Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 4d875f115c Also take dof blur in consideration for using MRTs, fixes #26236 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 34dd772054 Properly redraw if something animated is visible %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 %!s(int64=6) %!d(string=hai) anos
  marxin 7f289304af Fix #26100 by casting to integer. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky aef5b36bfa Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 8fd2eb6234 Many fixes regarding depth buffer clearing, closes #25994, closes #25975 %!s(int64=6) %!d(string=hai) anos
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky d6a88bbc30 Remove all references to stencil, fixes problems on iOS. %!s(int64=6) %!d(string=hai) anos
  KaadmY d116705538 Allow usage of depth texture when contact shadows are disabled %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 6d4d55cd42 Do not use depth prepass if effects are disabled, fixes #25267 %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij fe72e69c79 Revert "Fix GLES3 error 502 on iOS" %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 677d4400de Ensure contact shadows are only used when lights use them. %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij da7f9e1ed1 Fix GLES3 error 502 on iOS %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 42764ed252 Revert "Fix errors on iOS" %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij cab45f2f26 Fix errors on iOS %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 %!s(int64=6) %!d(string=hai) anos
  marxin d9eb6a5b20 Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 50c8019dcd Fix excluding GCC pragmas from Clang %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde a9fcd574f4 Only define GCC pragmas for GCC %!s(int64=6) %!d(string=hai) anos
  Hein-Pieter van Braam 6793908a3f Work around a GCC optimizer bug at -O3 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde d8f0087dc8 Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Shinryuuji 7bfddbec3a Fix wrong default target for sampler2DArray %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f150c5b4a0 Clean up code to make intention clear, fixes #20361 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a78b42c058 Don't post process on tiny render targets, fixes #19628 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d5ad1ca1ae Fix crash on canvas with BG_MODE_KEEP, closes #19590 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky e77afb8507 Ensure environment radiance is not used on refprobe interiors, fixes #17868 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 %!s(int64=7) %!d(string=hai) anos