提交歷史

作者 SHA1 備註 提交日期
  JFonS 0052ee70d2 Added keep scale flag to billboard materials 7 年之前
  Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 7 年之前
  Juan Linietsky f6ce73f724 Visual Shaders are back. 7 年之前
  JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 7 年之前
  Juan Linietsky aacd7f012e Merge pull request #18374 from JFonS/fix_particles_animation 7 年之前
  JFonS aeda5dccfe Fix particle animation controls 7 年之前
  JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 7 年之前
  luz.paz 612ab4bbc6 Fix typos with codespell 7 年之前
  Chaosus b5e4f637fc Added refraction possibility for triplanar uv mode 7 年之前
  Rémi Verschelde 187e3d1039 Merge pull request #15629 from endragor/fix-shader-property 7 年之前
  Ruslan Mustakov b517fc11af Fix Material's shader property binding 7 年之前
  Juan Linietsky 471c2d0d38 Make burley default for materials, fixes #15054 7 年之前
  Bojidar Marinov 9b8e8b2220 Bind many more properties to scripts 7 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 7 年之前
  Juan Linietsky f3ad14224e -Add lightmapper 7 年之前
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 8 年之前
  Juan Linietsky 7b7ba58493 -Fix particles with size==0, closes #13931 8 年之前
  Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 8 年之前
  Juan Linietsky ed0af05111 Switch to textureLod for parallax offset, avoids errors on UWP. 8 年之前
  Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441 8 年之前
  Jakub Grzesik 5a83fc50ec fix a 'proximity_fade_distacne' typo in material 8 年之前
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 8 年之前
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 8 年之前
  Hiroshi Ogawa 3bd2a4c421 Fix spatial shader conversion with texture 8 年之前
  Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 8 年之前
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 8 年之前
  Juan Linietsky fbabef6da3 Fixes to rim parameter in shader 8 年之前
  Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 8 年之前