Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 years ago |
Juan Linietsky
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c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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3 years ago |
reduz
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f649678402
Clean up Shader Preprocessor
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3 years ago |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 years ago |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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3 years ago |
Hugo Locurcio
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2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
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3 years ago |
jfons
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ba832d83b2
Initial TAA implementation
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3 years ago |
Bastiaan Olij
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69b66ec425
Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies
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3 years ago |
Hugo Locurcio
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e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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3 years ago |
clayjohn
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9b61c855ef
Add basic lighting to GLES3 renderer.
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3 years ago |
Rémi Verschelde
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9cf9054c3e
Merge pull request #60976 from Calinou/fsr-rename-property-hint
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3 years ago |
clayjohn
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652adcd5bf
Basic 3D rendering
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3 years ago |
Hugo Locurcio
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0cdd7d88ad
Rename remaining references of FSR to FSR 1.0
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3 years ago |
Hugo Locurcio
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31194f5b1c
Add `get_video_adapter_api_version()` to RenderingServer
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4 years ago |
bruvzg
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de4c97758a
Fix more issues found by cppcheck.
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3 years ago |
Yuri Roubinsky
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6e9535a9c8
Restore antialiasing for `draw_line`
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3 years ago |
bruvzg
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f851c4aa33
Fix some issues found by cppcheck.
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3 years ago |
Rémi Verschelde
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5d23613836
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
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3 years ago |
Hugo Locurcio
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c45d2c242b
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
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3 years ago |
Xavier Loh
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a0e720efb2
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
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3 years ago |
Hugo Locurcio
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aea104deb7
Remove unused `shadow_color` property from Light3D
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4 years ago |
Rémi Verschelde
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3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade
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3 years ago |
Hugo Locurcio
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83efe4d8b0
Fix typo in SSR roughness quality enum value names
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3 years ago |
Hugo Locurcio
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b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
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3 years ago |
Bastiaan Olij
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a78a9fee71
Implementing OpenXR driver
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3 years ago |
clayjohn
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fe49244611
Use Filament specular models and parametrization
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4 years ago |
Rémi Verschelde
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e1b8a86b2b
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
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3 years ago |
clayjohn
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48728a79b6
Use prefiltered radiance
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3 years ago |
Rémi Verschelde
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b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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3 years ago |
Hugo Locurcio
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44af98cd12
Compute SSAO at half resolution by default
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4 years ago |