История коммитов

Автор SHA1 Сообщение Дата
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
  Hugo Locurcio 64717d64cd Improve documentation for BaseMaterial3D's alpha scissor threshold 3 лет назад
  Rémi Verschelde cb62c91c12 Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 3 лет назад
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 лет назад
  Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting 3 лет назад
  Nathan Franke 3d7d4ccada capitalize shader uniform groups 3 лет назад
  Hugo Locurcio e919e51a6b Use interleaved gradient noise for distance fade 4 лет назад
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 лет назад
  Hugo Locurcio c6cca43419 Tweak StandardMaterial3D's default height properties 4 лет назад
  Hugo Locurcio fa019f6e14 Change default material alpha scissor threshold to 0.5 4 лет назад
  Hugo Locurcio 1dfd94c63f Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D 4 лет назад
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups 3 лет назад
  reduz 141c375581 Clean up Hash Functions 3 лет назад
  Rémi Verschelde 7c0f1b4cd7 Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear 3 лет назад
  Hugo Locurcio 26f6625dcc Always sample the heightmap with linear filtering in BaseMaterial3D 3 лет назад
  FireForge 92817aa72f Add Vector2/3 linking to more properties 3 лет назад
  FireForge 4678736a39 Add suffixes to all nodes and resources 3 лет назад
  Hugo Locurcio a8a6e664fb Rename BaseMaterial3D properties to use fully spelled out "texture" 3 лет назад
  Rémi Verschelde 1314e6cbcc Merge pull request #60803 from Chaosus/shader_hint_rename 3 лет назад
  clayjohn 9b61c855ef Add basic lighting to GLES3 renderer. 3 лет назад
  reduz 746dddc067 Replace most uses of Map by HashMap 3 лет назад
  Yuri Roubinsky a8bbe570ca Rename `hint_albedo`, `hint_white/black` in shaders 3 лет назад
  Hugo Locurcio aabbb40009 Make `{call,set,notify}_group()` immediate by default 4 лет назад
  reduz b02c7387c7 Implement placeholder assets 3 лет назад
  bruvzg be611c1c05 Implement Label3D node. 3 лет назад
  Yuri Roubinsky 0d9aecd967 Rename several transform built-ins in shaders 3 лет назад
  reduz 6f51eca1e3 Discern between virtual and abstract class bindings 3 лет назад
  Hugo Locurcio 81940c8e57 Clamp BaseMaterial3D triplanar sharpness to values that never look broken 3 лет назад
  clayjohn fe49244611 Use Filament specular models and parametrization 4 лет назад
  Igor Kordiukiewicz 2fe43a3bd8 Fix SelfList::remove error when animating Sprite3D 4 лет назад