提交歷史

作者 SHA1 備註 提交日期
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 8 年之前
  Ferenc Arn f177c15347 Add zstd compression support. 8 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 年之前
  Fabio Alessandrelli 0450e6539e ENet code cleanup and changes from review. 8 年之前
  Fabio Alessandrelli 38d457170a Update ENet module to support custom ENet lib 8 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 年之前
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 年之前
  Rémi Verschelde 0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Fabio Alessandrelli 1aff508dd9 IP_Address now handle IPv4 and IPv6 transparently 8 年之前
  Ariel Manzur 887a897c02 adding ipv6 9 年之前
  Rémi Verschelde c31ad71f10 enet: Split enet thirdparty files and allow unbundling 9 年之前
  Rémi Verschelde 20773733ca Merge pull request #6741 from Faless/network_no_spoof 9 年之前
  Rémi Verschelde c16c621c97 Merge pull request #6657 from Faless/multi_channel_rpc 9 年之前
  Fabio Alessandrelli b80d72e662 Better checks for Multiplayer API, prevent packet source spoofing. 9 年之前
  Fabio Alessandrelli c1dc71baee Fix possible buffer overflow in NetworkedMultiplayerENet 9 年之前
  Fabio Alessandrelli 8b9e5453a5 Use 2 different ENet channels for reliable/unreliable packets 9 年之前
  Hubert Jarosz 8a4e636df6 add NetworkedMultiplayerENet::set_bind_ip 9 年之前
  Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller) 9 年之前
  Juan Linietsky 2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 9 年之前
  Juan Linietsky 38338e90c0 ENet windows compilation fixes. 9 年之前
  Juan Linietsky 2fa693273c Many fixes to networking, demo should work now 9 年之前
  Juan Linietsky 1add52b55e Brand new networked multiplayer 9 年之前
  Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot. 9 年之前
  Juan Linietsky 01bdfe1ff6 Missing some bits, and added connection status. 9 年之前
  Juan Linietsky c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 9 年之前