Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 9f2d54cd68 Added a simpler way to flip faces, closes #17373 and closes #17369 %!s(int64=7) %!d(string=hai) anos
  Bastiaan Olij 1ee40206d4 added custom aabb to primitives %!s(int64=7) %!d(string=hai) anos
  luz.paz 612ab4bbc6 Fix typos with codespell %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=8) %!d(string=hai) anos
  Chaosus 06ce2e339e Added size to QuadMesh %!s(int64=8) %!d(string=hai) anos
  SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 66009706c9 -Ability to set default import presets for type %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=8) %!d(string=hai) anos
  BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance %!s(int64=8) %!d(string=hai) anos