Cronologia Commit

Autore SHA1 Messaggio Data
  rafallus 7f2740f7bd Expose input interaction virtual functions in CollisionObject 4 anni fa
  kobewi 8be27dc59e Replace Array return types with TypedArray 3 anni fa
  Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided 3 anni fa
  Ricardo Buring 54a9dcfa40 Don't move nonexistent debug shapes 3 anni fa
  Juan Linietsky d4433ae6d3 Remove Signal connect binds 3 anni fa
  Aaron Record 900c676b02 Use range iterators for RBSet in most cases 3 anni fa
  Rémi Verschelde 7b571ab8f7 Merge pull request #60986 from fire-forge/capitalism 3 anni fa
  reduz 746dddc067 Replace most uses of Map by HashMap 3 anni fa
  FireForge 88a8038387 Capitalize/fix some property enum hints 3 anni fa
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build 3 anni fa
  Haoyu Qiu a775744742 Store ObjectID instead of raw pointer for Shape Owners 4 anni fa
  Rémi Verschelde fe52458154 Update copyright statements to 2022 4 anni fa
  Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 4 anni fa
  Camille Mohr-Daurat 3c527dcbbd Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 4 anni fa
  Bastien JAUNY 258b5d0019 Fix potential null pointer use, based on #54094 fix 4 anni fa
  Kemikal1 563d3dbf94 Change the unreacheable return value of shape_find_owner() 4 anni fa
  Lightning_A c63b18507d Use range iterators for `Map` 4 anni fa
  reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 4 anni fa
  Aaron Franke eb4902a455 Fix some unnecessary includes 4 anni fa
  PouleyKetchoupp 989acbbe81 Uniformize layer names, script methods and documentation 4 anni fa
  PouleyKetchoupp 7f92127959 Support for 3D sync to physics 4 anni fa
  PouleyKetchoupp 5cbdc7a0ac Add support for controlling physics nodes' behavior when disabled 4 anni fa
  Marcel Admiraal be26a5e40e Rename CollisionObject3D input_event signal position and normal parameters 4 anni fa
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 anni fa
  trollodel fea75bb112 Fix crash on debug shapes update if CollisionObject3D is not in tree 4 anni fa
  trollodel a24c46e7a0 Use the correct method in shape_owner_remove_shape 4 anni fa
  trollodel 5b19c7de3f Create CollisionObject3D debug shapes using RS 4 anni fa
  Rafał Mikrut efcb097674 Prevent setting too big or too small Collision Mask and Layer 4 anni fa
  Marcel Admiraal 071871b787 Move collision layer and mask into CollisionObject. 5 anni fa
  PouleyKetchoupp d7353c5d41 Fix crashes with CollisionObject debug shapes 4 anni fa