Commit History

Autor SHA1 Mensaxe Data
  Bastiaan Olij a6c989bc1b Obtain supported Vulkan API %!s(int64=4) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
  reduz 280f334f81 Reorganize RenderingDevice barriers %!s(int64=4) %!d(string=hai) anos
  clayjohn 7323cbab4b Add named resources and debug labels in RenderDoc %!s(int64=4) %!d(string=hai) anos
  reduz a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
  reduz 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 5dddf4377a Rename RD texture "type" to "texture_type" %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 19bdd01438 Rename RD uniform "type" to "uniform_type" %!s(int64=5) %!d(string=hai) anos
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 53d5a252bb Revert "Replace SAO implementation with MSSAO" %!s(int64=5) %!d(string=hai) anos
  clayjohn 366ee46774 Replace SAO implementation with MSSAO %!s(int64=5) %!d(string=hai) anos
  reduz ee06a70ea6 Refactor MethodBind to use variadic templates %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 1bea8e1eac New lightmapper %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky f8ef38efed Add proper type to most public API uses of Array %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 49d0c6a5c9 Ability to create local RenderingDevice instances. %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms. %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky a57dc398db Implement MSAA %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky d81911490b Moved most of the effect code to compute. %!s(int64=5) %!d(string=hai) anos
  lupoDharkael 95a1400a2a Replace NULL with nullptr %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. %!s(int64=5) %!d(string=hai) anos