Juan Linietsky
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4f39ce32b9
Fixes to light shaders, should work now..
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8 years ago |
Daniel Doran
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d0c42da961
Discarding now works in shaders
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8 years ago |
Ferenc Arn
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a6c3147c0a
Add inversesqrt to shader language.
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8 years ago |
Hein-Pieter van Braam
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b2a38854fd
Fix unused variable warnings
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8 years ago |
Juan Linietsky
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7eb8760477
Added support for for, break and continue. Closes #10560, closes #10661
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8 years ago |
Poommetee Ketson
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459f526119
Fix typos 'a' and 'an'
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8 years ago |
Hein-Pieter van Braam
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9c63ab99f0
Fix use of unitialized variables
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8 years ago |
Poommetee Ketson
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69ccae3d99
Fix typo 'begining' to 'beginning'
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8 years ago |
Rémi Verschelde
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6dd6e05662
Revert "Fix shader function calls being assignable"
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8 years ago |
Juan Linietsky
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089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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8 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 years ago |
Mason Ashbridge
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3757cec8f3
Fix shader function calls being assignable
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8 years ago |
Juan Linietsky
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834112772b
property validate assignment condition in new variables, fixes #9411
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8 years ago |
Rémi Verschelde
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44a550421c
Shader: Fix typo in "facefordward"
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8 years ago |
Juan Linietsky
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84de71872f
-Added triplanar mapping modes
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8 years ago |
Juan Linietsky
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2da3f48e5a
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
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8 years ago |
Juan Linietsky
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5aa66d03d8
Added depth texture support (using parallax) to default material.
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8 years ago |
Carter Anderson
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212c6306a8
Fix get_shader_type index upper bound
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8 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 years ago |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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8 years ago |
Rémi Verschelde
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debeee56f7
Fix typos in source code using codespell
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8 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Thaer Razeq
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f50488a361
Various fixes detected using PVS-Studio static analyzer.
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8 years ago |
Rémi Verschelde
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f44ee891be
Style: Fix statements ending with ';;'
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8 years ago |
Rémi Verschelde
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93ab45b6b5
Style: Fix whole-line commented code
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8 years ago |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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8 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |
Juan Linietsky
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a2505542ff
Huge amount of improvement in the material system. Materials should be
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8 years ago |
Juan Linietsky
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53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
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8 years ago |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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9 years ago |