Commit History

Autor SHA1 Mensaxe Data
  Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky c2f59de212 Warn of invalid pointer when converting object to RID, closes #19023 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  clayjohn 928ca2e1f2 construct transform from transform2d bug %!s(int64=7) %!d(string=hai) anos
  Aaron Franke 37386f112b Remove redundant "== true" code %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 66da2ca320 Merge pull request #20856 from KoBeWi/pretty-dictionary-print %!s(int64=7) %!d(string=hai) anos
  Chaosus 3b10bd1fa2 Fix int(String) != int(int) conversion %!s(int64=7) %!d(string=hai) anos
  Tomasz Chabora 929b416fdb Add some curly braces to make dictionary printing less ambiguous %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 4f5a7ebaec State machine animation node %!s(int64=7) %!d(string=hai) anos
  Gary Oberbrunner 8d5c30ce83 Handle missing arg pointer in get_call_error_text %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde a3f8dde502 Properly implement Basis constructor using Vector3 of Euler angles %!s(int64=8) %!d(string=hai) anos
  Chip Collier fd81c001fc Basis accepts Vector3 as constructor argument. %!s(int64=8) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 22358babda Implement Linux-style likely()/unlikely() macros %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam d05965963d Don't call Variant::reference() unnecessarily %!s(int64=8) %!d(string=hai) anos
  Ruslan Mustakov f08bc0df7c Construct Variants from Reference properly in GDNative %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=8) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  alexholly 935f730170 renamed all Rect3.pos to Rect3.position %!s(int64=8) %!d(string=hai) anos
  alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 8ff6e53833 Correct Variant::hash_compare() %!s(int64=8) %!d(string=hai) anos