Commit History

Author SHA1 Message Date
  Juan Linietsky 9e745b920f Ability to reload scripts on running game 9 years ago
  Juan Linietsky a75f896338 First version of Profiler 9 years ago
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 years ago
  Juan Linietsky a74138a0dc -Some changes to how scenes and scripts are overriden in scene instance and inheritance 10 years ago
  Juan Linietsky 1597082c85 -Ability to roll-back script-exported properties to their default value on the script, closes #2128 10 years ago
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 10 years ago
  reduz e0d21d2158 Ability to set autoloads as singleton global variables 10 years ago
  Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved 10 years ago
  Juan Linietsky d1da2c2995 error debugger 10 years ago
  Juan Linietsky cbee679bd7 live debug fixes 10 years ago
  Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS 10 years ago
  Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion. 10 years ago
  Juan Linietsky 48f1d02da4 added ability to define signals in script 10 years ago
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 years ago
  Juan Linietsky bcf27feb98 New Code Completion 11 years ago
  Juan Linietsky abbea4d945 UDP Fixes 11 years ago
  Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 11 years ago
  marynate cb127b86f4 Fixed failed to connect to remote debugger with -rdebug will crash engine 11 years ago
  Juan Linietsky 9b8696d3dd Light Baker! 11 years ago
  Juan Linietsky 1cad087969 Making Godot Easier to Use.. 11 years ago
  Juan Linietsky 7ca29bfaa7 -added kinematic body 11 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 12 years ago