Juan Linietsky
|
71d2e38cb5
Optimize Convex Collision
|
2 年之前 |
Marcel Admiraal
|
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
|
3 年之前 |
lawnjelly
|
1485924a2b
Float literals - fix main primitives to use real_t casting
|
3 年之前 |
lawnjelly
|
5298e16e80
Float literals - fix main primitives to use .f
|
3 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 年之前 |
Marcel Admiraal
|
87a4ba492e
Remove unimplemented methods
|
3 年之前 |
luz paz
|
3564c16cb8
Fix various typos with codespell
|
4 年之前 |
PouleyKetchoupp
|
333f184734
Cylinder support in Godot Physics 3D
|
4 年之前 |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 年之前 |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
|
4 年之前 |
Yuri Roubinsky
|
66c2aaf749
Removed unused method Geometry.get_uv84_normal_bit
|
4 年之前 |
Juan Linietsky
|
201d606b3d
Addition of SDFGI for open world global illumination
|
5 年之前 |
Andrii Doroshenko (Xrayez)
|
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
|
5 年之前 |