Commit History

Author SHA1 Message Date
  Juan Linietsky 4f39ce32b9 Fixes to light shaders, should work now.. 8 years ago
  Daniel Doran d0c42da961 Discarding now works in shaders 8 years ago
  Ferenc Arn a6c3147c0a Add inversesqrt to shader language. 8 years ago
  Hein-Pieter van Braam b2a38854fd Fix unused variable warnings 8 years ago
  Juan Linietsky 7eb8760477 Added support for for, break and continue. Closes #10560, closes #10661 8 years ago
  Poommetee Ketson 459f526119 Fix typos 'a' and 'an' 8 years ago
  Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables 8 years ago
  Poommetee Ketson 69ccae3d99 Fix typo 'begining' to 'beginning' 8 years ago
  Rémi Verschelde 6dd6e05662 Revert "Fix shader function calls being assignable" 8 years ago
  Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Mason Ashbridge 3757cec8f3 Fix shader function calls being assignable 8 years ago
  Juan Linietsky 834112772b property validate assignment condition in new variables, fixes #9411 8 years ago
  Rémi Verschelde 44a550421c Shader: Fix typo in "facefordward" 8 years ago
  Juan Linietsky 84de71872f -Added triplanar mapping modes 8 years ago
  Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible 8 years ago
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 8 years ago
  Carter Anderson 212c6306a8 Fix get_shader_type index upper bound 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 8 years ago
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer. 8 years ago
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 8 years ago
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 years ago
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago
  Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be 8 years ago
  Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 8 years ago
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 9 years ago