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Autors SHA1 Ziņojums Datums
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 gadi atpakaļ
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 gadi atpakaļ
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 gadi atpakaļ
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 gadi atpakaļ
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 gadi atpakaļ
  Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 3 gadi atpakaļ
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 gadi atpakaļ
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 gadi atpakaļ
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 gadi atpakaļ
  reduz f649678402 Clean up Shader Preprocessor 3 gadi atpakaļ
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 gadi atpakaļ
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 gadi atpakaļ
  lawnjelly 1f69666209 Remove Octree 3 gadi atpakaļ
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 gadi atpakaļ
  Rémi Verschelde 051fb86fb0 Merge pull request #61221 from BastiaanOlij/split_gi_effects 3 gadi atpakaļ
  Rémi Verschelde d8ef904ffc Merge pull request #35758 from zmanuel/eliminate-draw-pending 3 gadi atpakaļ
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 gadi atpakaļ
  reduz 5786516d4d Implement Running Godot as Movie Writer 3 gadi atpakaļ
  jfons ba832d83b2 Initial TAA implementation 3 gadi atpakaļ
  Rémi Verschelde ff30a09993 Merge pull request #60643 from clayjohn/GLES3-3D 3 gadi atpakaļ
  reduz 8b7c7f5a75 Add a new HashMap implementation 3 gadi atpakaļ
  clayjohn 3bb8e6a9fe SkyShaders working 3 gadi atpakaļ
  Hugo Locurcio 31194f5b1c Add `get_video_adapter_api_version()` to RenderingServer 4 gadi atpakaļ
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 gadi atpakaļ
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 gadi atpakaļ
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 gadi atpakaļ
  Yuri Roubinsky 6e9535a9c8 Restore antialiasing for `draw_line` 3 gadi atpakaļ
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 gadi atpakaļ
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 gadi atpakaļ
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 3 gadi atpakaļ