Juan Linietsky
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85f4f39279
Added function get_signals_connected_to_this_this()
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9 years ago |
Juan Linietsky
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3ae61f2292
Created a NodeDock with signals and groups
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9 years ago |
Juan Linietsky
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bccdc11dde
Added translation support to Godot
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9 years ago |
Juan Linietsky
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8be2fabbe5
Changed import workflow
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9 years ago |
Juan Linietsky
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b2a4908e9c
Real-Time Remote Inspector support
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9 years ago |
Juan Linietsky
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bed3efb17e
New reworked AnimatedSprite!
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9 years ago |
Juan Linietsky
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3d0bd1a3f3
-make signals throw an error when target method is not found, fixes #2036
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10 years ago |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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10 years ago |
Juan Linietsky
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200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
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10 years ago |
Mariano Javier Suligoy
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ea448cb779
Edit default values. WARNING!!!
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10 years ago |
Juan Linietsky
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95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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10 years ago |
Juan Linietsky
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e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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10 years ago |
Juan Linietsky
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f36e7dcb40
improved animation editor
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10 years ago |
Juan Linietsky
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9b692b174b
-convert to subscene keeps signal connections, fixes #1863
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10 years ago |
est31
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b2b5143678
Sort xml files, so order is constant
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10 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 years ago |
UsernameIsAReservedWord
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9cca88eb92
Update object.h
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10 years ago |
yg2f
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3c67e22c3d
add : bool Object.is_queued_for_deletion()
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10 years ago |
Juan Linietsky
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4d2198110b
merges from okam repo
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10 years ago |
Juan Linietsky
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bcf27feb98
New Code Completion
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11 years ago |
Juan Linietsky
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d85b67be53
Bug Fixes
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11 years ago |
Juan Linietsky
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8cab401d08
3D Physics Rework, Other Stuff
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11 years ago |
Juan Linietsky
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9f33134c93
-Support for changing fonts
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11 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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12 years ago |