Commit History

Author SHA1 Message Date
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 3 years ago
  Rémi Verschelde 6228063972 Another `-Wsign-compare` fix 3 years ago
  Rémi Verschelde 0e9764607a Fix `-Wsign-compare` warning after #58993 3 years ago
  Rémi Verschelde e142c10fc5 Merge pull request #58993 from notSanil/device-limit-exceeded-fix 3 years ago
  notSanil 36fa7059ed Fix device limit exceeding for uniform buffer 3 years ago
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 years ago
  reduz b0ca03b0a2 Add a UniformSet cache 3 years ago
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 years ago
  Rémi Verschelde b8b4580448 Style: Cleanup single-line blocks, semicolons, dead code 3 years ago
  Hugo Locurcio 7721e19ccc Tweak default SDFGI settings for better quality 4 years ago
  Hugo Locurcio 2dc7b03a82 Allow using between 1 and 8 cascades for SDFGI 3 years ago
  JFonS e432181dc3 Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth 3 years ago
  Rémi Verschelde 7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Rémi Verschelde 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 3 years ago
  Hugo Locurcio 89ec3d3bc7 Remove or make verbose some debugging prints 3 years ago
  Hugo Locurcio 565f9c0448 Use 16-bit depth to improve dynamic VoxelGI performance 3 years ago
  Nathan Franke dd30253cdc PackedByteArray, Array slice end exclusive, rename subarray to slice 3 years ago
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
  clayjohn 0eff109a21 Added SSIL post processing effect 4 years ago
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 years ago
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property 3 years ago
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 3 years ago
  Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 3 years ago
  Hugo Locurcio 2c507cd426 Use the Light3D Indirect Energy property in SDFGI 4 years ago
  reduz 6027cd0a1d Fixes to mobile renderer 4 years ago
  reduz ab3314e955 Fix SDFGI 4 years ago
  reduz 37776b2867 Clean up RenderingServer and its bindings 4 years ago
  Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 4 years ago
  reduz 32625145c8 Rename GI Classes 4 years ago