Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=8) %!d(string=hai) anos
  Daniel J. Ramirez d6b664f671 Fix. resizeable -> resizable. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky db7f491833 Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type.. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky b780679302 -Added focus to comment node %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9c6175db11 More visual script work %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff %!s(int64=9) %!d(string=hai) anos
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky a2992d5955 -Forgot to add clips input to graphedit, fixes #3420 %!s(int64=9) %!d(string=hai) anos
  Mariano Javier Suligoy 2a43778793 Fix tab indent %!s(int64=10) %!d(string=hai) anos
  Mariano Javier Suligoy bdd12744fe Select and move multiple nodes at once %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky cf0a419efa WIP work on graph nodes and editing %!s(int64=11) %!d(string=hai) anos