rafallus
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7f2740f7bd
Expose input interaction virtual functions in CollisionObject
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4 anni fa |
kobewi
|
8be27dc59e
Replace Array return types with TypedArray
|
3 anni fa |
Silc Renew
|
b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
|
3 anni fa |
Ricardo Buring
|
54a9dcfa40
Don't move nonexistent debug shapes
|
3 anni fa |
Juan Linietsky
|
d4433ae6d3
Remove Signal connect binds
|
3 anni fa |
Aaron Record
|
900c676b02
Use range iterators for RBSet in most cases
|
3 anni fa |
Rémi Verschelde
|
7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism
|
3 anni fa |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
3 anni fa |
FireForge
|
88a8038387
Capitalize/fix some property enum hints
|
3 anni fa |
Rémi Verschelde
|
7119d355eb
String: Remove TTR and DTR defines in non-tools build
|
3 anni fa |
Haoyu Qiu
|
a775744742
Store ObjectID instead of raw pointer for Shape Owners
|
4 anni fa |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
4 anni fa |
Lightning_A
|
e078f970db
Rename `remove()` to `remove_at()` when removing by index
|
4 anni fa |
Camille Mohr-Daurat
|
3c527dcbbd
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
|
4 anni fa |
Bastien JAUNY
|
258b5d0019
Fix potential null pointer use, based on #54094 fix
|
4 anni fa |
Kemikal1
|
563d3dbf94
Change the unreacheable return value of shape_find_owner()
|
4 anni fa |
Lightning_A
|
c63b18507d
Use range iterators for `Map`
|
4 anni fa |
reduz
|
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
4 anni fa |
Aaron Franke
|
eb4902a455
Fix some unnecessary includes
|
4 anni fa |
PouleyKetchoupp
|
989acbbe81
Uniformize layer names, script methods and documentation
|
4 anni fa |
PouleyKetchoupp
|
7f92127959
Support for 3D sync to physics
|
4 anni fa |
PouleyKetchoupp
|
5cbdc7a0ac
Add support for controlling physics nodes' behavior when disabled
|
4 anni fa |
Marcel Admiraal
|
be26a5e40e
Rename CollisionObject3D input_event signal position and normal parameters
|
4 anni fa |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 anni fa |
trollodel
|
fea75bb112
Fix crash on debug shapes update if CollisionObject3D is not in tree
|
4 anni fa |
trollodel
|
a24c46e7a0
Use the correct method in shape_owner_remove_shape
|
4 anni fa |
trollodel
|
5b19c7de3f
Create CollisionObject3D debug shapes using RS
|
4 anni fa |
Rafał Mikrut
|
efcb097674
Prevent setting too big or too small Collision Mask and Layer
|
4 anni fa |
Marcel Admiraal
|
071871b787
Move collision layer and mask into CollisionObject.
|
5 anni fa |
PouleyKetchoupp
|
d7353c5d41
Fix crashes with CollisionObject debug shapes
|
4 anni fa |