Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde 7ce0e68ec9 Merge pull request #25239 from dragmz/patch-7 il y a 6 ans
  Rémi Verschelde 8c67b43ba1 theora: Add upstream patch to fix UB warning il y a 6 ans
  Rémi Verschelde f4b747d3e6 Merge pull request #25241 from dragmz/patch-8 il y a 6 ans
  Rémi Verschelde d747e30140 Merge pull request #25242 from BastiaanOlij/fix_ios_issues il y a 6 ans
  Rémi Verschelde a0581cca1f Revert "Revert "Update random_pcg.h"" il y a 6 ans
  Rémi Verschelde 2a45b298c1 Remove unused method in RasterizerStorageGLES2 il y a 6 ans
  Rémi Verschelde 6f704c338a Revert "Update random_pcg.h" il y a 6 ans
  Leon Krause 6939a03255 Allow requesting full screen during start-up in HTML5 platform il y a 6 ans
  Bastiaan Olij cab45f2f26 Fix errors on iOS il y a 6 ans
  Juan Linietsky 4f4e46edd5 Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957 il y a 6 ans
  Marcin Zawiejski 62f3611271 Fix GDI objects leak when setting custom cursor il y a 6 ans
  Marcin Zawiejski e53c5d858a Fix global settings consistency il y a 6 ans
  Rémi Verschelde 42ce497e79 Merge pull request #25238 from dragmz/patch-7 il y a 6 ans
  Rémi Verschelde f48d4f6655 Merge pull request #25233 from ivanarh/master il y a 6 ans
  Marcin Zawiejski 9ca649c67b Set WINVER and _WIN32_WINNT values in VS project il y a 6 ans
  Juan Linietsky ab843b1698 Raised executable priority on windows to avoid stuter, helps #25162 il y a 6 ans
  Ignacio Etcheverry 6a187f6395 Merge pull request #25235 from neikeq/pp il y a 6 ans
  Ignacio Etcheverry bc8b61bb06 Mono: Fix hot reload build errors and cleanup il y a 6 ans
  Ivan Ponomarev 8edfc3b5ac Fixed possible crash in pck_packer.cpp due to wrong memory freeing. il y a 6 ans
  Juan Linietsky cd45f05f7e Forbid making root on inherited scenes, closes #24484 il y a 6 ans
  Juan Linietsky 0c9fd3c4b4 Avoid cyclic iteration check, fixes #24969 il y a 6 ans
  Juan Linietsky c70c43c888 Make inspector gain focus on refresh only if it has it, fixes #24979, closes #25053 il y a 6 ans
  Juan Linietsky 4333a68ca0 Do not use shadow cubemaps if depth write is not supported to avoid errors, closes #25219 il y a 6 ans
  Juan Linietsky e081cec69f Fix collision margin being wrongly read by default, fixes #25181 il y a 6 ans
  Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 il y a 6 ans
  Rémi Verschelde 6ab16512eb Merge pull request #25223 from akien-mga/base64-return-long il y a 6 ans
  Rémi Verschelde 8a276a896e Merge pull request #25222 from santouits/webgl-depth il y a 6 ans
  Rémi Verschelde b21b0ff236 base64.h: Fix return type mismatch il y a 6 ans
  santouits 3c1cd2873b WebGL1 some changes il y a 6 ans
  Rémi Verschelde b86f16ed40 Merge pull request #25178 from marxin/sanitizr-options il y a 6 ans