Rémi Verschelde
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7ce0e68ec9
Merge pull request #25239 from dragmz/patch-7
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il y a 6 ans |
Rémi Verschelde
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8c67b43ba1
theora: Add upstream patch to fix UB warning
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il y a 6 ans |
Rémi Verschelde
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f4b747d3e6
Merge pull request #25241 from dragmz/patch-8
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il y a 6 ans |
Rémi Verschelde
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d747e30140
Merge pull request #25242 from BastiaanOlij/fix_ios_issues
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il y a 6 ans |
Rémi Verschelde
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a0581cca1f
Revert "Revert "Update random_pcg.h""
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il y a 6 ans |
Rémi Verschelde
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2a45b298c1
Remove unused method in RasterizerStorageGLES2
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il y a 6 ans |
Rémi Verschelde
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6f704c338a
Revert "Update random_pcg.h"
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il y a 6 ans |
Leon Krause
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6939a03255
Allow requesting full screen during start-up in HTML5 platform
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il y a 6 ans |
Bastiaan Olij
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cab45f2f26
Fix errors on iOS
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il y a 6 ans |
Juan Linietsky
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4f4e46edd5
Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957
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il y a 6 ans |
Marcin Zawiejski
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62f3611271
Fix GDI objects leak when setting custom cursor
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il y a 6 ans |
Marcin Zawiejski
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e53c5d858a
Fix global settings consistency
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il y a 6 ans |
Rémi Verschelde
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42ce497e79
Merge pull request #25238 from dragmz/patch-7
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il y a 6 ans |
Rémi Verschelde
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f48d4f6655
Merge pull request #25233 from ivanarh/master
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il y a 6 ans |
Marcin Zawiejski
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9ca649c67b
Set WINVER and _WIN32_WINNT values in VS project
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il y a 6 ans |
Juan Linietsky
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ab843b1698
Raised executable priority on windows to avoid stuter, helps #25162
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il y a 6 ans |
Ignacio Etcheverry
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6a187f6395
Merge pull request #25235 from neikeq/pp
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il y a 6 ans |
Ignacio Etcheverry
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bc8b61bb06
Mono: Fix hot reload build errors and cleanup
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il y a 6 ans |
Ivan Ponomarev
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8edfc3b5ac
Fixed possible crash in pck_packer.cpp due to wrong memory freeing.
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il y a 6 ans |
Juan Linietsky
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cd45f05f7e
Forbid making root on inherited scenes, closes #24484
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il y a 6 ans |
Juan Linietsky
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0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
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il y a 6 ans |
Juan Linietsky
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c70c43c888
Make inspector gain focus on refresh only if it has it, fixes #24979, closes #25053
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il y a 6 ans |
Juan Linietsky
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4333a68ca0
Do not use shadow cubemaps if depth write is not supported to avoid errors, closes #25219
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il y a 6 ans |
Juan Linietsky
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e081cec69f
Fix collision margin being wrongly read by default, fixes #25181
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il y a 6 ans |
Juan Linietsky
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46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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il y a 6 ans |
Rémi Verschelde
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6ab16512eb
Merge pull request #25223 from akien-mga/base64-return-long
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il y a 6 ans |
Rémi Verschelde
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8a276a896e
Merge pull request #25222 from santouits/webgl-depth
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il y a 6 ans |
Rémi Verschelde
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b21b0ff236
base64.h: Fix return type mismatch
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il y a 6 ans |
santouits
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3c1cd2873b
WebGL1 some changes
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il y a 6 ans |
Rémi Verschelde
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b86f16ed40
Merge pull request #25178 from marxin/sanitizr-options
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il y a 6 ans |