Rémi Verschelde
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f85d59c97f
Merge pull request #47349 from nekomatata/heightmap-support-3.x
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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c3272997cd
doc: Update classref headers with 3.4 version
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%!s(int64=4) %!d(string=hai) anos |
PouleyKetchoupp
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3ea72b273d
Heightmap collision shape support in Godot Physics
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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1aba997d75
doc: Sync classref with 3.3 version bump
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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2d20fc39aa
doc: Drop unused 'category' property from header
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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c6cea6e9b3
doc: Add default values to all properties
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%!s(int64=6) %!d(string=hai) anos |
Bastiaan Olij
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e4dea0595a
Add transform support to deal with Bullets centering of shapes
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%!s(int64=6) %!d(string=hai) anos |
Bastiaan Olij
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4bb0df7060
Center shape according to logic Bullet applies
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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6af69f851a
doc: Drop unused <demos> tag
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%!s(int64=6) %!d(string=hai) anos |
Bastiaan Olij
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8627f1515b
Added height map shape that implement heightmap collision shape
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%!s(int64=6) %!d(string=hai) anos |