Commit History

Author SHA1 Message Date
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool 3 years ago
  reduz f649678402 Clean up Shader Preprocessor 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 years ago
  Hugo Locurcio 2651e88b05 Automatically update the editor viewport when 3D scaling options are changed 3 years ago
  jfons ba832d83b2 Initial TAA implementation 3 years ago
  Bastiaan Olij 69b66ec425 Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 3 years ago
  Hugo Locurcio e85459dcd1 Add Cone and Cylinder shapes to FogVolume 3 years ago
  clayjohn 9b61c855ef Add basic lighting to GLES3 renderer. 3 years ago
  Rémi Verschelde 9cf9054c3e Merge pull request #60976 from Calinou/fsr-rename-property-hint 3 years ago
  clayjohn 652adcd5bf Basic 3D rendering 3 years ago
  Hugo Locurcio 0cdd7d88ad Rename remaining references of FSR to FSR 1.0 3 years ago
  Hugo Locurcio 31194f5b1c Add `get_video_adapter_api_version()` to RenderingServer 4 years ago
  bruvzg de4c97758a Fix more issues found by cppcheck. 3 years ago
  Yuri Roubinsky 6e9535a9c8 Restore antialiasing for `draw_line` 3 years ago
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 years ago
  Rémi Verschelde 5d23613836 Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution 3 years ago
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 3 years ago
  Xavier Loh a0e720efb2 Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript 3 years ago
  Hugo Locurcio aea104deb7 Remove unused `shadow_color` property from Light3D 4 years ago
  Rémi Verschelde 3078b92dff Merge pull request #58512 from Calinou/light3d-add-distance-fade 3 years ago
  Hugo Locurcio 83efe4d8b0 Fix typo in SSR roughness quality enum value names 3 years ago
  Hugo Locurcio b1a295b739 Implement distance fade properties in OmniLight3D and SpotLight3D 3 years ago
  Bastiaan Olij a78a9fee71 Implementing OpenXR driver 3 years ago
  clayjohn fe49244611 Use Filament specular models and parametrization 4 years ago
  Rémi Verschelde e1b8a86b2b Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance 3 years ago
  clayjohn 48728a79b6 Use prefiltered radiance 3 years ago
  Rémi Verschelde b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code 3 years ago
  Hugo Locurcio 44af98cd12 Compute SSAO at half resolution by default 4 years ago