JFonS
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0052ee70d2
Added keep scale flag to billboard materials
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7 年之前 |
Alex Roman
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2ce1118faa
Add disable ambient light flag to shaders and materials
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7 年之前 |
Juan Linietsky
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f6ce73f724
Visual Shaders are back.
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7 年之前 |
JFonS
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c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
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7 年之前 |
Juan Linietsky
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aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
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7 年之前 |
JFonS
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aeda5dccfe
Fix particle animation controls
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7 年之前 |
JFonS
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9c307d4b6c
Added flag on SpatialMaterial to disable shadows
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7 年之前 |
luz.paz
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612ab4bbc6
Fix typos with codespell
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7 年之前 |
Chaosus
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b5e4f637fc
Added refraction possibility for triplanar uv mode
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7 年之前 |
Rémi Verschelde
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187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
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7 年之前 |
Ruslan Mustakov
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b517fc11af
Fix Material's shader property binding
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7 年之前 |
Juan Linietsky
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471c2d0d38
Make burley default for materials, fixes #15054
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7 年之前 |
Bojidar Marinov
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9b8e8b2220
Bind many more properties to scripts
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7 年之前 |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 年之前 |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 年之前 |
Juan Linietsky
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2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
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7 年之前 |
Juan Linietsky
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f3ad14224e
-Add lightmapper
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7 年之前 |
Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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8 年之前 |
Juan Linietsky
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7b7ba58493
-Fix particles with size==0, closes #13931
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8 年之前 |
Juan Linietsky
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d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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8 年之前 |
Juan Linietsky
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ed0af05111
Switch to textureLod for parallax offset, avoids errors on UWP.
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8 年之前 |
Juan Linietsky
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7010ee3cb9
-Ability to choose operator for emission, closes #10441
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8 年之前 |
Jakub Grzesik
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5a83fc50ec
fix a 'proximity_fade_distacne' typo in material
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8 年之前 |
Rémi Verschelde
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abea816e54
Revert "Rename Schlick GGX to GGX."
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8 年之前 |
Ferenc Arn
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cb0bf1edea
Rename Schlick GGX to GGX.
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8 年之前 |
Hiroshi Ogawa
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3bd2a4c421
Fix spatial shader conversion with texture
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8 年之前 |
Juan Linietsky
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c9a925c4e0
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
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8 年之前 |
Juan Linietsky
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81c9cfdc1b
Added light affect parameter to baked AO
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8 年之前 |
Juan Linietsky
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fbabef6da3
Fixes to rim parameter in shader
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8 年之前 |
Juan Linietsky
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3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
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8 年之前 |