Fredia Huya-Kouadio
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4d0da74014
Fix the cleanup logic for the Android render thread
|
1 year ago |
A Thousand Ships
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
|
1 year ago |
Radiant
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789c6ebdfd
Implement `amplitude` to Input.vibrate_handheld
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1 year ago |
Fredia Huya-Kouadio
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f291a4ed3a
Fix leakage of JNI object references
|
1 year ago |
Muller-Castro
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96a95cb974
Add const lvalue ref to container parameters
|
4 years ago |
Yuri Sizov
|
fc3f40f37d
Improve engine startup/shutdown benchmarks
|
1 year ago |
Bastiaan Olij
|
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
|
2 years ago |
Zae
|
428eb1309a
Support dark mode on Android and iOS.
|
1 year ago |
Fredia Huya-Kouadio
|
8cc7739197
Godot Android plugin re-architecture
|
2 years ago |
Fredia Huya-Kouadio
|
29bbc17b48
Godot Android re-architecture
|
2 years ago |
Fredia Huya-Kouadio
|
831b4a5366
Improve startup benchmarking
|
2 years ago |
Fabio Alessandrelli
|
6fd9982358
[TLS] Add support for platform-specific CA bundles.
|
2 years ago |
Fredia Huya-Kouadio
|
ec4d720850
Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
Fredia Huya-Kouadio
|
ffe0e3970f
Cleanup of the Android cursor shape logic
|
2 years ago |
Fredia Huya-Kouadio
|
cd544fd86b
Fix issue causing the project manager to crash because of missing path argument
|
2 years ago |
Marcel Admiraal
|
2afef001e7
Cleanup Android C++ code
|
3 years ago |
Fredy Huya-Kouadio
|
5711037bf6
Android port of the Godot Editor
|
4 years ago |
Rémi Verschelde
|
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
|
3 years ago |
Haoyu Qiu
|
314f309035
Add `DisplayServer.clipboard_has()` to check clipboard content
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
Bastiaan Olij
|
b3a43430aa
Fixes on android:
|
4 years ago |
Fredia Huya-Kouadio
|
2d574bcc85
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
|
4 years ago |
Pedro J. Estébanez
|
99fe462452
Modernize Thread
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
Fredia Huya-Kouadio
|
2d492ff8ba
Fix invalid invocation of `get_class_loader`.
|
4 years ago |
thebestnom
|
e7f259c366
Android: Allow Mouse Capture
|
4 years ago |
Fredia Huya-Kouadio
|
175d43738a
Enable the ability to use Godot as a subview within an Android app
|
5 years ago |
lupoDharkael
|
95a1400a2a
Replace NULL with nullptr
|
5 years ago |
fhuya
|
d7b10beb1b
Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration.
|
5 years ago |