Commit History

Author SHA1 Message Date
  clayjohn b804c491b7 fixed pixel snap precision artifact 6 years ago
  Rémi Verschelde 0ba75c195e Fix GCC 5 build after #26331 and cleanup style 6 years ago
  Juan Linietsky 74d0ed2236 Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 6 years ago
  Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders 6 years ago
  JFonS 32e7641667 Revert back to ignoring LIGHT_VEC for 2D shadows 6 years ago
  Rémi Verschelde 204f9083f4 Merge pull request #25682 from JFonS/fix_light_canvas_gles2 6 years ago
  JFonS 076a342a4e Make LIGHT_VEC affect 2D shadows again 6 years ago
  JFonS 5186d4f3ad Fix canvas light shaders on GLES2 6 years ago
  Juan Linietsky b32298a660 Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962. 6 years ago
  Juan Linietsky 2d57ec2460 Fix problem with texture2Dlod, closes #25263 6 years ago
  Juan Linietsky 4f4e46edd5 Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957 6 years ago
  santouits e7e9a7cc6c webgl1 doesn't like backslashes in #define 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2 6 years ago
  Rémi Verschelde 57416bfbce GLES2: Define 'lowp' for OpenGL 2.1 6 years ago
  Juan Linietsky 3bdd1ff387 Support lights and shadows in GLES2, fixes #21853 6 years ago
  Rémi Verschelde b3f6e54cc6 Style: Fix formatting in GLES2 shaders 6 years ago
  Juan Linietsky bec76cfa19 Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913 6 years ago
  Pedro J. Estébanez 11815a23dc Fix GLES2 automatic texture lookup in canvas 7 years ago
  Rémi Verschelde ac2a4771d5 GLES2: Implement pixel snap 2D option 7 years ago
  muiroc 9a5d867210 Uses skip_transform in gles2 canvas shader 7 years ago
  Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 years ago
  Rémi Verschelde e68b96928b Style: Fix code formatting in GLES2 shaders 7 years ago
  Thomas Herzog da876907fd [GLES2] fix canvas_item sampler allocation 7 years ago
  Marcin Zawiejski bd5ff205b2 Revert "Batch GLES2 draw calls" 7 years ago
  Marcin Zawiejski f55039b194 Batch GLES2 draw calls 7 years ago
  karroffel b64171e79c add initial GLES2 3D renderer 7 years ago
  karroffel eac4c984df add GLES 2 renderer for 2D 8 years ago
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 years ago
  Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 8 years ago