = 1.0;
+		columns[0][0] = 1.0;
+		columns[1][1] = 1.0;
 	}
 	}
 };
 };
 
 
@@ -161,28 +161,28 @@ Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
 
 
 Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
 Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
 	return Vector2(
 	return Vector2(
-			elements[0].dot(p_vec),
-			elements[1].dot(p_vec));
+			columns[0].dot(p_vec),
+			columns[1].dot(p_vec));
 }
 }
 
 
 Vector2 Transform2D::xform(const Vector2 &p_vec) const {
 Vector2 Transform2D::xform(const Vector2 &p_vec) const {
 	return Vector2(
 	return Vector2(
 				   tdotx(p_vec),
 				   tdotx(p_vec),
 				   tdoty(p_vec)) +
 				   tdoty(p_vec)) +
-			elements[2];
+			columns[2];
 }
 }
 
 
 Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
 Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
-	Vector2 v = p_vec - elements[2];
+	Vector2 v = p_vec - columns[2];
 
 
 	return Vector2(
 	return Vector2(
-			elements[0].dot(v),
-			elements[1].dot(v));
+			columns[0].dot(v),
+			columns[1].dot(v));
 }
 }
 
 
 Rect2 Transform2D::xform(const Rect2 &p_rect) const {
 Rect2 Transform2D::xform(const Rect2 &p_rect) const {
-	Vector2 x = elements[0] * p_rect.size.x;
-	Vector2 y = elements[1] * p_rect.size.y;
+	Vector2 x = columns[0] * p_rect.size.x;
+	Vector2 y = columns[1] * p_rect.size.y;
 	Vector2 pos = xform(p_rect.position);
 	Vector2 pos = xform(p_rect.position);
 
 
 	Rect2 new_rect;
 	Rect2 new_rect;
@@ -194,17 +194,17 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
 }
 }
 
 
 void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
 void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
-	elements[0][0] = Math::cos(p_rot) * p_scale.x;
-	elements[1][1] = Math::cos(p_rot) * p_scale.y;
-	elements[1][0] = -Math::sin(p_rot) * p_scale.y;
-	elements[0][1] = Math::sin(p_rot) * p_scale.x;
+	columns[0][0] = Math::cos(p_rot) * p_scale.x;
+	columns[1][1] = Math::cos(p_rot) * p_scale.y;
+	columns[1][0] = -Math::sin(p_rot) * p_scale.y;
+	columns[0][1] = Math::sin(p_rot) * p_scale.x;
 }
 }
 
 
 void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
 void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
-	elements[0][0] = Math::cos(p_rot) * p_scale.x;
-	elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
-	elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
-	elements[0][1] = Math::sin(p_rot) * p_scale.x;
+	columns[0][0] = Math::cos(p_rot) * p_scale.x;
+	columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
+	columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
+	columns[0][1] = Math::sin(p_rot) * p_scale.x;
 }
 }
 
 
 Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
 Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {

+ 14 - 14
core/variant/variant.cpp

@@ -1908,12 +1908,12 @@ Variant::operator Transform3D() const {
 	} else if (type == TRANSFORM2D) {
 	} else if (type == TRANSFORM2D) {
 		const Transform2D &t = *_data._transform2d;
 		const Transform2D &t = *_data._transform2d;
 		Transform3D m;
 		Transform3D m;
-		m.basis.elements[0][0] = t.elements[0][0];
-		m.basis.elements[1][0] = t.elements[0][1];
-		m.basis.elements[0][1] = t.elements[1][0];
-		m.basis.elements[1][1] = t.elements[1][1];
-		m.origin[0] = t.elements[2][0];
-		m.origin[1] = t.elements[2][1];
+		m.basis.elements[0][0] = t.columns[0][0];
+		m.basis.elements[1][0] = t.columns[0][1];
+		m.basis.elements[0][1] = t.columns[1][0];
+		m.basis.elements[1][1] = t.columns[1][1];
+		m.origin[0] = t.columns[2][0];
+		m.origin[1] = t.columns[2][1];
 		return m;
 		return m;
 	} else {
 	} else {
 		return Transform3D();
 		return Transform3D();
@@ -1926,12 +1926,12 @@ Variant::operator Transform2D() const {
 	} else if (type == TRANSFORM3D) {
 	} else if (type == TRANSFORM3D) {
 		const Transform3D &t = *_data._transform3d;
 		const Transform3D &t = *_data._transform3d;
 		Transform2D m;
 		Transform2D m;
-		m.elements[0][0] = t.basis.elements[0][0];
-		m.elements[0][1] = t.basis.elements[1][0];
-		m.elements[1][0] = t.basis.elements[0][1];
-		m.elements[1][1] = t.basis.elements[1][1];
-		m.elements[2][0] = t.origin[0];
-		m.elements[2][1] = t.origin[1];
+		m.columns[0][0] = t.basis.elements[0][0];
+		m.columns[0][1] = t.basis.elements[1][0];
+		m.columns[1][0] = t.basis.elements[0][1];
+		m.columns[1][1] = t.basis.elements[1][1];
+		m.columns[2][0] = t.origin[0];
+		m.columns[2][1] = t.origin[1];
 		return m;
 		return m;
 	} else {
 	} else {
 		return Transform2D();
 		return Transform2D();
@@ -2790,7 +2790,7 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
 			uint32_t hash = 5831;
 			uint32_t hash = 5831;
 			for (int i = 0; i < 3; i++) {
 			for (int i = 0; i < 3; i++) {
 				for (int j = 0; j < 2; j++) {
 				for (int j = 0; j < 2; j++) {
-					hash = hash_djb2_one_float(_data._transform2d->elements[i][j], hash);
+					hash = hash_djb2_one_float(_data._transform2d->columns[i][j], hash);
 				}
 				}
 			}
 			}
 
 
@@ -3112,7 +3112,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
 			Transform2D *r = p_variant._data._transform2d;
 			Transform2D *r = p_variant._data._transform2d;
 
 
 			for (int i = 0; i < 3; i++) {
 			for (int i = 0; i < 3; i++) {
-				if (!(hash_compare_vector2(l->elements[i], r->elements[i]))) {
+				if (!(hash_compare_vector2(l->columns[i], r->columns[i]))) {
 					return false;
 					return false;
 				}
 				}
 			}
 			}

+ 1 - 1
core/variant/variant_parser.cpp

@@ -1555,7 +1555,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
 					if (i != 0 || j != 0) {
 					if (i != 0 || j != 0) {
 						s += ", ";
 						s += ", ";
 					}
 					}
-					s += rtos_fix(m3.elements[i][j]);
+					s += rtos_fix(m3.columns[i][j]);
 				}
 				}
 			}
 			}
 
 

+ 1 - 1
core/variant/variant_setget.cpp

@@ -789,7 +789,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3i, int64_t, int32_t, 3)
 INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quaternion, double, real_t, 4)
 INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quaternion, double, real_t, 4)
 INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
 INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
 
 
-INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .elements, 3)
+INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .columns, 3)
 INDEXED_SETGET_STRUCT_BULTIN_FUNC(Basis, Vector3, set_axis, get_axis, 3)
 INDEXED_SETGET_STRUCT_BULTIN_FUNC(Basis, Vector3, set_axis, get_axis, 3)
 
 
 INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedByteArray, int64_t, uint8_t)
 INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedByteArray, int64_t, uint8_t)

+ 3 - 3
core/variant/variant_setget.h

@@ -293,9 +293,9 @@ SETGET_STRUCT(AABB, Vector3, position)
 SETGET_STRUCT(AABB, Vector3, size)
 SETGET_STRUCT(AABB, Vector3, size)
 SETGET_STRUCT_FUNC(AABB, Vector3, end, set_end, get_end)
 SETGET_STRUCT_FUNC(AABB, Vector3, end, set_end, get_end)
 
 
-SETGET_STRUCT_CUSTOM(Transform2D, Vector2, x, elements[0])
-SETGET_STRUCT_CUSTOM(Transform2D, Vector2, y, elements[1])
-SETGET_STRUCT_CUSTOM(Transform2D, Vector2, origin, elements[2])
+SETGET_STRUCT_CUSTOM(Transform2D, Vector2, x, columns[0])
+SETGET_STRUCT_CUSTOM(Transform2D, Vector2, y, columns[1])
+SETGET_STRUCT_CUSTOM(Transform2D, Vector2, origin, columns[2])
 
 
 SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, x, normal.x)
 SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, x, normal.x)
 SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, y, normal.y)
 SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, y, normal.y)

+ 21 - 21
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -57,43 +57,43 @@
 //};
 //};
 
 
 void RasterizerCanvasGLES3::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
 void RasterizerCanvasGLES3::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
-	p_mat4[0] = p_transform.elements[0][0];
-	p_mat4[1] = p_transform.elements[0][1];
+	p_mat4[0] = p_transform.columns[0][0];
+	p_mat4[1] = p_transform.columns[0][1];
 	p_mat4[2] = 0;
 	p_mat4[2] = 0;
 	p_mat4[3] = 0;
 	p_mat4[3] = 0;
-	p_mat4[4] = p_transform.elements[1][0];
-	p_mat4[5] = p_transform.elements[1][1];
+	p_mat4[4] = p_transform.columns[1][0];
+	p_mat4[5] = p_transform.columns[1][1];
 	p_mat4[6] = 0;
 	p_mat4[6] = 0;
 	p_mat4[7] = 0;
 	p_mat4[7] = 0;
 	p_mat4[8] = 0;
 	p_mat4[8] = 0;
 	p_mat4[9] = 0;
 	p_mat4[9] = 0;
 	p_mat4[10] = 1;
 	p_mat4[10] = 1;
 	p_mat4[11] = 0;
 	p_mat4[11] = 0;
-	p_mat4[12] = p_transform.elements[2][0];
-	p_mat4[13] = p_transform.elements[2][1];
+	p_mat4[12] = p_transform.columns[2][0];
+	p_mat4[13] = p_transform.columns[2][1];
 	p_mat4[14] = 0;
 	p_mat4[14] = 0;
 	p_mat4[15] = 1;
 	p_mat4[15] = 1;
 }
 }
 
 
 void RasterizerCanvasGLES3::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
 void RasterizerCanvasGLES3::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
-	p_mat2x4[0] = p_transform.elements[0][0];
-	p_mat2x4[1] = p_transform.elements[1][0];
+	p_mat2x4[0] = p_transform.columns[0][0];
+	p_mat2x4[1] = p_transform.columns[1][0];
 	p_mat2x4[2] = 0;
 	p_mat2x4[2] = 0;
-	p_mat2x4[3] = p_transform.elements[2][0];
+	p_mat2x4[3] = p_transform.columns[2][0];
 
 
-	p_mat2x4[4] = p_transform.elements[0][1];
-	p_mat2x4[5] = p_transform.elements[1][1];
+	p_mat2x4[4] = p_transform.columns[0][1];
+	p_mat2x4[5] = p_transform.columns[1][1];
 	p_mat2x4[6] = 0;
 	p_mat2x4[6] = 0;
-	p_mat2x4[7] = p_transform.elements[2][1];
+	p_mat2x4[7] = p_transform.columns[2][1];
 }
 }
 
 
 void RasterizerCanvasGLES3::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {
 void RasterizerCanvasGLES3::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {
-	p_mat2x3[0] = p_transform.elements[0][0];
-	p_mat2x3[1] = p_transform.elements[0][1];
-	p_mat2x3[2] = p_transform.elements[1][0];
-	p_mat2x3[3] = p_transform.elements[1][1];
-	p_mat2x3[4] = p_transform.elements[2][0];
-	p_mat2x3[5] = p_transform.elements[2][1];
+	p_mat2x3[0] = p_transform.columns[0][0];
+	p_mat2x3[1] = p_transform.columns[0][1];
+	p_mat2x3[2] = p_transform.columns[1][0];
+	p_mat2x3[3] = p_transform.columns[1][1];
+	p_mat2x3[4] = p_transform.columns[2][0];
+	p_mat2x3[5] = p_transform.columns[2][1];
 }
 }
 
 
 void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
 void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
@@ -142,9 +142,9 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
 		_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
 		_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
 
 
 		Transform2D normal_transform = p_canvas_transform;
 		Transform2D normal_transform = p_canvas_transform;
-		normal_transform.elements[0].normalize();
-		normal_transform.elements[1].normalize();
-		normal_transform.elements[2] = Vector2();
+		normal_transform.columns[0].normalize();
+		normal_transform.columns[1].normalize();
+		normal_transform.columns[2] = Vector2();
 		_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
 		_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
 
 
 		state_buffer.canvas_modulate[0] = p_modulate.r;
 		state_buffer.canvas_modulate[0] = p_modulate.r;

+ 3 - 0
drivers/gles3/shaders/SCsub

@@ -2,6 +2,9 @@
 
 
 Import("env")
 Import("env")
 
 
+env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/basis.h")
+env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/transform_2d.h")
+
 if "GLES3_GLSL" in env["BUILDERS"]:
 if "GLES3_GLSL" in env["BUILDERS"]:
     env.GLES3_GLSL("canvas.glsl")
     env.GLES3_GLSL("canvas.glsl")
     env.GLES3_GLSL("copy.glsl")
     env.GLES3_GLSL("copy.glsl")

+ 10 - 10
drivers/gles3/storage/material_storage.cpp

@@ -524,13 +524,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 				Transform2D v = value;
 				Transform2D v = value;
 
 
 				//in std140 members of mat2 are treated as vec4s
 				//in std140 members of mat2 are treated as vec4s
-				gui[0] = v.elements[0][0];
-				gui[1] = v.elements[0][1];
+				gui[0] = v.columns[0][0];
+				gui[1] = v.columns[0][1];
 				gui[2] = 0; // ignored
 				gui[2] = 0; // ignored
 				gui[3] = 0; // ignored
 				gui[3] = 0; // ignored
 
 
-				gui[4] = v.elements[1][0];
-				gui[5] = v.elements[1][1];
+				gui[4] = v.columns[1][0];
+				gui[5] = v.columns[1][1];
 				gui[6] = 0; // ignored
 				gui[6] = 0; // ignored
 				gui[7] = 0; // ignored
 				gui[7] = 0; // ignored
 			}
 			}
@@ -1922,18 +1922,18 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
 		case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
 		case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
 			GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
 			GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
 			Transform2D v = p_value;
 			Transform2D v = p_value;
-			bv[0].x = v.elements[0][0];
-			bv[0].y = v.elements[0][1];
+			bv[0].x = v.columns[0][0];
+			bv[0].y = v.columns[0][1];
 			bv[0].z = 0;
 			bv[0].z = 0;
 			bv[0].w = 0;
 			bv[0].w = 0;
 
 
-			bv[1].x = v.elements[1][0];
-			bv[1].y = v.elements[1][1];
+			bv[1].x = v.columns[1][0];
+			bv[1].y = v.columns[1][1];
 			bv[1].z = 0;
 			bv[1].z = 0;
 			bv[1].w = 0;
 			bv[1].w = 0;
 
 
-			bv[2].x = v.elements[2][0];
-			bv[2].y = v.elements[2][1];
+			bv[2].x = v.columns[2][0];
+			bv[2].y = v.columns[2][1];
 			bv[2].z = 1;
 			bv[2].z = 1;
 			bv[2].w = 0;
 			bv[2].w = 0;
 
 

+ 12 - 12
drivers/gles3/storage/mesh_storage.cpp

@@ -1051,14 +1051,14 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
 
 
 		float *dataptr = w + p_index * multimesh->stride_cache;
 		float *dataptr = w + p_index * multimesh->stride_cache;
 
 
-		dataptr[0] = p_transform.elements[0][0];
-		dataptr[1] = p_transform.elements[1][0];
+		dataptr[0] = p_transform.columns[0][0];
+		dataptr[1] = p_transform.columns[1][0];
 		dataptr[2] = 0;
 		dataptr[2] = 0;
-		dataptr[3] = p_transform.elements[2][0];
-		dataptr[4] = p_transform.elements[0][1];
-		dataptr[5] = p_transform.elements[1][1];
+		dataptr[3] = p_transform.columns[2][0];
+		dataptr[4] = p_transform.columns[0][1];
+		dataptr[5] = p_transform.columns[1][1];
 		dataptr[6] = 0;
 		dataptr[6] = 0;
-		dataptr[7] = p_transform.elements[2][1];
+		dataptr[7] = p_transform.columns[2][1];
 	}
 	}
 
 
 	_multimesh_mark_dirty(multimesh, p_index, true);
 	_multimesh_mark_dirty(multimesh, p_index, true);
@@ -1169,12 +1169,12 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
 
 
 		const float *dataptr = r + p_index * multimesh->stride_cache;
 		const float *dataptr = r + p_index * multimesh->stride_cache;
 
 
-		t.elements[0][0] = dataptr[0];
-		t.elements[1][0] = dataptr[1];
-		t.elements[2][0] = dataptr[3];
-		t.elements[0][1] = dataptr[4];
-		t.elements[1][1] = dataptr[5];
-		t.elements[2][1] = dataptr[7];
+		t.columns[0][0] = dataptr[0];
+		t.columns[1][0] = dataptr[1];
+		t.columns[2][0] = dataptr[3];
+		t.columns[0][1] = dataptr[4];
+		t.columns[1][1] = dataptr[5];
+		t.columns[2][1] = dataptr[7];
 	}
 	}
 
 
 	return t;
 	return t;

+ 6 - 6
editor/debugger/debug_adapter/debug_adapter_protocol.cpp

@@ -268,12 +268,12 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
 			x.type = type_vec2;
 			x.type = type_vec2;
 			y.type = type_vec2;
 			y.type = type_vec2;
 			origin.type = type_vec2;
 			origin.type = type_vec2;
-			x.value = transform.elements[0];
-			y.value = transform.elements[1];
-			origin.value = transform.elements[2];
-			x.variablesReference = parse_variant(transform.elements[0]);
-			y.variablesReference = parse_variant(transform.elements[1]);
-			origin.variablesReference = parse_variant(transform.elements[2]);
+			x.value = transform.columns[0];
+			y.value = transform.columns[1];
+			origin.value = transform.columns[2];
+			x.variablesReference = parse_variant(transform.columns[0]);
+			y.variablesReference = parse_variant(transform.columns[1]);
+			origin.variablesReference = parse_variant(transform.columns[2]);
 
 
 			Array arr;
 			Array arr;
 			arr.push_back(x.to_json());
 			arr.push_back(x.to_json());

+ 1 - 1
editor/debugger/script_editor_debugger.cpp

@@ -812,7 +812,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
 					Transform2D transform;
 					Transform2D transform;
 
 
 					transform.scale_basis(Size2(zoom, zoom));
 					transform.scale_basis(Size2(zoom, zoom));
-					transform.elements[2] = -offset * zoom;
+					transform.columns[2] = -offset * zoom;
 
 
 					Array msg;
 					Array msg;
 					msg.push_back(transform);
 					msg.push_back(transform);

+ 3 - 3
editor/plugins/animation_state_machine_editor.cpp

@@ -521,9 +521,9 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
 	Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
 	Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
 
 
 	Transform2D xf;
 	Transform2D xf;
-	xf.elements[0] = (p_to - p_from).normalized();
-	xf.elements[1] = xf.elements[0].orthogonal();
-	xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
+	xf.columns[0] = (p_to - p_from).normalized();
+	xf.columns[1] = xf.columns[0].orthogonal();
+	xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
 
 
 	state_machine_draw->draw_set_transform_matrix(xf);
 	state_machine_draw->draw_set_transform_matrix(xf);
 	state_machine_draw->draw_texture(icon, Vector2(), icon_color);
 	state_machine_draw->draw_texture(icon, Vector2(), icon_color);

+ 1 - 1
editor/plugins/canvas_item_editor_plugin.cpp

@@ -3675,7 +3675,7 @@ void CanvasItemEditor::_draw_viewport() {
 	// Update the transform
 	// Update the transform
 	transform = Transform2D();
 	transform = Transform2D();
 	transform.scale_basis(Size2(zoom, zoom));
 	transform.scale_basis(Size2(zoom, zoom));
-	transform.elements[2] = -view_offset * zoom;
+	transform.columns[2] = -view_offset * zoom;
 	EditorNode::get_singleton()->get_scene_root()->set_global_canvas_transform(transform);
 	EditorNode::get_singleton()->get_scene_root()->set_global_canvas_transform(transform);
 
 
 	// hide/show buttons depending on the selection
 	// hide/show buttons depending on the selection

+ 2 - 2
editor/plugins/polygon_2d_editor_plugin.cpp

@@ -455,7 +455,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 	}
 	}
 
 
 	Transform2D mtx;
 	Transform2D mtx;
-	mtx.elements[2] = -uv_draw_ofs;
+	mtx.columns[2] = -uv_draw_ofs;
 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
 
 
 	Ref<InputEventMouseButton> mb = p_input;
 	Ref<InputEventMouseButton> mb = p_input;
@@ -970,7 +970,7 @@ void Polygon2DEditor::_uv_draw() {
 	String warning;
 	String warning;
 
 
 	Transform2D mtx;
 	Transform2D mtx;
-	mtx.elements[2] = -uv_draw_ofs;
+	mtx.columns[2] = -uv_draw_ofs;
 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
 	mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
 
 
 	RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
 	RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);

+ 2 - 2
editor/plugins/texture_region_editor_plugin.cpp

@@ -78,7 +78,7 @@ void TextureRegionEditor::_region_draw() {
 	}
 	}
 
 
 	Transform2D mtx;
 	Transform2D mtx;
-	mtx.elements[2] = -draw_ofs * draw_zoom;
+	mtx.columns[2] = -draw_ofs * draw_zoom;
 	mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
 	mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
 
 
 	RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
 	RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
@@ -267,7 +267,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 	}
 	}
 
 
 	Transform2D mtx;
 	Transform2D mtx;
-	mtx.elements[2] = -draw_ofs * draw_zoom;
+	mtx.columns[2] = -draw_ofs * draw_zoom;
 	mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
 	mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
 
 
 	const real_t handle_radius = 8 * EDSCALE;
 	const real_t handle_radius = 8 * EDSCALE;

+ 2 - 2
editor/property_editor.cpp

@@ -768,7 +768,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
 
 
 			Transform2D basis = v;
 			Transform2D basis = v;
 			for (int i = 0; i < 6; i++) {
 			for (int i = 0; i < 6; i++) {
-				value_editor[i]->set_text(String::num(basis.elements[i / 2][i % 2]));
+				value_editor[i]->set_text(String::num(basis.columns[i / 2][i % 2]));
 			}
 			}
 
 
 		} break;
 		} break;
@@ -1568,7 +1568,7 @@ void CustomPropertyEditor::_modified(String p_string) {
 		case Variant::TRANSFORM2D: {
 		case Variant::TRANSFORM2D: {
 			Transform2D m;
 			Transform2D m;
 			for (int i = 0; i < 6; i++) {
 			for (int i = 0; i < 6; i++) {
-				m.elements[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text());
+				m.columns[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text());
 			}
 			}
 
 
 			v = m;
 			v = m;

+ 6 - 6
gles3_builders.py

@@ -410,20 +410,20 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
             const Transform2D &tr = p_transform;
             const Transform2D &tr = p_transform;
 
 
         GLfloat matrix[16]={ /* build a 16x16 matrix */
         GLfloat matrix[16]={ /* build a 16x16 matrix */
-            (GLfloat)tr.elements[0][0],
-            (GLfloat)tr.elements[0][1],
+            (GLfloat)tr.columns[0][0],
+            (GLfloat)tr.columns[0][1],
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
-            (GLfloat)tr.elements[1][0],
-            (GLfloat)tr.elements[1][1],
+            (GLfloat)tr.columns[1][0],
+            (GLfloat)tr.columns[1][1],
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)1,
             (GLfloat)1,
             (GLfloat)0,
             (GLfloat)0,
-            (GLfloat)tr.elements[2][0],
-            (GLfloat)tr.elements[2][1],
+            (GLfloat)tr.columns[2][0],
+            (GLfloat)tr.columns[2][1],
             (GLfloat)0,
             (GLfloat)0,
             (GLfloat)1
             (GLfloat)1
         };
         };

+ 1 - 1
modules/mono/editor/bindings_generator.cpp

@@ -3202,7 +3202,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
 			if (transform == Transform2D()) {
 			if (transform == Transform2D()) {
 				r_iarg.default_argument = "Transform2D.Identity";
 				r_iarg.default_argument = "Transform2D.Identity";
 			} else {
 			} else {
-				r_iarg.default_argument = "new Transform2D(new Vector2" + transform.elements[0].operator String() + ", new Vector2" + transform.elements[1].operator String() + ", new Vector2" + transform.elements[2].operator String() + ")";
+				r_iarg.default_argument = "new Transform2D(new Vector2" + transform.columns[0].operator String() + ", new Vector2" + transform.columns[1].operator String() + ", new Vector2" + transform.columns[2].operator String() + ")";
 			}
 			}
 			r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
 			r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
 		} break;
 		} break;

+ 3 - 3
modules/mono/mono_gd/gd_mono_marshal.h

@@ -367,9 +367,9 @@ struct M_Transform2D {
 
 
 	static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) {
 	static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) {
 		M_Transform2D ret = {
 		M_Transform2D ret = {
-			M_Vector2::convert_from(p_from.elements[0]),
-			M_Vector2::convert_from(p_from.elements[1]),
-			M_Vector2::convert_from(p_from.elements[2])
+			M_Vector2::convert_from(p_from.columns[0]),
+			M_Vector2::convert_from(p_from.columns[1]),
+			M_Vector2::convert_from(p_from.columns[2])
 		};
 		};
 		return ret;
 		return ret;
 	}
 	}

+ 1 - 1
modules/text_server_adv/text_server_adv.cpp

@@ -1329,7 +1329,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
 		fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
 		fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
 		fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
 		fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
 
 
-		hb_font_set_synthetic_slant(fd->hb_handle, p_font_data->transform.elements[0][1]);
+		hb_font_set_synthetic_slant(fd->hb_handle, p_font_data->transform.columns[0][1]);
 
 
 		if (!p_font_data->face_init) {
 		if (!p_font_data->face_init) {
 			// Get style flags and name.
 			// Get style flags and name.

+ 18 - 18
scene/2d/cpu_particles_2d.cpp

@@ -969,13 +969,13 @@ void CPUParticles2D::_particles_process(double p_delta) {
 
 
 		if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
 		if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
 			if (p.velocity.length() > 0.0) {
 			if (p.velocity.length() > 0.0) {
-				p.transform.elements[1] = p.velocity.normalized();
-				p.transform.elements[0] = p.transform.elements[1].orthogonal();
+				p.transform.columns[1] = p.velocity.normalized();
+				p.transform.columns[0] = p.transform.columns[1].orthogonal();
 			}
 			}
 
 
 		} else {
 		} else {
-			p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
-			p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
+			p.transform.columns[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
+			p.transform.columns[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
 		}
 		}
 
 
 		//scale by scale
 		//scale by scale
@@ -986,8 +986,8 @@ void CPUParticles2D::_particles_process(double p_delta) {
 		if (base_scale.y < 0.00001) {
 		if (base_scale.y < 0.00001) {
 			base_scale.y = 0.00001;
 			base_scale.y = 0.00001;
 		}
 		}
-		p.transform.elements[0] *= base_scale.x;
-		p.transform.elements[1] *= base_scale.y;
+		p.transform.columns[0] *= base_scale.x;
+		p.transform.columns[1] *= base_scale.y;
 
 
 		p.transform[2] += p.velocity * local_delta;
 		p.transform[2] += p.velocity * local_delta;
 	}
 	}
@@ -1029,14 +1029,14 @@ void CPUParticles2D::_update_particle_data_buffer() {
 		}
 		}
 
 
 		if (r[idx].active) {
 		if (r[idx].active) {
-			ptr[0] = t.elements[0][0];
-			ptr[1] = t.elements[1][0];
+			ptr[0] = t.columns[0][0];
+			ptr[1] = t.columns[1][0];
 			ptr[2] = 0;
 			ptr[2] = 0;
-			ptr[3] = t.elements[2][0];
-			ptr[4] = t.elements[0][1];
-			ptr[5] = t.elements[1][1];
+			ptr[3] = t.columns[2][0];
+			ptr[4] = t.columns[0][1];
+			ptr[5] = t.columns[1][1];
 			ptr[6] = 0;
 			ptr[6] = 0;
-			ptr[7] = t.elements[2][1];
+			ptr[7] = t.columns[2][1];
 
 
 		} else {
 		} else {
 			memset(ptr, 0, sizeof(float) * 8);
 			memset(ptr, 0, sizeof(float) * 8);
@@ -1137,14 +1137,14 @@ void CPUParticles2D::_notification(int p_what) {
 					Transform2D t = inv_emission_transform * r[i].transform;
 					Transform2D t = inv_emission_transform * r[i].transform;
 
 
 					if (r[i].active) {
 					if (r[i].active) {
-						ptr[0] = t.elements[0][0];
-						ptr[1] = t.elements[1][0];
+						ptr[0] = t.columns[0][0];
+						ptr[1] = t.columns[1][0];
 						ptr[2] = 0;
 						ptr[2] = 0;
-						ptr[3] = t.elements[2][0];
-						ptr[4] = t.elements[0][1];
-						ptr[5] = t.elements[1][1];
+						ptr[3] = t.columns[2][0];
+						ptr[4] = t.columns[0][1];
+						ptr[5] = t.columns[1][1];
 						ptr[6] = 0;
 						ptr[6] = 0;
-						ptr[7] = t.elements[2][1];
+						ptr[7] = t.columns[2][1];
 
 
 					} else {
 					} else {
 						memset(ptr, 0, sizeof(float) * 8);
 						memset(ptr, 0, sizeof(float) * 8);

+ 2 - 2
scene/2d/node_2d.cpp

@@ -111,7 +111,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
 #endif
 #endif
 
 
 void Node2D::_update_xform_values() {
 void Node2D::_update_xform_values() {
-	position = transform.elements[2];
+	position = transform.columns[2];
 	rotation = transform.get_rotation();
 	rotation = transform.get_rotation();
 	scale = transform.get_scale();
 	scale = transform.get_scale();
 	skew = transform.get_skew();
 	skew = transform.get_skew();
@@ -120,7 +120,7 @@ void Node2D::_update_xform_values() {
 
 
 void Node2D::_update_transform() {
 void Node2D::_update_transform() {
 	transform.set_rotation_scale_and_skew(rotation, scale, skew);
 	transform.set_rotation_scale_and_skew(rotation, scale, skew);
-	transform.elements[2] = position;
+	transform.columns[2] = position;
 
 
 	RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
 	RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
 
 

+ 10 - 10
scene/2d/physics_body_2d.cpp

@@ -123,7 +123,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
 
 
 	if (!p_test_only) {
 	if (!p_test_only) {
 		Transform2D gt = p_parameters.from;
 		Transform2D gt = p_parameters.from;
-		gt.elements[2] += r_result.travel;
+		gt.columns[2] += r_result.travel;
 		set_global_transform(gt);
 		set_global_transform(gt);
 	}
 	}
 
 
@@ -928,7 +928,7 @@ TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
 
 
 	TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
 	TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
 
 
-	if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) {
+	if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
 		warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
 		warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
 	}
 	}
 
 
@@ -1110,7 +1110,7 @@ bool CharacterBody2D::move_and_slide() {
 
 
 	Vector2 current_platform_velocity = platform_velocity;
 	Vector2 current_platform_velocity = platform_velocity;
 	Transform2D gt = get_global_transform();
 	Transform2D gt = get_global_transform();
-	previous_position = gt.elements[2];
+	previous_position = gt.columns[2];
 
 
 	if ((on_floor || on_wall) && platform_rid.is_valid()) {
 	if ((on_floor || on_wall) && platform_rid.is_valid()) {
 		bool excluded = false;
 		bool excluded = false;
@@ -1123,7 +1123,7 @@ bool CharacterBody2D::move_and_slide() {
 			//this approach makes sure there is less delay between the actual body velocity and the one we saved
 			//this approach makes sure there is less delay between the actual body velocity and the one we saved
 			PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
 			PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
 			if (bs) {
 			if (bs) {
-				Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
+				Vector2 local_position = gt.columns[2] - bs->get_transform().columns[2];
 				current_platform_velocity = bs->get_velocity_at_local_position(local_position);
 				current_platform_velocity = bs->get_velocity_at_local_position(local_position);
 			} else {
 			} else {
 				// Body is removed or destroyed, invalidate floor.
 				// Body is removed or destroyed, invalidate floor.
@@ -1204,7 +1204,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
 	for (int iteration = 0; iteration < max_slides; ++iteration) {
 	for (int iteration = 0; iteration < max_slides; ++iteration) {
 		PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
 		PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
 
 
-		Vector2 prev_position = parameters.from.elements[2];
+		Vector2 prev_position = parameters.from.columns[2];
 
 
 		PhysicsServer2D::MotionResult result;
 		PhysicsServer2D::MotionResult result;
 		bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
 		bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
@@ -1231,7 +1231,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
 			if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
 			if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
 				Transform2D gt = get_global_transform();
 				Transform2D gt = get_global_transform();
 				if (result.travel.length() <= margin + CMP_EPSILON) {
 				if (result.travel.length() <= margin + CMP_EPSILON) {
-					gt.elements[2] -= result.travel;
+					gt.columns[2] -= result.travel;
 				}
 				}
 				set_global_transform(gt);
 				set_global_transform(gt);
 				velocity = Vector2();
 				velocity = Vector2();
@@ -1253,7 +1253,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
 					if (result.travel.length() <= margin + CMP_EPSILON) {
 					if (result.travel.length() <= margin + CMP_EPSILON) {
 						// Cancels the motion.
 						// Cancels the motion.
 						Transform2D gt = get_global_transform();
 						Transform2D gt = get_global_transform();
-						gt.elements[2] -= result.travel;
+						gt.columns[2] -= result.travel;
 						set_global_transform(gt);
 						set_global_transform(gt);
 					}
 					}
 					// Determines if you are on the ground.
 					// Determines if you are on the ground.
@@ -1312,7 +1312,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
 			can_apply_constant_speed = false;
 			can_apply_constant_speed = false;
 			sliding_enabled = true;
 			sliding_enabled = true;
 			Transform2D gt = get_global_transform();
 			Transform2D gt = get_global_transform();
-			gt.elements[2] = prev_position;
+			gt.columns[2] = prev_position;
 			set_global_transform(gt);
 			set_global_transform(gt);
 
 
 			Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
 			Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
@@ -1424,7 +1424,7 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
 				}
 				}
 			}
 			}
 
 
-			parameters.from.elements[2] += result.travel;
+			parameters.from.columns[2] += result.travel;
 			set_global_transform(parameters.from);
 			set_global_transform(parameters.from);
 		}
 		}
 	}
 	}
@@ -1520,7 +1520,7 @@ const Vector2 &CharacterBody2D::get_last_motion() const {
 }
 }
 
 
 Vector2 CharacterBody2D::get_position_delta() const {
 Vector2 CharacterBody2D::get_position_delta() const {
-	return get_global_transform().elements[2] - previous_position;
+	return get_global_transform().columns[2] - previous_position;
 }
 }
 
 
 const Vector2 &CharacterBody2D::get_real_velocity() const {
 const Vector2 &CharacterBody2D::get_real_velocity() const {

+ 12 - 12
scene/animation/tween.cpp

@@ -451,12 +451,12 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
 			Transform2D d = p_delta_val;
 			Transform2D d = p_delta_val;
 			Transform2D r;
 			Transform2D r;
 
 
-			APPLY_EQUATION(elements[0][0]);
-			APPLY_EQUATION(elements[0][1]);
-			APPLY_EQUATION(elements[1][0]);
-			APPLY_EQUATION(elements[1][1]);
-			APPLY_EQUATION(elements[2][0]);
-			APPLY_EQUATION(elements[2][1]);
+			APPLY_EQUATION(columns[0][0]);
+			APPLY_EQUATION(columns[0][1]);
+			APPLY_EQUATION(columns[1][0]);
+			APPLY_EQUATION(columns[1][1]);
+			APPLY_EQUATION(columns[2][0]);
+			APPLY_EQUATION(columns[2][1]);
 			return r;
 			return r;
 		}
 		}
 
 
@@ -565,12 +565,12 @@ Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val)
 		case Variant::TRANSFORM2D: {
 		case Variant::TRANSFORM2D: {
 			Transform2D i = p_intial_val;
 			Transform2D i = p_intial_val;
 			Transform2D f = p_final_val;
 			Transform2D f = p_final_val;
-			return Transform2D(f.elements[0][0] - i.elements[0][0],
-					f.elements[0][1] - i.elements[0][1],
-					f.elements[1][0] - i.elements[1][0],
-					f.elements[1][1] - i.elements[1][1],
-					f.elements[2][0] - i.elements[2][0],
-					f.elements[2][1] - i.elements[2][1]);
+			return Transform2D(f.columns[0][0] - i.columns[0][0],
+					f.columns[0][1] - i.columns[0][1],
+					f.columns[1][0] - i.columns[1][0],
+					f.columns[1][1] - i.columns[1][1],
+					f.columns[2][0] - i.columns[2][0],
+					f.columns[2][1] - i.columns[2][1]);
 		}
 		}
 
 
 		case Variant::AABB: {
 		case Variant::AABB: {

+ 1 - 1
scene/main/canvas_layer.cpp

@@ -96,7 +96,7 @@ void CanvasLayer::_update_xform() {
 }
 }
 
 
 void CanvasLayer::_update_locrotscale() {
 void CanvasLayer::_update_locrotscale() {
-	ofs = transform.elements[2];
+	ofs = transform.columns[2];
 	rot = transform.get_rotation();
 	rot = transform.get_rotation();
 	scale = transform.get_scale();
 	scale = transform.get_scale();
 	locrotscale_dirty = false;
 	locrotscale_dirty = false;

+ 1 - 1
scene/main/viewport.cpp

@@ -1104,7 +1104,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
 	Transform2D pre_xf;
 	Transform2D pre_xf;
 
 
 	if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
 	if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
-		pre_xf.elements[2] = -to_screen_rect.position;
+		pre_xf.columns[2] = -to_screen_rect.position;
 		pre_xf.scale(Vector2(size) / to_screen_rect.size);
 		pre_xf.scale(Vector2(size) / to_screen_rect.size);
 	}
 	}
 
 

+ 6 - 6
scene/resources/multimesh.cpp

@@ -101,9 +101,9 @@ void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) {
 
 
 	for (int i = 0; i < len / 3; i++) {
 	for (int i = 0; i < len / 3; i++) {
 		Transform2D t;
 		Transform2D t;
-		t.elements[0] = r[i * 3 + 0];
-		t.elements[1] = r[i * 3 + 1];
-		t.elements[2] = r[i * 3 + 2];
+		t.columns[0] = r[i * 3 + 0];
+		t.columns[1] = r[i * 3 + 1];
+		t.columns[2] = r[i * 3 + 2];
 
 
 		set_instance_transform_2d(i, t);
 		set_instance_transform_2d(i, t);
 	}
 	}
@@ -125,9 +125,9 @@ Vector<Vector2> MultiMesh::_get_transform_2d_array() const {
 
 
 	for (int i = 0; i < instance_count; i++) {
 	for (int i = 0; i < instance_count; i++) {
 		Transform2D t = get_instance_transform_2d(i);
 		Transform2D t = get_instance_transform_2d(i);
-		w[i * 3 + 0] = t.elements[0];
-		w[i * 3 + 1] = t.elements[1];
-		w[i * 3 + 2] = t.elements[2];
+		w[i * 3 + 0] = t.columns[0];
+		w[i * 3 + 1] = t.columns[1];
+		w[i * 3 + 2] = t.columns[2];
 	}
 	}
 
 
 	return xforms;
 	return xforms;

+ 6 - 6
scene/resources/texture.cpp

@@ -1717,8 +1717,8 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo
 	Transform2D xform;
 	Transform2D xform;
 	xform.set_origin(p_pos);
 	xform.set_origin(p_pos);
 	if (p_transpose) {
 	if (p_transpose) {
-		SWAP(xform.elements[0][1], xform.elements[1][0]);
-		SWAP(xform.elements[0][0], xform.elements[1][1]);
+		SWAP(xform.columns[0][1], xform.columns[1][0]);
+		SWAP(xform.columns[0][0], xform.columns[1][1]);
 	}
 	}
 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
 }
 }
@@ -1739,8 +1739,8 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile,
 	xform.set_scale(p_rect.size / size);
 	xform.set_scale(p_rect.size / size);
 
 
 	if (p_transpose) {
 	if (p_transpose) {
-		SWAP(xform.elements[0][1], xform.elements[1][0]);
-		SWAP(xform.elements[0][0], xform.elements[1][1]);
+		SWAP(xform.columns[0][1], xform.columns[1][0]);
+		SWAP(xform.columns[0][0], xform.columns[1][1]);
 	}
 	}
 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
 }
 }
@@ -1761,8 +1761,8 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
 	xform.set_scale(p_rect.size / size);
 	xform.set_scale(p_rect.size / size);
 
 
 	if (p_transpose) {
 	if (p_transpose) {
-		SWAP(xform.elements[0][1], xform.elements[1][0]);
-		SWAP(xform.elements[0][0], xform.elements[1][1]);
+		SWAP(xform.columns[0][1], xform.columns[1][0]);
+		SWAP(xform.columns[0][0], xform.columns[1][1]);
 	}
 	}
 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
 	RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
 }
 }

+ 2 - 2
servers/physics_2d/godot_body_pair_2d.cpp

@@ -260,7 +260,7 @@ bool GodotBodyPair2D::setup(real_t p_step) {
 	Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
 	Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
 
 
 	Transform2D xform_Bu = B->get_transform();
 	Transform2D xform_Bu = B->get_transform();
-	xform_Bu.elements[2] -= offset_A;
+	xform_Bu.columns[2] -= offset_A;
 	Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
 	Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
 
 
 	GodotShape2D *shape_A_ptr = A->get_shape(shape_A);
 	GodotShape2D *shape_A_ptr = A->get_shape(shape_A);
@@ -351,7 +351,7 @@ bool GodotBodyPair2D::pre_solve(real_t p_step) {
 			Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
 			Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
 
 
 			Transform2D xform_Bu = B->get_transform();
 			Transform2D xform_Bu = B->get_transform();
-			xform_Bu.elements[2] -= offset_A;
+			xform_Bu.columns[2] -= offset_A;
 			Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
 			Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
 
 
 			if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && collide_A) {
 			if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && collide_A) {

+ 2 - 2
servers/physics_2d/godot_collision_solver_2d.cpp

@@ -185,13 +185,13 @@ bool GodotCollisionSolver2D::solve_concave(const GodotShape2D *p_shape_A, const
 	cinfo.aabb_tests = 0;
 	cinfo.aabb_tests = 0;
 
 
 	Transform2D rel_transform = p_transform_A;
 	Transform2D rel_transform = p_transform_A;
-	rel_transform.elements[2] -= p_transform_B.get_origin();
+	rel_transform.columns[2] -= p_transform_B.get_origin();
 
 
 	//quickly compute a local Rect2
 	//quickly compute a local Rect2
 
 
 	Rect2 local_aabb;
 	Rect2 local_aabb;
 	for (int i = 0; i < 2; i++) {
 	for (int i = 0; i < 2; i++) {
-		Vector2 axis(p_transform_B.elements[i]);
+		Vector2 axis(p_transform_B.columns[i]);
 		real_t axis_scale = 1.0 / axis.length();
 		real_t axis_scale = 1.0 / axis.length();
 		axis *= axis_scale;
 		axis *= axis_scale;
 
 

+ 33 - 33
servers/physics_2d/godot_collision_solver_2d_sat.cpp

@@ -477,11 +477,11 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_b.elements[1].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[1].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
@@ -548,22 +548,22 @@ static void _collision_segment_capsule(const GodotShape2D *p_a, const Transform2
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
 	real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
 	real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
 
 
-	if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
+	if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) {
 		return;
 		return;
 	}
 	}
-	if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
+	if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) {
 		return;
 		return;
 	}
 	}
-	if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
+	if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) {
 		return;
 		return;
 	}
 	}
-	if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
+	if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) {
 		return;
 		return;
 	}
 	}
 
 
@@ -646,8 +646,8 @@ static void _collision_circle_rectangle(const GodotShape2D *p_a, const Transform
 		return;
 		return;
 	}
 	}
 
 
-	const Vector2 &sphere = p_transform_a.elements[2];
-	const Vector2 *axis = &p_transform_b.elements[0];
+	const Vector2 &sphere = p_transform_a.columns[2];
+	const Vector2 *axis = &p_transform_b.columns[0];
 	//const Vector2& half_extents = rectangle_B->get_half_extents();
 	//const Vector2& half_extents = rectangle_B->get_half_extents();
 
 
 	if (!separator.test_axis(axis[0].normalized())) {
 	if (!separator.test_axis(axis[0].normalized())) {
@@ -705,17 +705,17 @@ static void _collision_circle_capsule(const GodotShape2D *p_a, const Transform2D
 	}
 	}
 
 
 	//capsule axis
 	//capsule axis
-	if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
 	real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
 	real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
 
 
 	//capsule endpoints
 	//capsule endpoints
-	if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir))) {
+	if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) {
 		return;
 		return;
 	}
 	}
-	if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() - p_transform_b.elements[1] * capsule_dir))) {
+	if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) {
 		return;
 		return;
 	}
 	}
 
 
@@ -769,20 +769,20 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
 	}
 	}
 
 
 	//box faces A
 	//box faces A
-	if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_a.elements[1].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[1].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
 	//box faces B
 	//box faces B
-	if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_b.elements[1].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[1].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
@@ -796,10 +796,10 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
 
 
 		if (castA || castB) {
 		if (castA || castB) {
 			Transform2D aofs = p_transform_a;
 			Transform2D aofs = p_transform_a;
-			aofs.elements[2] += p_motion_a;
+			aofs.columns[2] += p_motion_a;
 
 
 			Transform2D bofs = p_transform_b;
 			Transform2D bofs = p_transform_b;
-			bofs.elements[2] += p_motion_b;
+			bofs.columns[2] += p_motion_b;
 
 
 			Transform2D aofsinv = aofs.affine_inverse();
 			Transform2D aofsinv = aofs.affine_inverse();
 			Transform2D bofsinv = bofs.affine_inverse();
 			Transform2D bofsinv = bofs.affine_inverse();
@@ -843,16 +843,16 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
 	}
 	}
 
 
 	//box faces
 	//box faces
-	if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_a.elements[1].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[1].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
 	//capsule axis
 	//capsule axis
-	if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
@@ -864,7 +864,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
 
 
 	for (int i = 0; i < 2; i++) {
 	for (int i = 0; i < 2; i++) {
 		{
 		{
-			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
+			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
 
 
 			if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
 			if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
 				return;
 				return;
@@ -872,7 +872,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
 		}
 		}
 
 
 		if (castA) {
 		if (castA) {
-			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
+			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
 			capsule_endpoint -= p_motion_a;
 			capsule_endpoint -= p_motion_a;
 
 
 			if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
 			if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
@@ -881,7 +881,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
 		}
 		}
 
 
 		if (castB) {
 		if (castB) {
-			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
+			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
 			capsule_endpoint += p_motion_b;
 			capsule_endpoint += p_motion_b;
 
 
 			if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
 			if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) {
@@ -890,7 +890,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
 		}
 		}
 
 
 		if (castA && castB) {
 		if (castA && castB) {
-			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir;
+			Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
 			capsule_endpoint -= p_motion_a;
 			capsule_endpoint -= p_motion_a;
 			capsule_endpoint += p_motion_b;
 			capsule_endpoint += p_motion_b;
 
 
@@ -921,11 +921,11 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
 	}
 	}
 
 
 	//box faces
 	//box faces
-	if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_a.elements[1].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[1].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
@@ -984,11 +984,11 @@ static void _collision_capsule_capsule(const GodotShape2D *p_a, const Transform2
 
 
 	//capsule axis
 	//capsule axis
 
 
-	if (!separator.test_axis(p_transform_b.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_b.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
-	if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
@@ -996,11 +996,11 @@ static void _collision_capsule_capsule(const GodotShape2D *p_a, const Transform2
 
 
 	real_t capsule_dir_A = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
 	real_t capsule_dir_A = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
 	for (int i = 0; i < 2; i++) {
 	for (int i = 0; i < 2; i++) {
-		Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_dir_A;
+		Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.columns[1] * capsule_dir_A;
 
 
 		real_t capsule_dir_B = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
 		real_t capsule_dir_B = capsule_B->get_height() * 0.5 - capsule_B->get_radius();
 		for (int j = 0; j < 2; j++) {
 		for (int j = 0; j < 2; j++) {
-			Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_dir_B;
+			Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir_B;
 
 
 			if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B)) {
 			if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B)) {
 				return;
 				return;
@@ -1032,7 +1032,7 @@ static void _collision_capsule_convex_polygon(const GodotShape2D *p_a, const Tra
 
 
 	//capsule axis
 	//capsule axis
 
 
-	if (!separator.test_axis(p_transform_a.elements[0].normalized())) {
+	if (!separator.test_axis(p_transform_a.columns[0].normalized())) {
 		return;
 		return;
 	}
 	}
 
 
@@ -1042,7 +1042,7 @@ static void _collision_capsule_convex_polygon(const GodotShape2D *p_a, const Tra
 
 
 		real_t capsule_dir = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
 		real_t capsule_dir = capsule_A->get_height() * 0.5 - capsule_A->get_radius();
 		for (int j = 0; j < 2; j++) {
 		for (int j = 0; j < 2; j++) {
-			Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_dir;
+			Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.columns[1] * capsule_dir;
 
 
 			if (TEST_POINT(capsule_endpoint_A, cpoint)) {
 			if (TEST_POINT(capsule_endpoint_A, cpoint)) {
 				return;
 				return;

+ 1 - 1
servers/physics_2d/godot_shape_2d.h

@@ -134,7 +134,7 @@ public:
 		real_t mina, maxa;                                                                                                                                          \
 		real_t mina, maxa;                                                                                                                                          \
 		real_t minb, maxb;                                                                                                                                          \
 		real_t minb, maxb;                                                                                                                                          \
 		Transform2D ofsb = p_transform;                                                                                                                             \
 		Transform2D ofsb = p_transform;                                                                                                                             \
-		ofsb.elements[2] += p_cast;                                                                                                                                 \
+		ofsb.columns[2] += p_cast;                                                                                                                                  \
 		project_range(p_normal, p_transform, mina, maxa);                                                                                                           \
 		project_range(p_normal, p_transform, mina, maxa);                                                                                                           \
 		project_range(p_normal, ofsb, minb, maxb);                                                                                                                  \
 		project_range(p_normal, ofsb, minb, maxb);                                                                                                                  \
 		r_min = MIN(mina, minb);                                                                                                                                    \
 		r_min = MIN(mina, minb);                                                                                                                                    \

+ 2 - 2
servers/physics_2d/godot_space_2d.cpp

@@ -710,7 +710,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
 				break;
 				break;
 			}
 			}
 
 
-			body_transform.elements[2] += recover_motion;
+			body_transform.columns[2] += recover_motion;
 			body_aabb.position += recover_motion;
 			body_aabb.position += recover_motion;
 
 
 			recover_attempts--;
 			recover_attempts--;
@@ -881,7 +881,7 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
 
 
 		//it collided, let's get the rest info in unsafe advance
 		//it collided, let's get the rest info in unsafe advance
 		Transform2D ugt = body_transform;
 		Transform2D ugt = body_transform;
-		ugt.elements[2] += p_parameters.motion * unsafe;
+		ugt.columns[2] += p_parameters.motion * unsafe;
 
 
 		_RestCallbackData2D rcd;
 		_RestCallbackData2D rcd;
 
 

+ 2 - 2
servers/rendering/renderer_canvas_cull.cpp

@@ -84,7 +84,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
 			if (r_items) {
 			if (r_items) {
 				r_items[r_index] = child_items[i];
 				r_items[r_index] = child_items[i];
 				child_items[i]->ysort_xform = p_transform;
 				child_items[i]->ysort_xform = p_transform;
-				child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
+				child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
 				child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
 				child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
 				child_items[i]->ysort_index = r_index;
 				child_items[i]->ysort_index = r_index;
 			}
 			}
@@ -236,7 +236,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
 
 
 	Transform2D xform = ci->xform;
 	Transform2D xform = ci->xform;
 	if (snapping_2d_transforms_to_pixel) {
 	if (snapping_2d_transforms_to_pixel) {
-		xform.elements[2] = xform.elements[2].floor();
+		xform.columns[2] = xform.columns[2].floor();
 	}
 	}
 	xform = p_transform * xform;
 	xform = p_transform * xform;
 
 

+ 32 - 32
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -41,43 +41,43 @@
 #include "servers/rendering/rendering_server_default.h"
 #include "servers/rendering/rendering_server_default.h"
 
 
 void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
 void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
-	p_mat4[0] = p_transform.elements[0][0];
-	p_mat4[1] = p_transform.elements[0][1];
+	p_mat4[0] = p_transform.columns[0][0];
+	p_mat4[1] = p_transform.columns[0][1];
 	p_mat4[2] = 0;
 	p_mat4[2] = 0;
 	p_mat4[3] = 0;
 	p_mat4[3] = 0;
-	p_mat4[4] = p_transform.elements[1][0];
-	p_mat4[5] = p_transform.elements[1][1];
+	p_mat4[4] = p_transform.columns[1][0];
+	p_mat4[5] = p_transform.columns[1][1];
 	p_mat4[6] = 0;
 	p_mat4[6] = 0;
 	p_mat4[7] = 0;
 	p_mat4[7] = 0;
 	p_mat4[8] = 0;
 	p_mat4[8] = 0;
 	p_mat4[9] = 0;
 	p_mat4[9] = 0;
 	p_mat4[10] = 1;
 	p_mat4[10] = 1;
 	p_mat4[11] = 0;
 	p_mat4[11] = 0;
-	p_mat4[12] = p_transform.elements[2][0];
-	p_mat4[13] = p_transform.elements[2][1];
+	p_mat4[12] = p_transform.columns[2][0];
+	p_mat4[13] = p_transform.columns[2][1];
 	p_mat4[14] = 0;
 	p_mat4[14] = 0;
 	p_mat4[15] = 1;
 	p_mat4[15] = 1;
 }
 }
 
 
 void RendererCanvasRenderRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
 void RendererCanvasRenderRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
-	p_mat2x4[0] = p_transform.elements[0][0];
-	p_mat2x4[1] = p_transform.elements[1][0];
+	p_mat2x4[0] = p_transform.columns[0][0];
+	p_mat2x4[1] = p_transform.columns[1][0];
 	p_mat2x4[2] = 0;
 	p_mat2x4[2] = 0;
-	p_mat2x4[3] = p_transform.elements[2][0];
+	p_mat2x4[3] = p_transform.columns[2][0];
 
 
-	p_mat2x4[4] = p_transform.elements[0][1];
-	p_mat2x4[5] = p_transform.elements[1][1];
+	p_mat2x4[4] = p_transform.columns[0][1];
+	p_mat2x4[5] = p_transform.columns[1][1];
 	p_mat2x4[6] = 0;
 	p_mat2x4[6] = 0;
-	p_mat2x4[7] = p_transform.elements[2][1];
+	p_mat2x4[7] = p_transform.columns[2][1];
 }
 }
 
 
 void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {
 void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3) {
-	p_mat2x3[0] = p_transform.elements[0][0];
-	p_mat2x3[1] = p_transform.elements[0][1];
-	p_mat2x3[2] = p_transform.elements[1][0];
-	p_mat2x3[3] = p_transform.elements[1][1];
-	p_mat2x3[4] = p_transform.elements[2][0];
-	p_mat2x3[5] = p_transform.elements[2][1];
+	p_mat2x3[0] = p_transform.columns[0][0];
+	p_mat2x3[1] = p_transform.columns[0][1];
+	p_mat2x3[2] = p_transform.columns[1][0];
+	p_mat2x3[3] = p_transform.columns[1][1];
+	p_mat2x3[4] = p_transform.columns[2][0];
+	p_mat2x3[5] = p_transform.columns[2][1];
 }
 }
 
 
 void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
 void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
@@ -1175,7 +1175,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
 				ERR_CONTINUE(!clight);
 				ERR_CONTINUE(!clight);
 			}
 			}
 
 
-			Vector2 canvas_light_dir = l->xform_cache.elements[1].normalized();
+			Vector2 canvas_light_dir = l->xform_cache.columns[1].normalized();
 
 
 			state.light_uniforms[index].position[0] = -canvas_light_dir.x;
 			state.light_uniforms[index].position[0] = -canvas_light_dir.x;
 			state.light_uniforms[index].position[1] = -canvas_light_dir.y;
 			state.light_uniforms[index].position[1] = -canvas_light_dir.y;
@@ -1246,7 +1246,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
 			_update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix);
 			_update_transform_2d_to_mat2x4(to_light_xform, state.light_uniforms[index].matrix);
 			_update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix);
 			_update_transform_2d_to_mat2x4(l->xform_cache.affine_inverse(), state.light_uniforms[index].shadow_matrix);
 
 
-			state.light_uniforms[index].height = l->height * (p_canvas_transform.elements[0].length() + p_canvas_transform.elements[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
+			state.light_uniforms[index].height = l->height * (p_canvas_transform.columns[0].length() + p_canvas_transform.columns[1].length()) * 0.5; //approximate height conversion to the canvas size, since all calculations are done in canvas coords to avoid precision loss
 			for (int i = 0; i < 4; i++) {
 			for (int i = 0; i < 4; i++) {
 				state.light_uniforms[index].shadow_color[i] = uint8_t(CLAMP(int32_t(l->shadow_color[i] * 255.0), 0, 255));
 				state.light_uniforms[index].shadow_color[i] = uint8_t(CLAMP(int32_t(l->shadow_color[i] * 255.0), 0, 255));
 				state.light_uniforms[index].color[i] = l->color[i];
 				state.light_uniforms[index].color[i] = l->color[i];
@@ -1310,9 +1310,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
 		_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
 		_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
 
 
 		Transform2D normal_transform = p_canvas_transform;
 		Transform2D normal_transform = p_canvas_transform;
-		normal_transform.elements[0].normalize();
-		normal_transform.elements[1].normalize();
-		normal_transform.elements[2] = Vector2();
+		normal_transform.columns[0].normalize();
+		normal_transform.columns[1].normalize();
+		normal_transform.columns[2] = Vector2();
 		_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
 		_update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform);
 
 
 		state_buffer.canvas_modulate[0] = p_modulate.r;
 		state_buffer.canvas_modulate[0] = p_modulate.r;
@@ -1645,7 +1645,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
 
 
 	_update_shadow_atlas();
 	_update_shadow_atlas();
 
 
-	Vector2 light_dir = p_light_xform.elements[1].normalized();
+	Vector2 light_dir = p_light_xform.columns[1].normalized();
 
 
 	Vector2 center = p_clip_rect.get_center();
 	Vector2 center = p_clip_rect.get_center();
 
 
@@ -1713,8 +1713,8 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
 	RD::get_singleton()->draw_list_end();
 	RD::get_singleton()->draw_list_end();
 
 
 	Transform2D to_shadow;
 	Transform2D to_shadow;
-	to_shadow.elements[0].x = 1.0 / -(half_size * 2.0);
-	to_shadow.elements[2].x = 0.5;
+	to_shadow.columns[0].x = 1.0 / -(half_size * 2.0);
+	to_shadow.columns[2].x = 0.5;
 
 
 	cl->shadow.directional_xform = to_shadow * to_light_xform;
 	cl->shadow.directional_xform = to_shadow * to_light_xform;
 }
 }
@@ -1726,14 +1726,14 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
 	Rect2i rect = texture_storage->render_target_get_sdf_rect(p_render_target);
 	Rect2i rect = texture_storage->render_target_get_sdf_rect(p_render_target);
 
 
 	Transform2D to_sdf;
 	Transform2D to_sdf;
-	to_sdf.elements[0] *= rect.size.width;
-	to_sdf.elements[1] *= rect.size.height;
-	to_sdf.elements[2] = rect.position;
+	to_sdf.columns[0] *= rect.size.width;
+	to_sdf.columns[1] *= rect.size.height;
+	to_sdf.columns[2] = rect.position;
 
 
 	Transform2D to_clip;
 	Transform2D to_clip;
-	to_clip.elements[0] *= 2.0;
-	to_clip.elements[1] *= 2.0;
-	to_clip.elements[2] = -Vector2(1.0, 1.0);
+	to_clip.columns[0] *= 2.0;
+	to_clip.columns[1] *= 2.0;
+	to_clip.columns[2] = -Vector2(1.0, 1.0);
 
 
 	to_clip = to_clip * to_sdf.affine_inverse();
 	to_clip = to_clip * to_sdf.affine_inverse();
 
 

+ 10 - 10
servers/rendering/renderer_rd/storage_rd/material_storage.cpp

@@ -520,13 +520,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 				Transform2D v = value;
 				Transform2D v = value;
 
 
 				//in std140 members of mat2 are treated as vec4s
 				//in std140 members of mat2 are treated as vec4s
-				gui[0] = v.elements[0][0];
-				gui[1] = v.elements[0][1];
+				gui[0] = v.columns[0][0];
+				gui[1] = v.columns[0][1];
 				gui[2] = 0; // ignored
 				gui[2] = 0; // ignored
 				gui[3] = 0; // ignored
 				gui[3] = 0; // ignored
 
 
-				gui[4] = v.elements[1][0];
-				gui[5] = v.elements[1][1];
+				gui[4] = v.columns[1][0];
+				gui[5] = v.columns[1][1];
 				gui[6] = 0; // ignored
 				gui[6] = 0; // ignored
 				gui[7] = 0; // ignored
 				gui[7] = 0; // ignored
 			}
 			}
@@ -1781,18 +1781,18 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
 		case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
 		case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
 			GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
 			GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
 			Transform2D v = p_value;
 			Transform2D v = p_value;
-			bv[0].x = v.elements[0][0];
-			bv[0].y = v.elements[0][1];
+			bv[0].x = v.columns[0][0];
+			bv[0].y = v.columns[0][1];
 			bv[0].z = 0;
 			bv[0].z = 0;
 			bv[0].w = 0;
 			bv[0].w = 0;
 
 
-			bv[1].x = v.elements[1][0];
-			bv[1].y = v.elements[1][1];
+			bv[1].x = v.columns[1][0];
+			bv[1].y = v.columns[1][1];
 			bv[1].z = 0;
 			bv[1].z = 0;
 			bv[1].w = 0;
 			bv[1].w = 0;
 
 
-			bv[2].x = v.elements[2][0];
-			bv[2].y = v.elements[2][1];
+			bv[2].x = v.columns[2][0];
+			bv[2].y = v.columns[2][1];
 			bv[2].z = 1;
 			bv[2].z = 1;
 			bv[2].w = 0;
 			bv[2].w = 0;
 
 

+ 24 - 24
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp

@@ -1407,14 +1407,14 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
 
 
 		float *dataptr = w + p_index * multimesh->stride_cache;
 		float *dataptr = w + p_index * multimesh->stride_cache;
 
 
-		dataptr[0] = p_transform.elements[0][0];
-		dataptr[1] = p_transform.elements[1][0];
+		dataptr[0] = p_transform.columns[0][0];
+		dataptr[1] = p_transform.columns[1][0];
 		dataptr[2] = 0;
 		dataptr[2] = 0;
-		dataptr[3] = p_transform.elements[2][0];
-		dataptr[4] = p_transform.elements[0][1];
-		dataptr[5] = p_transform.elements[1][1];
+		dataptr[3] = p_transform.columns[2][0];
+		dataptr[4] = p_transform.columns[0][1];
+		dataptr[5] = p_transform.columns[1][1];
 		dataptr[6] = 0;
 		dataptr[6] = 0;
-		dataptr[7] = p_transform.elements[2][1];
+		dataptr[7] = p_transform.columns[2][1];
 	}
 	}
 
 
 	_multimesh_mark_dirty(multimesh, p_index, true);
 	_multimesh_mark_dirty(multimesh, p_index, true);
@@ -1516,12 +1516,12 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
 
 
 		const float *dataptr = r + p_index * multimesh->stride_cache;
 		const float *dataptr = r + p_index * multimesh->stride_cache;
 
 
-		t.elements[0][0] = dataptr[0];
-		t.elements[1][0] = dataptr[1];
-		t.elements[2][0] = dataptr[3];
-		t.elements[0][1] = dataptr[4];
-		t.elements[1][1] = dataptr[5];
-		t.elements[2][1] = dataptr[7];
+		t.columns[0][0] = dataptr[0];
+		t.columns[1][0] = dataptr[1];
+		t.columns[2][0] = dataptr[3];
+		t.columns[0][1] = dataptr[4];
+		t.columns[1][1] = dataptr[5];
+		t.columns[2][1] = dataptr[7];
 	}
 	}
 
 
 	return t;
 	return t;
@@ -1852,14 +1852,14 @@ void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, con
 
 
 	float *dataptr = skeleton->data.ptrw() + p_bone * 8;
 	float *dataptr = skeleton->data.ptrw() + p_bone * 8;
 
 
-	dataptr[0] = p_transform.elements[0][0];
-	dataptr[1] = p_transform.elements[1][0];
+	dataptr[0] = p_transform.columns[0][0];
+	dataptr[1] = p_transform.columns[1][0];
 	dataptr[2] = 0;
 	dataptr[2] = 0;
-	dataptr[3] = p_transform.elements[2][0];
-	dataptr[4] = p_transform.elements[0][1];
-	dataptr[5] = p_transform.elements[1][1];
+	dataptr[3] = p_transform.columns[2][0];
+	dataptr[4] = p_transform.columns[0][1];
+	dataptr[5] = p_transform.columns[1][1];
 	dataptr[6] = 0;
 	dataptr[6] = 0;
-	dataptr[7] = p_transform.elements[2][1];
+	dataptr[7] = p_transform.columns[2][1];
 
 
 	_skeleton_make_dirty(skeleton);
 	_skeleton_make_dirty(skeleton);
 }
 }
@@ -1874,12 +1874,12 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo
 	const float *dataptr = skeleton->data.ptr() + p_bone * 8;
 	const float *dataptr = skeleton->data.ptr() + p_bone * 8;
 
 
 	Transform2D t;
 	Transform2D t;
-	t.elements[0][0] = dataptr[0];
-	t.elements[1][0] = dataptr[1];
-	t.elements[2][0] = dataptr[3];
-	t.elements[0][1] = dataptr[4];
-	t.elements[1][1] = dataptr[5];
-	t.elements[2][1] = dataptr[7];
+	t.columns[0][0] = dataptr[0];
+	t.columns[1][0] = dataptr[1];
+	t.columns[2][0] = dataptr[3];
+	t.columns[0][1] = dataptr[4];
+	t.columns[1][1] = dataptr[5];
+	t.columns[2][1] = dataptr[7];
 
 
 	return t;
 	return t;
 }
 }

+ 12 - 12
servers/rendering/renderer_rd/storage_rd/particles_storage.cpp

@@ -800,25 +800,25 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
 			Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
 			Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
 			Transform2D revert = xform.affine_inverse();
 			Transform2D revert = xform.affine_inverse();
 			frame_params.collider_count = 1;
 			frame_params.collider_count = 1;
-			frame_params.colliders[0].transform[0] = xform.elements[0][0];
-			frame_params.colliders[0].transform[1] = xform.elements[0][1];
+			frame_params.colliders[0].transform[0] = xform.columns[0][0];
+			frame_params.colliders[0].transform[1] = xform.columns[0][1];
 			frame_params.colliders[0].transform[2] = 0;
 			frame_params.colliders[0].transform[2] = 0;
-			frame_params.colliders[0].transform[3] = xform.elements[2][0];
+			frame_params.colliders[0].transform[3] = xform.columns[2][0];
 
 
-			frame_params.colliders[0].transform[4] = xform.elements[1][0];
-			frame_params.colliders[0].transform[5] = xform.elements[1][1];
+			frame_params.colliders[0].transform[4] = xform.columns[1][0];
+			frame_params.colliders[0].transform[5] = xform.columns[1][1];
 			frame_params.colliders[0].transform[6] = 0;
 			frame_params.colliders[0].transform[6] = 0;
-			frame_params.colliders[0].transform[7] = xform.elements[2][1];
+			frame_params.colliders[0].transform[7] = xform.columns[2][1];
 
 
-			frame_params.colliders[0].transform[8] = revert.elements[0][0];
-			frame_params.colliders[0].transform[9] = revert.elements[0][1];
+			frame_params.colliders[0].transform[8] = revert.columns[0][0];
+			frame_params.colliders[0].transform[9] = revert.columns[0][1];
 			frame_params.colliders[0].transform[10] = 0;
 			frame_params.colliders[0].transform[10] = 0;
-			frame_params.colliders[0].transform[11] = revert.elements[2][0];
+			frame_params.colliders[0].transform[11] = revert.columns[2][0];
 
 
-			frame_params.colliders[0].transform[12] = revert.elements[1][0];
-			frame_params.colliders[0].transform[13] = revert.elements[1][1];
+			frame_params.colliders[0].transform[12] = revert.columns[1][0];
+			frame_params.colliders[0].transform[13] = revert.columns[1][1];
 			frame_params.colliders[0].transform[14] = 0;
 			frame_params.colliders[0].transform[14] = 0;
-			frame_params.colliders[0].transform[15] = revert.elements[2][1];
+			frame_params.colliders[0].transform[15] = revert.columns[2][1];
 
 
 			frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
 			frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
 			frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
 			frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;

+ 5 - 5
servers/rendering/renderer_viewport.cpp

@@ -43,7 +43,7 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
 	if (p_viewport->canvas_map.has(p_canvas->parent)) {
 	if (p_viewport->canvas_map.has(p_canvas->parent)) {
 		Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
 		Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
 		if (p_viewport->snap_2d_transforms_to_pixel) {
 		if (p_viewport->snap_2d_transforms_to_pixel) {
-			c_xform.elements[2] = c_xform.elements[2].floor();
+			c_xform.columns[2] = c_xform.columns[2].floor();
 		}
 		}
 		xf = xf * c_xform;
 		xf = xf * c_xform;
 		scale = p_canvas->parent_scale;
 		scale = p_canvas->parent_scale;
@@ -52,7 +52,7 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
 	Transform2D c_xform = p_canvas_data->transform;
 	Transform2D c_xform = p_canvas_data->transform;
 
 
 	if (p_viewport->snap_2d_transforms_to_pixel) {
 	if (p_viewport->snap_2d_transforms_to_pixel) {
-		c_xform.elements[2] = c_xform.elements[2].floor();
+		c_xform.columns[2] = c_xform.columns[2].floor();
 	}
 	}
 
 
 	xf = xf * c_xform;
 	xf = xf * c_xform;
@@ -305,7 +305,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
 						//						cl->texture_cache = nullptr;
 						//						cl->texture_cache = nullptr;
 						Transform2D scale;
 						Transform2D scale;
 						scale.scale(cl->rect_cache.size);
 						scale.scale(cl->rect_cache.size);
-						scale.elements[2] = cl->rect_cache.position;
+						scale.columns[2] = cl->rect_cache.position;
 						cl->light_shader_xform = cl->xform * scale;
 						cl->light_shader_xform = cl->xform * scale;
 						//cl->light_shader_pos = cl->xform_cache[2];
 						//cl->light_shader_pos = cl->xform_cache[2];
 						if (cl->use_shadow) {
 						if (cl->use_shadow) {
@@ -332,7 +332,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
 					cl->filter_next_ptr = directional_lights;
 					cl->filter_next_ptr = directional_lights;
 					directional_lights = cl;
 					directional_lights = cl;
 					cl->xform_cache = xf * cl->xform;
 					cl->xform_cache = xf * cl->xform;
-					cl->xform_cache.elements[2] = Vector2(); //translation is pointless
+					cl->xform_cache.columns[2] = Vector2(); //translation is pointless
 					if (cl->use_shadow) {
 					if (cl->use_shadow) {
 						cl->shadows_next_ptr = directional_lights_with_shadow;
 						cl->shadows_next_ptr = directional_lights_with_shadow;
 						directional_lights_with_shadow = cl;
 						directional_lights_with_shadow = cl;
@@ -390,7 +390,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
 			//update shadows if any
 			//update shadows if any
 			RendererCanvasRender::Light *light = directional_lights_with_shadow;
 			RendererCanvasRender::Light *light = directional_lights_with_shadow;
 			while (light) {
 			while (light) {
-				Vector2 light_dir = -light->xform_cache.elements[1].normalized(); // Y is light direction
+				Vector2 light_dir = -light->xform_cache.columns[1].normalized(); // Y is light direction
 				float cull_distance = light->directional_distance;
 				float cull_distance = light->directional_distance;
 
 
 				Vector2 light_dir_sign;
 				Vector2 light_dir_sign;