clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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%!s(int64=3) %!d(string=hai) anos |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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%!s(int64=3) %!d(string=hai) anos |
jfons
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ba832d83b2
Initial TAA implementation
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%!s(int64=3) %!d(string=hai) anos |
Aaron Franke
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fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
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%!s(int64=3) %!d(string=hai) anos |
Hugo Locurcio
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eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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%!s(int64=4) %!d(string=hai) anos |
mennomax
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b4eeeb315a
Swap args of Plane(point, normal) constructor
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%!s(int64=4) %!d(string=hai) anos |
Bastiaan Olij
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b1bbbb4439
Inverse XR camera offset for stereoscopic rendering
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%!s(int64=4) %!d(string=hai) anos |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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%!s(int64=5) %!d(string=hai) anos |
reduz
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2787ad65be
RenderingServer reorganization
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%!s(int64=5) %!d(string=hai) anos |