Commit History

Autor SHA1 Mensaxe Data
  Silc Renew dded7c72c1 Make `cubic_interpolate()` consider key time in animation %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions %!s(int64=3) %!d(string=hai) anos
  lawnjelly 0565676893 Protection for array operator for Vector2 / 3 in DEV builds %!s(int64=3) %!d(string=hai) anos
  lawnjelly 5298e16e80 Float literals - fix main primitives to use .f %!s(int64=3) %!d(string=hai) anos
  Bartłomiej T. Listwon 51cac0709e Fix Vector2 and Vector2i coord access via operator[] %!s(int64=3) %!d(string=hai) anos
  reduz 8c7268664d Fix integer vector mul/div operators and bindings. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde e223bad86d Core: Move Vector2i to its own `vector2i.h` header %!s(int64=4) %!d(string=hai) anos
  lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde e1766da4bd Merge pull request #53618 from aaronfranke/signed-angle-vec3i %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 064036d786 Allow Vector2/3 slerp values to have any length %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 2c52f16464 Add length and length_squared to Vector2i/3i %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 24f57886d0 Expose max_axis_index and max_axis_index for Vector2(i) %!s(int64=6) %!d(string=hai) anos
  Hugo Locurcio 8fb7e622a6 Rename built-in `SGN()` macro to `SIGN()` %!s(int64=4) %!d(string=hai) anos
  kobewi 3f3739ccb5 Add Vector2.from_angle() method %!s(int64=4) %!d(string=hai) anos
  Ricard Rovira Cubeles a8d12b5a61 Add constant to vector function parameters that don't actually modify their input. %!s(int64=4) %!d(string=hai) anos
  Gilles Roudière b2187797df Add min_axis and max_axis to Vector2i %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 554c776e08 Reformat structure string operators %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 2e13e3ed4a Allow clamping vectors and colors %!s(int64=5) %!d(string=hai) anos
  Aaron Franke 94bc0bd919 Rename Vector2 clamped to limit_length and add limit_length to Vector3 %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp 3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics %!s(int64=4) %!d(string=hai) anos
  Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes: %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 6c197cf259 Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 058f3fe069 Merge pull request #44149 from madmiraal/rename-tangent-orthogonal %!s(int64=5) %!d(string=hai) anos
  Aaron Franke 5465e604bb Improve argument names for core types %!s(int64=5) %!d(string=hai) anos
  Marcel Admiraal a24c38d1a8 Rename Vector2.tangent() to Vector2.orthogonal() %!s(int64=5) %!d(string=hai) anos
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already %!s(int64=5) %!d(string=hai) anos
  reduz f2397809a8 Refactored Variant Operators. %!s(int64=5) %!d(string=hai) anos
  reduz 26f5bd245c Implement GPU Particle Collisions %!s(int64=5) %!d(string=hai) anos