История коммитов

Автор SHA1 Сообщение Дата
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 лет назад
  clayjohn ef4f968232 Decode octahedral compression when retreiving meshes 3 лет назад
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 лет назад
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 лет назад
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 лет назад
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 лет назад
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 лет назад
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 лет назад
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 лет назад
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 лет назад
  Rémi Verschelde 7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 3 лет назад
  kobewi f7f4873ed0 Replace Array return types with TypedArray 3 3 лет назад
  kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 3 лет назад
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 лет назад
  Rémi Verschelde 7b4927bb5f Merge pull request #60309 from The-O-King/oct 3 лет назад
  clayjohn bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 3 лет назад
  Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression 3 лет назад
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 лет назад
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 лет назад
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 лет назад
  Hugo Locurcio d041ca6c02 Add Nearest Mipmap Anisotropic filter option to decals and projectors 4 лет назад
  Rémi Verschelde 5352cf8e2f Merge pull request #46557 from asmaloney/remove-impossible-condition 3 лет назад
  Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 3 лет назад
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 лет назад
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 лет назад
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool 3 лет назад
  reduz f649678402 Clean up Shader Preprocessor 3 лет назад
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 лет назад
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 лет назад