提交歷史

作者 SHA1 備註 提交日期
  Juan Linietsky 71d2e38cb5 Optimize Convex Collision 2 年之前
  Marcel Admiraal 0046d320bb Fix Geometry3D::get_closest_points_between_segments() returns NaN 3 年之前
  lawnjelly 1485924a2b Float literals - fix main primitives to use real_t casting 3 年之前
  lawnjelly 5298e16e80 Float literals - fix main primitives to use .f 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Marcel Admiraal 87a4ba492e Remove unimplemented methods 3 年之前
  luz paz 3564c16cb8 Fix various typos with codespell 4 年之前
  PouleyKetchoupp 333f184734 Cylinder support in Godot Physics 3D 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 4 年之前
  Yuri Roubinsky 66c2aaf749 Removed unused method Geometry.get_uv84_normal_bit 4 年之前
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination 5 年之前
  Andrii Doroshenko (Xrayez) 69d5de632e Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 5 年之前