Commit History

Auteur SHA1 Bericht Datum
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 jaren geleden
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 jaren geleden
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 jaren geleden
  Rémi Verschelde 7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 3 jaren geleden
  kobewi f7f4873ed0 Replace Array return types with TypedArray 3 3 jaren geleden
  kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 3 jaren geleden
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 jaren geleden
  clayjohn bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 3 jaren geleden
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 jaren geleden
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 jaren geleden
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 jaren geleden
  Hugo Locurcio d041ca6c02 Add Nearest Mipmap Anisotropic filter option to decals and projectors 4 jaren geleden
  Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 3 jaren geleden
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 jaren geleden
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 jaren geleden
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool 3 jaren geleden
  reduz f649678402 Clean up Shader Preprocessor 3 jaren geleden
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 jaren geleden
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 jaren geleden
  reduz 5786516d4d Implement Running Godot as Movie Writer 3 jaren geleden
  jfons ba832d83b2 Initial TAA implementation 3 jaren geleden
  Bastiaan Olij 69b66ec425 Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 3 jaren geleden
  Hugo Locurcio e85459dcd1 Add Cone and Cylinder shapes to FogVolume 3 jaren geleden
  Hugo Locurcio 31194f5b1c Add `get_video_adapter_api_version()` to RenderingServer 4 jaren geleden
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 jaren geleden
  Yuri Roubinsky 6e9535a9c8 Restore antialiasing for `draw_line` 3 jaren geleden
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 4 jaren geleden
  Hugo Locurcio aea104deb7 Remove unused `shadow_color` property from Light3D 4 jaren geleden
  Rémi Verschelde 3078b92dff Merge pull request #58512 from Calinou/light3d-add-distance-fade 3 jaren geleden
  Hugo Locurcio 83efe4d8b0 Fix typo in SSR roughness quality enum value names 3 jaren geleden