Commit History

Autor SHA1 Mensaxe Data
  Yuri Roubinsky 1930c79364 Added missing '\n' in visual shader fresnel node code generation %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 5579eb823b Few extra formatting fixes for visual shader node generation %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky fb56d93163 Better visual shader code generation %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 4912d4c6e4 Added missed bracket to VisualShaderNodeCubeMap %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 4445f892d2 Fix VisualShaderNodeCubeMap generation %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky ce43c92208 Docs for some nodes in visual shader %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky ed22a4c454 Merge pull request #33817 from Chaosus/vs_fresnel %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 57441ab2c6 Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky 8243afb0e9 Added sampler inputs for visual shaders %!s(int64=6) %!d(string=hai) anos
  Rafał Mikrut 9ddb3265e1 Fix some crashes, overflows and using variables without values %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky d2fd2f32fc Uses LoD even if UV slot is not used in visual shader textures %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky fec8da3c5e Makes cube maps to be works in visual shaders %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default %!s(int64=6) %!d(string=hai) anos
  Chaosus f14bcd8cc5 Added sampler port type for visual shaders %!s(int64=6) %!d(string=hai) anos
  Yuri Rou 6dcd4379ca Some formatting fixes in visual_shader_nodes.cpp %!s(int64=6) %!d(string=hai) anos
  Chaosus89 c188c5597f Removed useless code from Switch in visual shader %!s(int64=6) %!d(string=hai) anos
  Chaosus89 a79d8e3b8f Some improvements for Switch node in visual shaders %!s(int64=6) %!d(string=hai) anos
  Yuri Roubinski d0dc195da8 Some improvements to Mix visual shader function %!s(int64=6) %!d(string=hai) anos
  Chaosus c34d75b678 Fix outerProduct function in visual shaders %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 9384b6ab0e i18n: Sync translation template with current source %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 23f5154de7 Merge pull request #30532 from Chaosus/vs_triplanar %!s(int64=6) %!d(string=hai) anos
  Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 719a9a9c1c Added Fresnel and OneMinus to visual shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 4131b2b891 Renames captions of Scalar/VectorInterp in Visual Shaders %!s(int64=6) %!d(string=hai) anos
  Chaosus 87f87839a6 Added conditional nodes to visual shaders %!s(int64=6) %!d(string=hai) anos