Juan Linietsky
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2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
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пре 6 година |
Juan Linietsky
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834a984b08
Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
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пре 6 година |
Juan Linietsky
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ff34cd58ff
Skeleton was not providing prober AABB in GLES2, fixed.
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пре 6 година |
Juan Linietsky
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51b80f6857
Fixed some crashers, closes #26393
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пре 6 година |
Rémi Verschelde
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3ece0004fa
Remove unused include from previous commit
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пре 6 година |
Juan Linietsky
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3f681b0681
Clean up blend shape support in GLES2 and GLES3.
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пре 6 година |
Juan Linietsky
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8799f69b2c
Strive for maximum compatibility in GLES2 regarding depth buffers.
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пре 6 година |
Juan Linietsky
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057d3e874d
Detect for 24 bits oes support on GLES2, closes #26344
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пре 6 година |
Rémi Verschelde
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0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
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пре 6 година |
Juan Linietsky
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01a3dd389c
Remove references to OES24, which is incompatible with many devices.
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пре 6 година |
Juan Linietsky
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5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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пре 6 година |
Juan Linietsky
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a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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пре 6 година |
Juan Linietsky
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31656301b2
Removed debug function.
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пре 6 година |
Juan Linietsky
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74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
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пре 6 година |
Juan Linietsky
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ab8f3d7842
Fixed issue with buffers being wrongly cleared, closes #25484
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пре 6 година |
Juan Linietsky
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16e67388a2
Properly update materials when adding surface, fixes #23790
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пре 6 година |
Rémi Verschelde
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513b7ddab6
Remove unused variable after aab8f44
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пре 6 година |
Juan Linietsky
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aab8f443f9
-Support DEPTH_TEXTURE in GLES2, fixes #25106
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пре 6 година |
marxin
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8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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пре 6 година |
Juan Linietsky
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0c60d4c682
Properly get proxy texture size for canvas light, fixes #17067
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пре 6 година |
muiroc
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d1e399a971
fix s3tc support detection for webgl
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пре 6 година |
Juan Linietsky
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18c3ed245a
Further fixes to avoid memory corruption, closes #25336
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пре 6 година |
Juan Linietsky
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7fa41f17a6
Makes screen texture work in GLES2 (2D for now), fixes #23604
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пре 6 година |
Rémi Verschelde
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2a45b298c1
Remove unused method in RasterizerStorageGLES2
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пре 6 година |
Juan Linietsky
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4f4e46edd5
Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957
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пре 6 година |
Juan Linietsky
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46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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пре 6 година |
santouits
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3c1cd2873b
WebGL1 some changes
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пре 6 година |
Juan Linietsky
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682fdf0f74
Use 16 bit indices on phones that dont support 32, fixes #19797
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пре 6 година |
Juan Linietsky
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7478f468b2
Fixes to 2D lights, closes #24750
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пре 6 година |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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пре 6 година |