Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops il y a 4 ans
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks il y a 4 ans
  Rémi Verschelde 32cc022267 Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh il y a 4 ans
  PouleyKetchoupp d8f681029f Support for Dynamic BVH as 2D Physics broadphase il y a 4 ans
  kleonc 4d7f642fb3 Improve some argument names for core types il y a 4 ans
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 il y a 4 ans
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
  Aaron Franke 86922ff70b Make is_equal_approx separate for structures il y a 6 ans
  Marcel Admiraal 40197685bb Remove circular dependency between Vector3 and Basis. il y a 6 ans
  Giacom c00427add3 Added move_toward functions for float, Vector2 and Vector3 il y a 6 ans
  Aaron Franke 3f837d5cc5 [Core] Rename Matrix3 file to Basis il y a 6 ans
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path il y a 7 ans
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting il y a 7 ans
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 il y a 7 ans
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales il y a 8 ans
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers il y a 8 ans
  TwistedTwigleg 44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped il y a 8 ans
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line il y a 8 ans
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) il y a 8 ans
  Juan Linietsky 04a6d2789e Revert "Make nan==nan true for GDScript" il y a 8 ans
  Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript il y a 8 ans
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. il y a 8 ans
  Juan Linietsky bc26f90581 Type renames: il y a 8 ans
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 8 ans
  J08nY f468cfc379 Vector3: format properly, fix indents il y a 9 ans
  Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 il y a 9 ans
  George Marques 5be9ff7b67 Update copyright to 2016 in headers il y a 9 ans
  Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 il y a 10 ans
  Juan Linietsky 6b3cd13c8d -fix vector rotation, fixes #1705 il y a 10 ans