clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 jaren geleden |
Hugo Locurcio
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09bedcead4
Add a per-light volumetric fog energy property
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4 jaren geleden |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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3 jaren geleden |
Rémi Verschelde
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7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
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3 jaren geleden |
kobewi
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f7f4873ed0
Replace Array return types with TypedArray 3
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3 jaren geleden |
kobewi
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1abdffe7a0
Replace Array return types with TypedArray 2
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3 jaren geleden |
bruvzg
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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3 jaren geleden |
clayjohn
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bbbcdd725a
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
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3 jaren geleden |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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3 jaren geleden |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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3 jaren geleden |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 jaren geleden |
Hugo Locurcio
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d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
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4 jaren geleden |
Rémi Verschelde
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8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
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3 jaren geleden |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 jaren geleden |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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3 jaren geleden |
Juan Linietsky
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c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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3 jaren geleden |
reduz
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f649678402
Clean up Shader Preprocessor
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3 jaren geleden |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 jaren geleden |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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3 jaren geleden |
reduz
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5786516d4d
Implement Running Godot as Movie Writer
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3 jaren geleden |
jfons
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ba832d83b2
Initial TAA implementation
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3 jaren geleden |
Bastiaan Olij
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69b66ec425
Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies
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3 jaren geleden |
Hugo Locurcio
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e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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3 jaren geleden |
Hugo Locurcio
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31194f5b1c
Add `get_video_adapter_api_version()` to RenderingServer
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4 jaren geleden |
Rémi Verschelde
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c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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3 jaren geleden |
Yuri Roubinsky
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6e9535a9c8
Restore antialiasing for `draw_line`
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3 jaren geleden |
Hugo Locurcio
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c45d2c242b
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
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4 jaren geleden |
Hugo Locurcio
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aea104deb7
Remove unused `shadow_color` property from Light3D
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4 jaren geleden |
Rémi Verschelde
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3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade
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3 jaren geleden |
Hugo Locurcio
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83efe4d8b0
Fix typo in SSR roughness quality enum value names
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3 jaren geleden |