Histórico de commits

Autor SHA1 Mensagem Data
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 anos atrás
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 anos atrás
  Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11) 5 anos atrás
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 anos atrás
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 anos atrás
  Bojidar Marinov 9b8e8b2220 Bind many more properties to scripts 7 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 anos atrás
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 anos atrás
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 anos atrás
  Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files 8 anos atrás
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 anos atrás
  Juan Linietsky 2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 9 anos atrás
  Juan Linietsky 1add52b55e Brand new networked multiplayer 9 anos atrás
  Juan Linietsky 01bdfe1ff6 Missing some bits, and added connection status. 9 anos atrás
  Juan Linietsky c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 9 anos atrás
  Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 9 anos atrás