Histórico de Commits

Autor SHA1 Mensagem Data
  Marcel Admiraal ff9a6c4e39 Check for the use of an empty shape in Bullet Kinematic collisions há 4 anos atrás
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction há 4 anos atrás
  Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ há 4 anos atrás
  Aaron Franke cb9fc117d1 Use real_t in physics code há 4 anos atrás
  Rémi Verschelde 011d201046 Merge pull request #43923 from madmiraal/fix-43588 há 4 anos atrás
  Marcel Admiraal 797a7fc6cc Only remove Bullet's body constraints when removing body from space há 4 anos atrás
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 há 4 anos atrás
  Marcel Admiraal 026aa4381d Add signal to inform joint that body has exited tree há 4 anos atrás
  Rémi Verschelde a04b9669e8 Merge pull request #42881 from madmiraal/fix-39767 há 4 anos atrás
  Marcel Admiraal 356a2b7235 Fix cast_motion sometimes failing há 4 anos atrás
  Marcel Admiraal 6fe2206ec6 Remove any constraints connected to a Bullet body when removing it há 4 anos atrás
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already há 5 anos atrás
  Marcel Admiraal 7f26ce4486 Set Bullet collision shape index to zero when using a single shape há 5 anos atrás
  Andrea Catania 2e8cb8a9e2 Fixed #41040 in an alternative way now that #39726 is reverted há 5 anos atrás
  Andrea Catania 1829c67762 Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" há 5 anos atrás
  Andrea Catania 8827e315d4 Revert "- Enhanced the flush mechanism by flushing only needed thing." há 5 anos atrás
  Duroxxigar 4834e14493 Updated getters and setters names for toplevel há 5 anos atrás
  Rafał Mikrut ac1b2da96e Fixes leak when creating bullet shape há 5 anos atrás
  Rémi Verschelde 3e87022ecc Merge pull request #40252 from AndreaCatania/flush há 5 anos atrás
  Andrea Catania 8d0d6d6921 - Enhanced the flush mechanism by flushing only needed thing. há 5 anos atrás
  Marcel Admiraal ec92a26d08 Use difference in position to check whether motion in Bullet is too close há 5 anos atrás
  Marcel Admiraal f31b2a1bba Move Bullet physics query flush from Bullet space pre-tick callback to há 5 anos atrás
  Rémi Verschelde bd3a468fc2 Merge pull request #39726 from AndreaCatania/add_body_impr_physics há 5 anos atrás
  Rémi Verschelde 480cb25961 Merge pull request #39735 from AndreaCatania/bullet_phy_add_api há 5 anos atrás
  Andrea Catania a2b5e7971a Added BulletPhysics APIs to return internal objects and fixed a typo. há 5 anos atrás
  Andrea Catania 7709a83493 Optimized physics object spawn time and optimized shape usage when the shape is not scaled há 5 anos atrás
  Rémi Verschelde 10d2fa4210 Merge pull request #39747 from nekomatata/fix-crash-space-query há 5 anos atrás
  PouleyKetchoupp 8b0232bf29 Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries há 5 anos atrás
  Marcel Admiraal 8ffe905c45 Check for motion in cast_motion() before doing Bullet convexSweepTest(). há 5 anos atrás
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops há 5 anos atrás