Indah Sylvia
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5ae78fdf6a
Makes all Godot API's methods Lower Case
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8 年之前 |
Ferenc Arn
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f177c15347
Add zstd compression support.
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8 年之前 |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 年之前 |
Fabio Alessandrelli
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0450e6539e
ENet code cleanup and changes from review.
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8 年之前 |
Fabio Alessandrelli
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38d457170a
Update ENet module to support custom ENet lib
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8 年之前 |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 年之前 |
Hein-Pieter van Braam
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411ee71b4d
Rename the _MD macro to D_METHOD
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8 年之前 |
Rémi Verschelde
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93ab45b6b5
Style: Fix whole-line commented code
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8 年之前 |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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8 年之前 |
Rémi Verschelde
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0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
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8 年之前 |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 年之前 |
Fabio Alessandrelli
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1aff508dd9
IP_Address now handle IPv4 and IPv6 transparently
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8 年之前 |
Ariel Manzur
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887a897c02
adding ipv6
|
9 年之前 |
Rémi Verschelde
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c31ad71f10
enet: Split enet thirdparty files and allow unbundling
|
9 年之前 |
Rémi Verschelde
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20773733ca
Merge pull request #6741 from Faless/network_no_spoof
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9 年之前 |
Rémi Verschelde
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c16c621c97
Merge pull request #6657 from Faless/multi_channel_rpc
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9 年之前 |
Fabio Alessandrelli
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b80d72e662
Better checks for Multiplayer API, prevent packet source spoofing.
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9 年之前 |
Fabio Alessandrelli
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c1dc71baee
Fix possible buffer overflow in NetworkedMultiplayerENet
|
9 年之前 |
Fabio Alessandrelli
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8b9e5453a5
Use 2 different ENet channels for reliable/unreliable packets
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9 年之前 |
Hubert Jarosz
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8a4e636df6
add NetworkedMultiplayerENet::set_bind_ip
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9 年之前 |
Juan Linietsky
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cbbcf72703
-High Level protocol optimization (should be smaller)
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9 年之前 |
Juan Linietsky
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2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
|
9 年之前 |
Juan Linietsky
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38338e90c0
ENet windows compilation fixes.
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9 年之前 |
Juan Linietsky
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2fa693273c
Many fixes to networking, demo should work now
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9 年之前 |
Juan Linietsky
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1add52b55e
Brand new networked multiplayer
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9 年之前 |
Juan Linietsky
|
3db36684b1
Added high level networked multiplayer to Godot.
|
9 年之前 |
Juan Linietsky
|
01bdfe1ff6
Missing some bits, and added connection status.
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9 年之前 |
Juan Linietsky
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c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
|
9 年之前 |