Commit History

Author SHA1 Message Date
  reduz 8faf23b52b Simplify Volumetric Fog 4 years ago
  Rémi Verschelde d2e1216504 Merge pull request #37547 from aaronfranke/tau 4 years ago
  reduz a9beb7aa8c Shadow map rendering optimization 4 years ago
  reduz 6fe342478b Several GI related optimizations and fixes 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  Aaron Franke 1d5042c9e2 Use Math_TAU and deg2rad/rad2deg in more places and optimize code 5 years ago
  reduz 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  K. S. Ernest (iFire) Lee dff1d8d7b0 Expose gltf2 eight weights. 4 years ago
  Rémi Verschelde 6063af6788 Merge pull request #44641 from reduz/get-frame-setup-time 4 years ago
  Juan Linietsky 3fdf4bfe71 Merge pull request #44623 from reduz/rewrite-renderer-indexer 4 years ago
  reduz 7219f37cb5 Add API to get frame setup time on CPU 4 years ago
  reduz f910e9f70c Bind viewport measure functions 4 years ago
  reduz 83058597cf Replace Octree by DynamicBVH in cull code 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  Tomasz Chabora 2c048ea164 Cleanup unused engine code 4 years ago
  reduz 2748b9a10d Add support for low-end 3D rendering. 4 years ago
  Rémi Verschelde 1a001ad964 doc: Sync classref with current source 4 years ago
  reduz 70f5972905 Refactored Mesh internals and formats. 4 years ago
  Rémi Verschelde ef2d1f6d19 Merge pull request #42761 from fire/color-grading-3d 4 years ago
  clayjohn 076908bed9 Environment brightness, contrast, saturation restore with color correction. 4 years ago
  Rémi Verschelde 94341ac547 Merge pull request #42987 from clayjohn/VULKAN-sky-only 4 years ago
  reduz 1bcf3c305b Implement signed distance fields for 2D shaders 4 years ago
  Aaron Franke 02161aad5a Remove empty lines around braces with the formatting script 4 years ago
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 4 years ago
  Rémi Verschelde 424cd00f8b doc: Sync classref with current source + fixup some bindings 4 years ago
  reduz f123981a96 Implement DirectionalLight2D 4 years ago
  reduz 84d734da0e Refactored 2D shader and lighting system 4 years ago
  clayjohn 6299575250 Add sky_only setting to DirectionalLight3Ds 4 years ago