Historique des commits

Auteur SHA1 Message Date
  Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better. il y a 6 ans
  Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders il y a 6 ans
  Juan Linietsky fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261 il y a 6 ans
  Juan Linietsky aab8f443f9 -Support DEPTH_TEXTURE in GLES2, fixes #25106 il y a 6 ans
  JFonS 4d933b1530 Fix canvas particle material for old GLSL versions il y a 6 ans
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Rémi Verschelde 3f9c054163 Merge pull request #23887 from ibrahn/dirty-material-list-lifetime il y a 6 ans
  Rémi Verschelde 573956915e Merge pull request #22461 from dlasalle/#10480 il y a 6 ans
  Bastiaan Olij fa63a0fe83 Reverse bitangent on everythings to ensure default normal map behavriour is consistent il y a 6 ans
  Ibrahn Sahir c1f5233217 Moved dirty material lists from static to lifetime controlled by main. il y a 7 ans
  Bastiaan Olij bcef4b8dc6 Fixing tangent and binormal logic il y a 7 ans
  Juan Linietsky 89a76f21ed Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934. il y a 7 ans
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D il y a 7 ans
  Bojidar Marinov e4d316fcdc Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899b il y a 7 ans
  Juan Linietsky 3333166b07 Many more GLES2 fixes il y a 7 ans
  Juan Linietsky 0de8309b2c Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. il y a 7 ans
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 il y a 7 ans
  Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable] il y a 7 ans
  Dominique LaSalle 4a60679f31 Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set il y a 7 ans
  Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. il y a 7 ans
  JFonS 3cedec5f75 Set uniform default values in inspector il y a 7 ans
  Black Cat! 2fe4c5dda1 Fix error using triplanar UV with detail map il y a 7 ans
  Michael Alexsander Silva Dias 6fa1b5eca7 Add option to move Tile/GridMap editors to another side il y a 7 ans
  Juan Linietsky 334acc017f Add distance based dithering to the default material. il y a 7 ans
  Marcin Zawiejski a1d2fbdeb2 == and != operators for Ref<T> / T* il y a 7 ans
  Juan Linietsky 031f763d4f Crash fixes for material and animtree il y a 7 ans
  Chaosus a6e51c8aa1 Fix crash when setting Material's next pass to itself il y a 7 ans
  Juan Linietsky d7a9a224fd Revert "Fix border artifacts at the edge of deep parallax." il y a 7 ans
  Guilherme Felipe 85f4d33276 Fix border artifacts at the edge of deep parallax. il y a 7 ans
  Hugo Locurcio 31c12f05c4 Tweak the default SpatialMaterial properties il y a 7 ans